Feedback/Bug-Reports for AssaultCube v1.1
#61
when i've the smg and press the right button of my mouse to use the nades, i've this error:

cannot redefine builtin scopesensscale with an alias
Unknown command: scopenes
Unknown command: scopenes
cannot redefine builtin scopesensscale with an alias

Thanks
Thanks given by:
#62
you inserted a wrong script that worked with 1.0.4, it's not devs fault!

scopesensscale is not an alias anymore, it's a builtin variable.

so change it's definition
from:
scopesensscale = x

to:
scopesensscale x


what you just described cannot happen in 1.1 scopesensscale variable is only used when setscope is 1 and when your gun is sniper
so remove your wrong script or correct it.
Thanks given by:
#63
Oh thanks kirin.
Thanks given by:
#64
but I confirm the bug for crosshair
Thanks given by:
#65
(05 Aug 10, 12:12AM)|BC|Wolf Wrote: How can I make it so that 1.0.4 and 1.1 don't mix? People have said look at the launcher and type something or something but I have absolutely no idea about so called launcher :/ I have a Mac btw

yea i found this to be a problem for my mac also. i just renamed the older version assaultcube_OLD .

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there is a problem with the mac version so that when you try to set a map, whether an empty map or on a server, the minute you click show all maps, ac crashes. I have a whole a random file that the computer logged (not ac) of what happened, if you want it.
Process:         assaultcube [85918]
Path:            /Applications/AssaultCube.app/Contents/gamedata/assaultcube.app/Contents/MacOS/assaultcube
Identifier:      assaultcube
Version:         AssaultCube 1.1.0.0 (1.1.x)
Code Type:       X86 (Native)
Parent Process:  launchd [1]

Interval Since Last Report:          3001196 sec
Crashes Since Last Report:           36
Per-App Interval Since Last Report:  4410 sec
Per-App Crashes Since Last Report:   3

Date/Time:       2010-08-06 10:44:17.909 -0400
OS Version:      Mac OS X 10.5.8 (9L31a)
Report Version:  6
Anonymous UUID:  A0FE1F63-758B-4C78-82BA-0B3773062821

Exception Type:  EXC_CRASH (SIGBUS)
Exception Codes: 0x0000000000000000, 0x0000000000000000
Crashed Thread:  1

Thread 0:
0   libSystem.B.dylib                 0x92affe42 __kill + 10
1   libSystem.B.dylib                 0x92b7223a raise + 26
2   libSystem.B.dylib                 0x92afe2bb _sigtramp + 43
3   ???                               0xffffffff 0 + 4294967295
4   assaultcube                       0x000556a7 0x1000 + 345767
5   assaultcube                       0x000561a9 0x1000 + 348585
6   assaultcube                       0x0003d7ea 0x1000 + 247786
7   assaultcube                       0x0003de27 0x1000 + 249383
8   assaultcube                       0x00059d24 0x1000 + 363812
9   assaultcube                       0x000558c0 0x1000 + 346304
10  assaultcube                       0x00040bcd 0x1000 + 261069
11  assaultcube                       0x0004f7a6 0x1000 + 321446
12  assaultcube                       0x000503ae 0x1000 + 324526
13  assaultcube                       0x00003322 0x1000 + 8994
14  com.apple.Foundation              0x9673052c _nsnote_callback + 364
15  com.apple.CoreFoundation          0x91bcb47a __CFXNotificationPost + 362
16  com.apple.CoreFoundation          0x91bcb753 _CFXNotificationPostNotification + 179
17  com.apple.Foundation              0x9672d680 -[NSNotificationCenter postNotificationName:object:userInfo:] + 128
18  com.apple.Foundation              0x96736ed8 -[NSNotificationCenter postNotificationName:object:] + 56
19  com.apple.AppKit                  0x95860df2 -[NSApplication _postDidFinishNotification] + 125
20  com.apple.AppKit                  0x95860d01 -[NSApplication _sendFinishLaunchingNotification] + 77
21  com.apple.AppKit                  0x957da81b -[NSApplication(NSAppleEventHandling) _handleAEOpen:] + 284
22  com.apple.AppKit                  0x957da014 -[NSApplication(NSAppleEventHandling) _handleCoreEvent:withReplyEvent:] + 98
23  com.apple.Foundation              0x96755a9f -[NSAppleEventManager dispatchRawAppleEvent:withRawReply:handlerRefCon:] + 655
24  com.apple.Foundation              0x967557af _NSAppleEventManagerGenericHandler + 223
25  com.apple.AE                      0x95fa1648 aeDispatchAppleEvent(AEDesc const*, AEDesc*, unsigned long, unsigned char*) + 144
26  com.apple.AE                      0x95fa157e dispatchEventAndSendReply(AEDesc const*, AEDesc*) + 44
27  com.apple.AE                      0x95fa1425 aeProcessAppleEvent + 177
28  com.apple.HIToolbox               0x90978981 AEProcessAppleEvent + 38
29  com.apple.AppKit                  0x957d78e9 _DPSNextEvent + 1189
30  com.apple.AppKit                  0x957d6f88 -[NSApplication nextEventMatchingMask:untilDate:inMode:dequeue:] + 128
31  com.apple.AppKit                  0x957cff9f -[NSApplication run] + 795
32  assaultcube                       0x00003a0c 0x1000 + 10764
33  assaultcube                       0x00002a02 0x1000 + 6658
34  assaultcube                       0x00002929 0x1000 + 6441

