28 Jul 14, 07:13PM 
		
	
	
		it is ridiculous
	
	
	
	
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					Can you PLEASE make grenades not bounce that much?
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		28 Jul 14, 07:13PM 
		
	 
		it is ridiculous
	 
		
		
		28 Jul 14, 09:01PM 
		
	 
		how do you suppose that nades explodes?
	 
		
		
		28 Jul 14, 09:12PM 
		
	 
		They explode by impact or timed fuse. If AC's grenades detonated by impact, they would blow as soon as they hit something instead of bouncing around. Since they detonate a certain amount of time after the hand is drawn back (presumably the pin is pulled, though the fuse really shouldn't start until the lever is released), they seem to use a fuse.  I'm pretty sure real grenades don't bounce like this, but AC isn't meant to be entirely realistic. I'm willing to sacrifice some reality to make sweet bank shots. 
		
		
		28 Jul 14, 10:34PM 
		
	 
		
		
		29 Jul 14, 01:15AM 
		
	 
		Just cook the nade! AC looks better with this, adding realistic animationes will mess the game up... You're sayin' that AC need Mortars (Hand Bombs that explodes instantly when it touches the floor) than grenades? I don't agree 
		
		
		29 Jul 14, 05:14AM 
		
	 
		I think the OP is talking about the bounce physics needing to be adjusted, I especially hate the grenade bouncing off players rather than having a real impact (causing small amount of damage?) and just plopping to the ground.
	 
		
		
		29 Jul 14, 08:26AM 
		
	 
		It's ridiculous, but useful, I like to use bouncing of the walls to kill enemies behind me. :)
	 
		
		
		29 Jul 14, 01:56PM 
(This post was last modified: 29 Jul 14, 01:56PM by OpenSource.)
		
	 
		
		
		29 Jul 14, 03:01PM 
(This post was last modified: 29 Jul 14, 03:01PM by Multiverse.)
		
	 (29 Jul 14, 05:14AM)Felix-The-Ghost Wrote: I think the OP is talking about the bounce physics needing to be adjusted, I especially hate the grenade bouncing off players rather than having a real impact (causing small amount of damage?) and just plopping to the ground. This is what I'm talking about. I throw a grenade at someone and it fucking bounces back to me. This happens a lot in those camper maps when I need to throw it inside a hole in the wall. Not to mention OTHER problems with grenades. Like its explosion bubble being too small 
		
		
		29 Jul 14, 03:07PM 
		
	 
		
		
		29 Jul 14, 03:39PM 
		
	 
		
		
		29 Jul 14, 07:30PM 
		
	 
		
		
		29 Jul 14, 08:23PM 
		
	 
		i think they should not bounce as much against other players.
	 
		
		
		30 Jul 14, 01:15AM 
(This post was last modified: 30 Jul 14, 01:17AM by Multiverse.)
		
	 
		I agree with these two above me. The player should absorb the impact of the grenade. It is not possible to bounce that much on cloth.
	 
		
		
		30 Jul 14, 11:50AM 
		
	 
		We just need a new sound for the grenade hitting a player and we'd be set. Maybe a cowbell???
	 
		
		
		30 Jul 14, 06:17PM 
		
	 
		Why not a scream? For that sound :P 
		Grenade bounce against other player should be 5 hp damage FTW! (That's right - Only 20 grenades to kill you ;D) ((I apologize for not taking this seriously, at all...)) 
		
		
		30 Jul 14, 09:26PM 
		
	 
		the explosion bubble should be bigger, btw. and why not add a new type of grenade? Perhaps one with a green stripe, which is a flash grenade 
		
		
		30 Jul 14, 09:30PM 
		
	 
		AC's Grenades are one of the most fun weapons in FPS history. Takes skill to time it just right or bank it off the ground or something along those lines. :) I wouldn't mind if they stuck to a player once it hit them, though. 
		just get used to throwing them. the only values that dont detract from gameplay is the radius and damage. edit:in terms of physics. ac's game physics are what make it ac 
		
		
		30 Jul 14, 10:29PM 
		
	 
		it needs a much bigger radius
	 
		
		
		31 Jul 14, 08:57AM 
		
	 
		God no. I already can be hit from 20 squares away due to lag.
	 
		
		
		31 Jul 14, 11:46PM 
		
	 
		i want grenades to bounce more actually sometimes i really need it to bounce off of an enemy to hit his teammate 
		
		
		04 Aug 14, 11:52PM 
		
	 
		What is the exact time from pulling the pin to explosion? It is quite weird that every nade seems to have a different timed fuse. Sometimes a nade seems to explode earlier, or later than it should... Getting the timing right for very high nade jumps in gemas can be a nightmare, especially if the ping is 200+
	 
		
		
		05 Aug 14, 02:08AM 
		
	 
		
		
		05 Aug 14, 10:48AM 
		
	 
		I don't have any problem with the bounce or the timing I can cook the nade up to when I want it to explode. The real problem is the radius of the explosion needs to be 25 to 30 percent bigger. The other problem is with the grenades if I walk into the nade half a second before it explodes sometimes it explodes in my face and it doesn't do any damage to me. That is a big problem when your'e trying to nade someone in lss.
	 
		
		
		05 Aug 14, 11:43AM 
		
	 
		
		
		09 Aug 14, 02:50AM 
		
	 
		Id complain but since your momma bounces just as high if not higher...
	 
		
		
		09 Aug 14, 12:02PM 
		
	 
		There are just two problems with nades, the first one is that, sometimes the server does not calculate the bounce exactly like the client, and because of this, we end with situations like this. The second is lag with the timed fuse, but it almost never happens, maybe someone who lags more often have more problems with it, idk. | 
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