Feedback/Bug-Reports for AssaultCube v1.1
#61
when i've the smg and press the right button of my mouse to use the nades, i've this error:

cannot redefine builtin scopesensscale with an alias
Unknown command: scopenes
Unknown command: scopenes
cannot redefine builtin scopesensscale with an alias

Thanks
Thanks given by:
#62
you inserted a wrong script that worked with 1.0.4, it's not devs fault!

scopesensscale is not an alias anymore, it's a builtin variable.

so change it's definition
from:
scopesensscale = x

to:
scopesensscale x


what you just described cannot happen in 1.1 scopesensscale variable is only used when setscope is 1 and when your gun is sniper
so remove your wrong script or correct it.
Thanks given by:
#63
Oh thanks kirin.
Thanks given by:
#64
but I confirm the bug for crosshair
Thanks given by:
#65
(05 Aug 10, 12:12AM)|BC|Wolf Wrote: How can I make it so that 1.0.4 and 1.1 don't mix? People have said look at the launcher and type something or something but I have absolutely no idea about so called launcher :/ I have a Mac btw

yea i found this to be a problem for my mac also. i just renamed the older version assaultcube_OLD .

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there is a problem with the mac version so that when you try to set a map, whether an empty map or on a server, the minute you click show all maps, ac crashes. I have a whole a random file that the computer logged (not ac) of what happened, if you want it.
Code:
Process: assaultcube [85918] Path: /Applications/AssaultCube.app/Contents/gamedata/assaultcube.app/Contents/MacOS/assaultcube Identifier: assaultcube Version: AssaultCube 1.1.0.0 (1.1.x) Code Type: X86 (Native) Parent Process: launchd [1] Interval Since Last Report: 3001196 sec Crashes Since Last Report: 36 Per-App Interval Since Last Report: 4410 sec Per-App Crashes Since Last Report: 3 Date/Time: 2010-08-06 10:44:17.909 -0400 OS Version: Mac OS X 10.5.8 (9L31a) Report Version: 6 Anonymous UUID: A0FE1F63-758B-4C78-82BA-0B3773062821 Exception Type: EXC_CRASH (SIGBUS) Exception Codes: 0x0000000000000000, 0x0000000000000000 Crashed Thread: 1 Thread 0: 0 libSystem.B.dylib 0x92affe42 __kill + 10 1 libSystem.B.dylib 0x92b7223a raise + 26 2 libSystem.B.dylib 0x92afe2bb _sigtramp + 43 3 ??? 0xffffffff 0 + 4294967295 4 assaultcube 0x000556a7 0x1000 + 345767 5 assaultcube 0x000561a9 0x1000 + 348585 6 assaultcube 0x0003d7ea 0x1000 + 247786 7 assaultcube 0x0003de27 0x1000 + 249383 8 assaultcube 0x00059d24 0x1000 + 363812 9 assaultcube 0x000558c0 0x1000 + 346304 10 assaultcube 0x00040bcd 0x1000 + 261069 11 assaultcube 0x0004f7a6 0x1000 + 321446 12 assaultcube 0x000503ae 0x1000 + 324526 13 assaultcube 0x00003322 0x1000 + 8994 14 com.apple.Foundation 0x9673052c _nsnote_callback + 364 15 com.apple.CoreFoundation 0x91bcb47a __CFXNotificationPost + 362 16 com.apple.CoreFoundation 0x91bcb753 _CFXNotificationPostNotification + 179 17 com.apple.Foundation 0x9672d680 -[NSNotificationCenter postNotificationName:object:userInfo:] + 128 18 com.apple.Foundation 0x96736ed8 -[NSNotificationCenter postNotificationName:object:] + 56 19 com.apple.AppKit 0x95860df2 -[NSApplication _postDidFinishNotification] + 125 20 com.apple.AppKit 