Thread 1 Crashed:
0   libSystem.B.dylib                 0x92a9944e __semwait_signal + 10
1   libSystem.B.dylib                 0x92ac3dcd pthread_cond_wait$UNIX2003 + 73
2   libGLProgrammability.dylib        0x96c85b32 glvmDoWork + 162
3   libSystem.B.dylib                 0x92ac3155 _pthread_start + 321
4   libSystem.B.dylib                 0x92ac3012 thread_start + 34

Thread 2:
0   libSystem.B.dylib                 0x92a9944e __semwait_signal + 10
1   libSystem.B.dylib                 0x92ac3dcd pthread_cond_wait$UNIX2003 + 73
2   com.apple.ColorSync               0x927af3f8 pthreadSemaphoreWait(t_pthreadSemaphore*) + 42
3   com.apple.ColorSync               0x927c1d4e CMMConvTask(void*) + 54
4   libSystem.B.dylib                 0x92ac3155 _pthread_start + 321
5   libSystem.B.dylib                 0x92ac3012 thread_start + 34

Thread 3:
0   libSystem.B.dylib                 0x92a92266 mach_msg_trap + 10
1   libSystem.B.dylib                 0x92a99a5c mach_msg + 72
2   com.apple.CoreFoundation          0x91be9e7e CFRunLoopRunSpecific + 1790
3   com.apple.CoreFoundation          0x91beaaa8 CFRunLoopRunInMode + 88
4   com.apple.audio.CoreAudio         0x917ff5f8 HALRunLoop::OwnThread(void*) + 160
5   com.apple.audio.CoreAudio         0x917ff480 CAPThread::Entry(CAPThread*) + 96
6   libSystem.B.dylib                 0x92ac3155 _pthread_start + 321
7   libSystem.B.dylib                 0x92ac3012 thread_start + 34

Thread 4:
0   libSystem.B.dylib                 0x92a922c6 semaphore_timedwait_signal_trap + 10
1   libSystem.B.dylib                 0x92ac42af _pthread_cond_wait + 1244
2   libSystem.B.dylib                 0x92ac5b33 pthread_cond_timedwait_relative_np + 47
3   com.apple.audio.CoreAudio         0x9180ebdf CAGuard::WaitFor(unsigned long long) + 213
4   com.apple.audio.CoreAudio         0x9181079a CAGuard::WaitUntil(unsigned long long) + 70
5   com.apple.audio.CoreAudio         0x9180ef3f HP_IOThread::WorkLoop() + 759
6   com.apple.audio.CoreAudio         0x9180ec43 HP_IOThread::ThreadEntry(HP_IOThread*) + 17
7   com.apple.audio.CoreAudio         0x917ff480 CAPThread::Entry(CAPThread*) + 96
8   libSystem.B.dylib                 0x92ac3155 _pthread_start + 321
9   libSystem.B.dylib                 0x92ac3012 thread_start + 34

Thread 1 crashed with X86 Thread State (32-bit):
  eax: 0x00000004  ebx: 0x92ac3ded  ecx: 0xb0146e9c  edx: 0x92a9944e
  edi: 0xa0880e08  esi: 0xb0147000  ebp: 0xb0146f18  esp: 0xb0146e9c
   ss: 0x0000001f  efl: 0x00000247  eip: 0x92a9944e   cs: 0x00000007
   ds: 0x0000001f   es: 0x0000001f   fs: 0x0000001f   gs: 0x00000037
  cr2: 0x21e4f000

