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Is there a way to create a death barrier in AssaultCube?
I need the death barrier to create the feeling of dying after falling from a tall structure.
Anybody know how to create death barriers?
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06 Nov 15, 06:16AM
(This post was last modified: 06 Nov 15, 06:17AM by Undead.)
no.
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It wouldn't be hard to do this feature, but I don't think the devs are interested (it's been suggested in the past).
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(06 Nov 15, 08:13AM)JMM Wrote: It wouldn't be hard to do this feature, but I don't think the devs are interested (it's been suggested in the past).
Come on. After all, AssaultCube was meant to be realistic game, wasn't it? It'd be realistic if we took fall damage and died from falling from really high up.
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(06 Nov 15, 09:07AM)BluffCreek Wrote: (06 Nov 15, 08:13AM)JMM Wrote: It wouldn't be hard to do this feature, but I don't think the devs are interested (it's been suggested in the past).
Come on. After all, AssaultCube was meant to be realistic game, wasn't it? It'd be realistic if we took fall damage and died from falling from really high up. Fall damage has also been brought up before long long time ago, devs said they had tried it but it didn't really fit in the game, and they didn't want it. I wouldn't mind it, but I'm not the one calling the shots.
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(06 Nov 15, 12:52PM)JMM Wrote: (06 Nov 15, 09:07AM)BluffCreek Wrote: (06 Nov 15, 08:13AM)JMM Wrote: It wouldn't be hard to do this feature, but I don't think the devs are interested (it's been suggested in the past).
Come on. After all, AssaultCube was meant to be realistic game, wasn't it? It'd be realistic if we took fall damage and died from falling from really high up. Fall damage has also been brought up before long long time ago, devs said they had tried it but it didn't really fit in the game, and they didn't want it. I wouldn't mind it, but I'm not the one calling the shots.
Don't call AssaultCube a realistic game if there is no falling damage, devs.
DeafWhiteCat
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Most AssaultCube maps aren't tall enough for fall damage to be a significant factor.
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(06 Nov 15, 05:47PM)BluffCreek Wrote: (06 Nov 15, 12:52PM)JMM Wrote: (06 Nov 15, 09:07AM)BluffCreek Wrote: (06 Nov 15, 08:13AM)JMM Wrote: It wouldn't be hard to do this feature, but I don't think the devs are interested (it's been suggested in the past).
Come on. After all, AssaultCube was meant to be realistic game, wasn't it? It'd be realistic if we took fall damage and died from falling from really high up. Fall damage has also been brought up before long long time ago, devs said they had tried it but it didn't really fit in the game, and they didn't want it. I wouldn't mind it, but I'm not the one calling the shots.
Don't call AssaultCube a realistic game if there is no falling damage, devs.
"realistic environments"
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(06 Nov 15, 07:28PM)DeafWhiteCat Wrote: Most AssaultCube maps aren't tall enough for fall damage to be a significant factor.
Uh, custom maps? Rooftop maps?
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07 Nov 15, 08:15AM
(This post was last modified: 07 Nov 15, 08:15AM by Padfoot.)
(06 Nov 15, 11:41PM)BluffCreek Wrote: (06 Nov 15, 07:28PM)DeafWhiteCat Wrote: Most AssaultCube maps aren't tall enough for fall damage to be a significant factor.
Uh, custom maps? Rooftop maps? Which aren't realistic environments. Such as yours for example. Or twintowers.
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(07 Nov 15, 08:15AM)Padfoot Wrote: (06 Nov 15, 11:41PM)BluffCreek Wrote: (06 Nov 15, 07:28PM)DeafWhiteCat Wrote: Most AssaultCube maps aren't tall enough for fall damage to be a significant factor.
Uh, custom maps? Rooftop maps? Which aren't realistic environments. Such as yours for example. Or twintowers. Why does having realistic environments matter? It's freedom, in god's name!
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Why do you guys keep falling for this troll ffs
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