0x95860d01 -[NSApplication _sendFinishLaunchingNotification] + 77 21 com.apple.AppKit 0x957da81b -[NSApplication(NSAppleEventHandling) _handleAEOpen:] + 284 22 com.apple.AppKit 0x957da014 -[NSApplication(NSAppleEventHandling) _handleCoreEvent:withReplyEvent:] + 98 23 com.apple.Foundation 0x96755a9f -[NSAppleEventManager dispatchRawAppleEvent:withRawReply:handlerRefCon:] + 655 24 com.apple.Foundation 0x967557af _NSAppleEventManagerGenericHandler + 223 25 com.apple.AE 0x95fa1648 aeDispatchAppleEvent(AEDesc const*, AEDesc*, unsigned long, unsigned char*) + 144 26 com.apple.AE 0x95fa157e dispatchEventAndSendReply(AEDesc const*, AEDesc*) + 44 27 com.apple.AE 0x95fa1425 aeProcessAppleEvent + 177 28 com.apple.HIToolbox 0x90978981 AEProcessAppleEvent + 38 29 com.apple.AppKit 0x957d78e9 _DPSNextEvent + 1189 30 com.apple.AppKit 0x957d6f88 -[NSApplication nextEventMatchingMask:untilDate:inMode:dequeue:] + 128 31 com.apple.AppKit 0x957cff9f -[NSApplication run] + 795 32 assaultcube 0x00003a0c 0x1000 + 10764 33 assaultcube 0x00002a02 0x1000 + 6658 34 assaultcube 0x00002929 0x1000 + 6441 Thread 1 Crashed: 0 libSystem.B.dylib 0x92a9944e __semwait_signal + 10 1 libSystem.B.dylib 0x92ac3dcd pthread_cond_wait$UNIX2003 + 73 2 libGLProgrammability.dylib 0x96c85b32 glvmDoWork + 162 3 libSystem.B.dylib 0x92ac3155 _pthread_start + 321 4 libSystem.B.dylib 0x92ac3012 thread_start + 34 Thread 2: 0 libSystem.B.dylib 0x92a9944e __semwait_signal + 10 1 libSystem.B.dylib 0x92ac3dcd pthread_cond_wait$UNIX2003 + 73 2 com.apple.ColorSync 0x927af3f8 pthreadSemaphoreWait(t_pthreadSemaphore*) + 42 3 com.apple.ColorSync 0x927c1d4e CMMConvTask(void*) + 54 4 libSystem.B.dylib 0x92ac3155 _pthread_start + 321 5 libSystem.B.dylib 0x92ac3012 thread_start + 34 Thread 3: 0 libSystem.B.dylib 0x92a92266 mach_msg_trap + 10 1 libSystem.B.dylib 0x92a99a5c mach_msg + 72 2 com.apple.CoreFoundation 0x91be9e7e CFRunLoopRunSpecific + 1790 3 com.apple.CoreFoundation 0x91beaaa8 CFRunLoopRunInMode + 88 4 com.apple.audio.CoreAudio 0x917ff5f8 HALRunLoop::OwnThread(void*) + 160 5 com.apple.audio.CoreAudio 0x917ff480 CAPThread::Entry(CAPThread*) + 96 6 libSystem.B.dylib 0x92ac3155 _pthread_start + 321 7 libSystem.B.dylib 0x92ac3012 thread_start + 34 Thread 4: 0 libSystem.B.dylib 0x92a922c6 semaphore_timedwait_signal_trap + 10 1 libSystem.B.dylib 0x92ac42af _pthread_cond_wait + 1244 2 libSystem.B.dylib 0x92ac5b33 pthread_cond_timedwait_relative_np + 47 3 com.apple.audio.CoreAudio 0x9180ebdf CAGuard::WaitFor(unsigned long long) + 213 4 com.apple.audio.CoreAudio 0x9181079a CAGuard::WaitUntil(unsigned long long) + 70 5 com.apple.audio.CoreAudio 0x9180ef3f HP_IOThread::WorkLoop() + 759 6 com.apple.audio.CoreAudio 0x9180ec43 HP_IOThread::ThreadEntry(HP_IOThread*) + 17 7 com.apple.audio.CoreAudio 0x917ff480 CAPThread::Entry(CAPThread*) + 96 8 libSystem.B.dylib 0x92ac3155 _pthread_start + 321 9 libSystem.B.dylib 0x92ac3012 thread_start + 34 Thread 1 crashed with X86 Thread State (32-bit): eax: 0x00000004 ebx: 0x92ac3ded ecx: 0xb0146e9c edx: 0x92a9944e edi: 0xa0880e08 esi: 0xb0147000 ebp: 0xb0146f18 esp: 0xb0146e9c ss: 0x0000001f efl: 0x00000247 eip: 0x92a9944e cs: 0x00000007 ds: 0x0000001f es: 0x0000001f fs: 