Binary Images:
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0x90402000 - 0x90402ffd  com.apple.Accelerate 1.4.2 (Accelerate 1.4.2) /System/Library/Frameworks/Accelerate.framework/Versions/A/Accelerate
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0x948fd000 - 0x9490bffd  libz.1.dylib ??? (???) <5ddd8539ae2ebfd8e7cc1c57525385c7> /usr/lib/libz.1.dylib
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0x94bc8000 - 0x94c21ff7  libGLU.dylib ??? (???) <64d010e31d7596bd8f9edc6e027d1d0c> /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGLU.dylib
0x94c3a000 - 0x94c58fff  libresolv.9.dylib ??? (???) <0e26b308654f33fc94a0c010a50751f9> /usr/lib/libresolv.9.dylib
0x94c5a000 - 0x94da2ff7  com.apple.ImageIO.framework 2.0.7 (2.0.7) <cf45179ee2de2d46a6ced2ed147a454c> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ImageIO.framework/Versions/A/ImageIO
0x94dc0000 - 0x94f12ff3  com.apple.audio.toolbox.AudioToolbox 1.5.3 (1.5.3) /System/Library/Frameworks/AudioToolbox.framework/Versions/A/AudioToolbox
0x94f13000 - 0x94ff3fff  libobjc.A.dylib ??? (???) <3ca288b625a47bbcfe378158e4dc328f> /usr/lib/libobjc.A.dylib
0x94ff4000 - 0x95001fe7  com.apple.opengl 1.5.10 (1.5.10) <e7d1198d869f45f09251f9697cbdd192> /System/Library/Frameworks/OpenGL.framework/Versions/A/OpenGL
0x95007000 - 0x95048fe7  libRIP.A.dylib ??? (???) <e9c5df8bd574b71e55ac60c910b929ce> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/CoreGraphics.framework/Versions/A/Resources/libRIP.A.dylib
0x95067000 - 0x9506dfff  com.apple.print.framework.Print 218.0.3 (220.2) <8c541d587e4068a5fe5a5ce8ee208516> /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/Print.framework/Versions/A/Print
0x95090000 - 0x95097ff7  libCGATS.A.dylib ??? (???) <1339abfb67318d65c0130f76bc8c4da6> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/CoreGraphics.framework/Versions/A/Resources/libCGATS.A.dylib
0x95098000 - 0x9513ffec  com.apple.CFNetwork 438.14 (438.14) <5f9ee0430b5f6319f18d9b23e777e0d2> /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/CFNetwork.framework/Versions/A/CFNetwork
0x95140000 - 0x95149fff  com.apple.speech.recognition.framework 3.7.24 (3.7.24) <17537dd39882e07142db9e5c2db170b8> /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/SpeechRecognition.framework/Versions/A/SpeechRecognition
0x9514a000 - 0x95188fff  libGLImage.dylib ??? (???) <2e570958595e0c9c3a289158223b39ee> /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGLImage.dylib
0x95189000 - 0x9526aff7  libxml2.2.dylib ??? (???) <b3bc0b280c36aa17ac477b4da56cd038> /usr/lib/libxml2.2.dylib
0x95597000 - 0x95616ff5  com.apple.SearchKit 1.2.2 (1.2.2) <3b5f3ab6a363a4d8a2bbbf74213ab0e5> /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/SearchKit.framework/Versions/A/SearchKit
0x95797000 - 0x95f95fef  com.apple.AppKit 6.5.9 (949.54) <4df5d2e2271175452103f789b4f4d8a8> /System/Library/Frameworks/AppKit.framework/Versions/C/AppKit
0x95f96000 - 0x95f9efff  com.apple.DiskArbitration 2.2.1 (2.2.1) <ba64dd6ada417b5e7be736957f380bca> /System/Library/Frameworks/DiskArbitration.framework/Versions/A/DiskArbitration
0x95f9f000 - 0x95fcefe3  com.apple.AE 402.3 (402.3) <dba512e47f68eea1dd0ab35f596edb34> /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/AE.framework/Versions/A/AE
0x95fcf000 - 0x95fe5fff  com.apple.DictionaryServices 1.0.0 (1.0.0) <ad0aa0252e3323d182e17f50defe56fc> /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/DictionaryServices.framework/Versions/A/DictionaryServices
0x95fe6000 - 0x9611fff7  libicucore.A.dylib ??? (???) <f2819243b278259b9a622ea111ea5fd6> /usr/lib/libicucore.A.dylib
0x96161000 - 0x96211fff  edu.mit.Kerberos 6.0.13 (6.0.13) <e3baa3d7b3ca7fa92082958af0b36973> /System/Library/Frameworks/Kerberos.framework/Versions/A/Kerberos
0x962ef000 - 0x962f3fff  libGIF.dylib ??? (???) <e7d550bda10018f52e61bb499dcf445f> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ImageIO.framework/Versions/A/Resources/libGIF.dylib
0x962f4000 - 0x9637bff7  libsqlite3.0.dylib ??? (???) <aaaf72c093e13f34b96e2688b95bdb4a> /usr/lib/libsqlite3.0.dylib
0x9637c000 - 0x963a5fff  libcups.2.dylib ??? (???) <56606d10ebe7748522786218d3954586> /usr/lib/libcups.2.dylib
0x963a6000 - 0x96433ff7  com.apple.LaunchServices 292 (292) <a41286c7c1eb20ffd5cc796f791070f0> /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/LaunchServices.framework/Versions/A/LaunchServices
0x96434000 - 0x9646bfff  com.apple.SystemConfiguration 1.9.2 (1.9.2) <41d5aeffefc6d19d471f51ae0b15024f> /System/Library/Frameworks/SystemConfiguration.framework/Versions/A/SystemConfiguration
0x96476000 - 0x96503ff7  com.apple.framework.IOKit 1.5.2 (???) <7a3cc24f78f93931731203854ae0d891> /System/Library/Frameworks/IOKit.framework/Versions/A/IOKit
0x96509000 - 0x9650bff5  libRadiance.dylib ??? (???) <3561a7a6405223a1737f41352f1fd8c8> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ImageIO.framework/Versions/A/Resources/libRadiance.dylib
0x9650c000 - 0x96589fef  libvMisc.dylib ??? (???) /System/Library/Frameworks/Accelerate.framework/Versions/A/Frameworks/vecLib.framework/Versions/A/libvMisc.dylib
0x9658a000 - 0x9658cfff  com.apple.securityhi 3.0 (30817) <8c9db9ce1626eff2aff002549fb58d7d> /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/SecurityHI.framework/Versions/A/SecurityHI
0x9658d000 - 0x9658dff8  com.apple.ApplicationServices 34 (34) <8f910fa65f01d401ad8d04cc933cf887> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/ApplicationServices
0x96725000 - 0x96725ff8  com.apple.Cocoa 6.5 (???) <e064f94d969ce25cb7de3cfb980c3249> /System/Library/Frameworks/Cocoa.framework/Versions/A/Cocoa
0x96726000 - 0x969a2fe7  com.apple.Foundation 6.5.9 (677.26) <c68b3cff7864959becfc7fd1a384f925> /System/Library/Frameworks/Foundation.framework/Versions/C/Foundation
0x969a3000 - 0x969ffff7  com.apple.htmlrendering 68 (1.1.3) <fe87a9dede38db00e6c8949942c6bd4f> /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/HTMLRendering.framework/Versions/A/HTMLRendering
0x96a00000 - 0x96abbfe3  com.apple.CoreServices.OSServices 228.1 (228.1) <ebdde14b3ea5db5fcacf39fcfda81294> /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/OSServices.framework/Versions/A/OSServices
0x96c5d000 - 0x96c5dffc  com.apple.audio.units.AudioUnit 1.5 (1.5) /System/Library/Frameworks/AudioUnit.framework/Versions/A/AudioUnit
0x96c5e000 - 0x9712ffbe  libGLProgrammability.dylib ??? (???) <d5cb4e7997a873cd77523689e6749acd> /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGLProgrammability.dylib
0x972c0000 - 0x972c7ffe  libbsm.dylib ??? (???) <d25c63378a5029648ffd4b4669be31bf> /usr/lib/libbsm.dylib
0x97bda000 - 0x97be5fe7  libCSync.A.dylib ??? (???) <d88c20c9a2fd0676dec62fddfa74979f> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/CoreGraphics.framework/Versions/A/Resources/libCSync.A.dylib
0xfffe8000 - 0xfffebfff  libobjc.A.dylib ??? (???) /usr/lib/libobjc.A.dylib
0xffff0000 - 0xffff1780  libSystem.B.dylib ??? (???) /usr/lib/libSystem.B.dylib