0x0000001f gs: 0x00000037 cr2: 0x21e4f000 Binary Images: 0x1000 - 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(???) <b3bc0b280c36aa17ac477b4da56cd038> /usr/lib/libxml2.2.dylib 0x95597000 - 0x95616ff5 com.apple.SearchKit 1.2.2 (1.2.2) <3b5f3ab6a363a4d8a2bbbf74213ab0e5> /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/SearchKit.framework/Versions/A/SearchKit 0x95797000 - 0x95f95fef com.apple.AppKit 6.5.9 (949.54) <4df5d2e2271175452103f789b4f4d8a8> /System/Library/Frameworks/AppKit.framework/Versions/C/AppKit 0x95f96000 - 0x95f9efff com.apple.DiskArbitration 2.2.1 (2.2.1) <ba64dd6ada417b5e7be736957f380bca> /System/Library/Frameworks/DiskArbitration.framework/Versions/A/DiskArbitration 0x95f9f000 - 0x95fcefe3 com.apple.AE 402.3 (402.3) <dba512e47f68eea1dd0ab35f596edb34> /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/AE.framework/Versions/A/AE 0x95fcf000 - 0x95fe5fff com.apple.DictionaryServices 1.0.0 (1.0.0) <ad0aa0252e3323d182e17f50defe56fc> /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/DictionaryServices.framework/Versions/A/DictionaryServices 0x95fe6000 - 0x9611fff7 libicucore.A.dylib ??? (???) <f2819243b278259b9a622ea111ea5fd6> /usr/lib/libicucore.A.dylib 0x96161000 - 0x96211fff edu.mit.Kerberos 6.0.13 (6.0.13) <e3baa3d7b3ca7fa92082958af0b36973> /System/Library/Frameworks/Kerberos.framework/Versions/A/Kerberos 0x962ef000 - 0x962f3fff libGIF.dylib ??? (???) <e7d550bda10018f52e61bb499dcf445f> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ImageIO.framework/Versions/A/Resources/libGIF.dylib 0x962f4000 - 0x9637bff7 libsqlite3.0.dylib ??? (???) <aaaf72c093e13f34b96e2688b95bdb4a> /usr/lib/libsqlite3.0.dylib 0x9637c000 - 0x963a5fff libcups.2.dylib ??? 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(???) /System/Library/Frameworks/Accelerate.framework/Versions/A/Frameworks/vecLib.framework/Versions/A/libvMisc.dylib 0x9658a000 - 0x9658cfff com.apple.securityhi 3.0 (30817) <8c9db9ce1626eff2aff002549fb58d7d> /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/SecurityHI.framework/Versions/A/SecurityHI 0x9658d000 - 0x9658dff8 com.apple.ApplicationServices 34 (34) <8f910fa65f01d401ad8d04cc933cf887> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/ApplicationServices 0x96725000 - 0x96725ff8 com.apple.Cocoa 6.5 (???) <e064f94d969ce25cb7de3cfb980c3249> /System/Library/Frameworks/Cocoa.framework/Versions/A/Cocoa 0x96726000 - 0x969a2fe7 com.apple.Foundation 6.5.9 (677.26) <c68b3cff7864959becfc7fd1a384f925> /System/Library/Frameworks/Foundation.framework/Versions/C/Foundation 0x969a3000 - 0x969ffff7 com.apple.htmlrendering 68 (1.1.3) <fe87a9dede38db00e6c8949942c6bd4f> /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/HTMLRendering.framework/Versions/A/HTMLRendering 0x96a00000 - 0x96abbfe3 com.apple.CoreServices.OSServices 228.1 (228.1) <ebdde14b3ea5db5fcacf39fcfda81294> /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/OSServices.framework/Versions/A/OSServices 0x96c5d000 - 0x96c5dffc com.apple.audio.units.AudioUnit 1.5 (1.5) /System/Library/Frameworks/AudioUnit.framework/Versions/A/AudioUnit 0x96c5e000 - 0x9712ffbe libGLProgrammability.dylib ??? 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-{FsC}fragBike