-{FsC}fragBike

Mod edit: sorry, the extra-wideness was upsetting me
Thanks given by:
#66
(06 Aug 10, 02:52PM)Kirin Wrote: you inserted a wrong script that worked with 1.0.4, it's not devs fault!

scopesensscale is not an alias anymore, it's a builtin variable.

so change it's definition
from:
scopesensscale = x

to:
scopesensscale x


what you just described cannot happen in 1.1 scopesensscale variable is only used when setscope is 1 and when your gun is sniper
so remove your wrong script or correct it.


Well when i went to see this situation, i saw that i don't have anything in my script. :S
Thanks given by:
#67
timber, it has to be forcefully a script that is calling that variable (in a improper way), since it's hardcoded.
so remove AssaultCube Home directory.

in linux: /home/Somebody/.assaultcube_v1.1
in windows if i remember correctly: go into documents and you'll find it.

some script is interfering, since installing it in a clean windows xp sp2 VM
it didnt give any of the errors you are describing.

edit.
if you cant solve it, come in IRC i'm there
Thanks given by:
#68
Voice com for "Come on, move!" appears as "Spread out!"
Thanks given by:
#69
(06 Aug 10, 04:51PM)Syntax Wrote: Voice com for "Come on, move!" appears as "Spread out!"

Actually, it says both. But shouldn't it only say 'Come on, move'?

I've also something to say about the new nades plus sound issues. The change you did with them is very noticeable, though what exactly did you change? I feel like I can't even kill with them. Also when you gib someone with a nade (don't know about headshoting), 1 sound isn't there. I think it may be the scream or something, try gibbing a bot or something and check what's that sound.

Also it sometimes happen someone is shooting me and I die but I didn't even hear the shots or when I died (that scream), so it is almost impossible to know you're getting shot (tbh, if it wasn't for the text saying 'You got fragged by blablabla', then I would think I was lagging when falling to the ground). This doesn't always happen but once in a while it does.
Thanks given by:
#70
On occasion (in this case it was a tdm desert2 game), when without any grenades, I go to a 'nade pickup and it gives me two. Is this map specific, or normal or what? I know you get two in LSS, but this kinda confused me. I'll try to do it again and get a demo.

Also, same @ Ruth - sniper feels.. glide-y.. or something. Too loose.
Thanks given by:
#71
(06 Aug 10, 07:44PM)|BC|Wolf Wrote: Also it sometimes happen someone is shooting me and I die but I didn't even hear the shots or when I died (that scream), so it is almost impossible to know you're getting shot (tbh, if it wasn't for the text saying 'You got fragged by blablabla', then I would think I was lagging when falling to the ground). This doesn't always happen but once in a while it does.

I don't think I've ever heard those sounds in multiplayer. Not in 1.1 or any previous versions. Never complained though because I thought it was for the best.
Thanks given by:
#72
oh And I dunno why I can't see gibs and scorch.
reduce violence mode is disabled and I enabled scorch and gibs in videos settings. Any idea ? :/
Thanks given by:
#73
Lucas: Maybe try to do it manually (/gib 1 - /scorch 1)? You never know if the menu could be getting a bug.
Thanks given by:
#74
I have to post it again, cause this bug still exist

(19 Jul 10, 12:35AM)Apollo{TyD} Wrote: 2. Player model at ingame menu (bug)
When I'm opening the ingame menu a rotating playermodel appears on the right when selecting the following items:
  • Change to the enemy team
  • Change to the spectate mode
  • Change player skin...
Samples:
[Image: bildschirmfoto20100718u.png][Image: bildschirmfoto20100718uv.png]
As far as I know only the rotating and acting model which appears AFTER selecting "Change player skin..." is corrrect.
Thanks given by:
#75
|BC|Wolf : I have no issues with V23 - check your config/menu_voicecom_v2.cfg - is the line 41 the same as the following?
genvcitem ["Come on, move!" "Spread Out!"]                      "comeonmove spreadout"              3 // *
Thanks given by:
#76
Headshots are now described as 'gibbed' in the serverlogs.
Nades and knife are now described as 'splattered' in the serverlogs.