Mod edit: sorry, the extra-wideness was upsetting me
Thanks given by:
#66
(06 Aug 10, 02:52PM)Kirin Wrote: you inserted a wrong script that worked with 1.0.4, it's not devs fault!

scopesensscale is not an alias anymore, it's a builtin variable.

so change it's definition
from:
scopesensscale = x

to:
scopesensscale x


what you just described cannot happen in 1.1 scopesensscale variable is only used when setscope is 1 and when your gun is sniper
so remove your wrong script or correct it.


Well when i went to see this situation, i saw that i don't have anything in my script. :S
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#67
timber, it has to be forcefully a script that is calling that variable (in a improper way), since it's hardcoded.
so remove AssaultCube Home directory.

in linux: /home/Somebody/.assaultcube_v1.1
in windows if i remember correctly: go into documents and you'll find it.

some script is interfering, since installing it in a clean windows xp sp2 VM
it didnt give any of the errors you are describing.

edit.
if you cant solve it, come in IRC i'm there
Thanks given by:
#68
Voice com for "Come on, move!" appears as "Spread out!"
Thanks given by:
#69
(06 Aug 10, 04:51PM)Syntax Wrote: Voice com for "Come on, move!" appears as "Spread out!"

Actually, it says both. But shouldn't it only say 'Come on, move'?

I've also something to say about the new nades plus sound issues. The change you did with them is very noticeable, though what exactly did you change? I feel like I can't even kill with them. Also when you gib someone with a nade (don't know about headshoting), 1 sound isn't there. I think it may be the scream or something, try gibbing a bot or something and check what's that sound.

Also it sometimes happen someone is shooting me and I die but I didn't even hear the shots or when I died (that scream), so it is almost impossible to know you're getting shot (tbh, if it wasn't for the text saying 'You got fragged by blablabla', then I would think I was lagging when falling to the ground). This doesn't always happen but once in a while it does.
Thanks given by:
#70
On occasion (in this case it was a tdm desert2 game), when without any grenades, I go to a 'nade pickup and it gives me two. Is this map specific, or normal or what? I know you get two in LSS, but this kinda confused me. I'll try to do it again and get a demo.

Also, same @ Ruth - sniper feels.. glide-y.. or something. Too loose.
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#71
(06 Aug 10, 07:44PM)|BC|Wolf Wrote: Also it sometimes happen someone is shooting me and I die but I didn't even hear the shots or when I died (that scream), so it is almost impossible to know you're getting shot (tbh, if it wasn't for the text saying 'You got fragged by blablabla', then I would think I was lagging when falling to the ground). This doesn't always happen but once in a while it does.

I don't think I've ever heard those sounds in multiplayer. Not in 1.1 or any previous versions. Never complained though because I thought it was for the best.
Thanks given by:
#72
oh And I dunno why I can't see gibs and scorch.
reduce violence mode is disabled and I enabled scorch and gibs in videos settings. Any idea ? :/
Thanks given by:
#73
Lucas: Maybe try to do it manually (/gib 1 - /scorch 1)? You never know if the menu could be getting a bug.
Thanks given by:
#74
I have to post it again, cause this bug still exist

(19 Jul 10, 12:35AM)Apollo{TyD} Wrote: 2. Player model at ingame menu (bug)
When I'm opening the ingame menu a rotating playermodel appears on the right when selecting the following items:
  • Change to the enemy team
  • Change to the spectate mode
  • Change player skin...
Samples:
[Image: bildschirmfoto20100718u.png][Image: bildschirmfoto20100718uv.png]
As far as I know only the rotating and acting model which appears AFTER selecting "Change player skin..." is corrrect.
Thanks given by:
#75
|BC|Wolf : I have no issues with V23 - check your config/menu_voicecom_v2.cfg - is the line 41 the same as the following?
Code:
genvcitem ["Come on, move!" "Spread Out!"] "comeonmove spreadout" 3 // *
Thanks given by:
#76
Headshots are now described as 'gibbed' in the serverlogs.
Nades and knife are now described as 'splattered' in the serverlogs.

However while playing offline with bots, these two different events are gibs altogether.

Code:
connected: davek Precision Tech AD-81 Sniper Rifle selected you suicided! you gibbed davek you fragged davek you fragged Spider_Scouter you gibbed davek you gibbed teammate Shrike time remaining: 14 minutes you fragged davek you gibbed davek you gibbed Spider_Scouter you got fragged by Spider_Scouter pwnage{TyD}: Good job, team! A-ARD/10 Submachine Gun selected you suicided! Shrike fragged Spider_Scouter Shrike fragged davek davek fragged Shrike time remaining: 13 minutes you got fragged by Spider_Scouter you fragged teammate Shrike you gibbed davek you fragged davek you fragged Spider_Scouter you gibbed davek
Thanks given by:
#77
Apollo: you're still using the ALPHA binaries (as indicated by "TEST BUILD") - and I don't really see what the bug is supposed to be ... what do you expect to happen exactly??
Thanks given by:
#78
Jellie & Luc@s: It's a known bug that crept in - download this corrected version of menu_settings.cfg to fix the issue - it's just a space actually. I posted the information in the release thread #1 post 15 minutes after the release was made official. I'm very sorry for this issue.
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#79
(06 Aug 10, 10:00PM)flowtron Wrote: Apollo: you're still using the ALPHA binaries (as indicated by "TEST BUILD") - and I don't really see what the bug is supposed to be ... what do you expect to happen exactly??

you get me wrong - the screenshots are from alpha, that's right (see my post here: http://forum.cubers.net/thread-328-post-...ml#pid4874).

But the bug is STILL unfixed in the release version (I can asure you, I'm not that stupid; I'm just right now using it). But maybe some ppl are READING now my posts, cause I'm not in the mood to make screenshots and long posts all the time.
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#80
but what behavior do you expect ?
Thanks given by:
#81
Well I /do/ remember that post. OK - you just copied it over, sorry for jumping to conclusions.
There were some last-minute CubeScript/Menu changes committed, sadly without being double-checked so we have this bug with the crosshairs (for now).
But I really don't get what the bug with the model is supposed to be - please tell me what you expect to be different. In my understanding it's perfectly natural and fine that the model only changes after you change your skin .. what else should be happening .. sorry, I just don't get it.
Thanks given by:
#82
(06 Aug 10, 10:16PM)flowtron Wrote: But I really don't get what the bug with the model is supposed to be - please tell me what you expect to be different. In my understanding it's perfectly natural and fine that the model only changes after you change your skin .. what else should be happening .. sorry, I just don't get it.

Well it doesn't appear not only on the skin settings, it appears also on "Change to the enemy team" and "Change to the spectate mode" - that's what I have written on top of the screenshots and what you can see on them.
Thanks given by:
#83
I got :
AssaultCube fatal error : startgame() abused()
when I said "fuck"
I know it's bad to speak like that
but not a reason to make my AC crash :D
Thanks given by:
#84
Bugreport: You cannot mute all voicecom sounds from the menu (or any other way as far as I know).
Thanks given by:
#85
Panda: If you mean a "mute all VC"-checkbox - that'd not be a "bug report", it'd be a "feature request". As you said in IRC you tried the "voicecom off" from the sound-settings menu - you'll still hear your own VCs (which is guess is a "bug") but not those from others!

Luc@s: it shouldn't crash, it should just say "watch your language".
Thanks given by:
#86
some bugs found:
1. no color on the server description when press Tab key in-game
2. can not change crosshair (guns not sniper). "could not load texture package\misc\crosshars\concatwo"
3. server demo is not working. it does not record
Thanks given by:
#87
http://forum.cubers.net/thread-460-post-...ml#pid7228
Specifically:
Quote:The only thing you really need to change though - and only if you want to select a different crosshair by menu - is line 423 in config/menus_settings.cfg to look like this (means: remove one erronous space from "concatwo rd"):
Code:
menudirlist "packages/misc/crosshairs" "png" "loadcrosshair (concatword $arg1 .png)" 1
Thanks given by:
#88
Ahem. The version I downloaded from your site still has !TEST BUILD! written all over it.
Thanks given by:
#89
I downloaded AC1.1 for my Mac OS X tiger (10.4.11) & I receive an error saying failed to mount, not recognized.
[Image: c59a7749]
Thanks given by:
#90
no problems for my mac version. (10.6 snow)
it's when you click on the DMG or when the DMG is open?

for the game in general:
just a little disappointed for the missing ratio and the white background of the minimap is horrible.
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