However while playing offline with bots, these two different events are gibs altogether.

connected: davek
Precision Tech AD-81 Sniper Rifle selected
you suicided!
you gibbed davek
you fragged davek
you fragged Spider_Scouter
you gibbed davek
you gibbed teammate Shrike
time remaining: 14 minutes
you fragged davek
you gibbed davek
you gibbed Spider_Scouter
you got fragged by Spider_Scouter
pwnage{TyD}: Good job, team!
A-ARD/10 Submachine Gun selected
you suicided!
Shrike fragged Spider_Scouter
Shrike fragged davek
davek fragged Shrike
time remaining: 13 minutes
you got fragged by Spider_Scouter
you fragged teammate Shrike
you gibbed davek
you fragged davek
you fragged Spider_Scouter
you gibbed davek
Thanks given by:
#77
Apollo: you're still using the ALPHA binaries (as indicated by "TEST BUILD") - and I don't really see what the bug is supposed to be ... what do you expect to happen exactly??
Thanks given by:
#78
Jellie & Luc@s: It's a known bug that crept in - download this corrected version of menu_settings.cfg to fix the issue - it's just a space actually. I posted the information in the release thread #1 post 15 minutes after the release was made official. I'm very sorry for this issue.
Thanks given by:
#79
(06 Aug 10, 10:00PM)flowtron Wrote: Apollo: you're still using the ALPHA binaries (as indicated by "TEST BUILD") - and I don't really see what the bug is supposed to be ... what do you expect to happen exactly??

you get me wrong - the screenshots are from alpha, that's right (see my post here: http://forum.cubers.net/thread-328-post-...ml#pid4874).

But the bug is STILL unfixed in the release version (I can asure you, I'm not that stupid; I'm just right now using it). But maybe some ppl are READING now my posts, cause I'm not in the mood to make screenshots and long posts all the time.
Thanks given by:
#80
but what behavior do you expect ?
Thanks given by:
#81
Well I /do/ remember that post. OK - you just copied it over, sorry for jumping to conclusions.
There were some last-minute CubeScript/Menu changes committed, sadly without being double-checked so we have this bug with the crosshairs (for now).
But I really don't get what the bug with the model is supposed to be - please tell me what you expect to be different. In my understanding it's perfectly natural and fine that the model only changes after you change your skin .. what else should be happening .. sorry, I just don't get it.
Thanks given by:
#82
(06 Aug 10, 10:16PM)flowtron Wrote: But I really don't get what the bug with the model is supposed to be - please tell me what you expect to be different. In my understanding it's perfectly natural and fine that the model only changes after you change your skin .. what else should be happening .. sorry, I just don't get it.

Well it doesn't appear not only on the skin settings, it appears also on "Change to the enemy team" and "Change to the spectate mode" - that's what I have written on top of the screenshots and what you can see on them.
Thanks given by:
#83
I got :
AssaultCube fatal error : startgame() abused()
when I said "fuck"
I know it's bad to speak like that
but not a reason to make my AC crash :D
Thanks given by:
#84
Bugreport: You cannot mute all voicecom sounds from the menu (or any other way as far as I know).
Thanks given by:
#85
Panda: If you mean a "mute all VC"-checkbox - that'd not be a "bug report", it'd be a "feature request". As you said in IRC you tried the "voicecom off" from the sound-settings menu - you'll still hear your own VCs (which is guess is a "bug") but not those from others!

Luc@s: it shouldn't crash, it should just say "watch your language".
Thanks given by:
#86
some bugs found:
1. no color on the server description when press Tab key in-game
2. can not change crosshair (guns not sniper). "could not load texture package\misc\crosshars\concatwo"
3. server demo is not working. it does not record
Thanks given by:
#87
http://forum.cubers.net/thread-460-post-...ml#pid7228
Specifically:
Quote:The only thing you really need to change though - and only if you want to select a different crosshair by menu - is line 423 in config/menus_settings.cfg to look like this (means: remove one erronous space from "concatwo rd"):
menudirlist "packages/misc/crosshairs" "png" "loadcrosshair (concatword $arg1 .png)" 1
Thanks given by:
#88
Ahem. The version I downloaded from your site still has !TEST BUILD! written all over it.
Thanks given by:
#89
I downloaded AC1.1 for my Mac OS X tiger (10.4.11) & I receive an error saying failed to mount, not recognized.
[Image: c59a7749]
Thanks given by:
#90
no problems for my mac version. (10.6 snow)
it's when you click on the DMG or when the DMG is open?

for the game in general:
just a little disappointed for the missing ratio and the white background of the minimap is horrible.
Thanks given by: