12 Jun 11, 09:17PM
Feedback/Bug-Reports for AssaultCube v1.1
|
12 Jun 11, 11:58PM
You got foot gibbed!
13 Jun 11, 12:21PM
Supermario technik
13 Jun 11, 01:49PM
tempest: That pretty much sums it up. Even if the setnext vote fails, the voted map/mode is played in the next round (assuming the current round isn't changed before then).
13 Jun 11, 08:31PM
LMAO. I had a feeling I knew about that problem...
Quote:r6250 | sireus | 2011-04-16 00:13:33 +0200 (Sam, 16. Apr 2011) | 1 ZeileSo yeah, it's fixed already. In case someone wonders WTH is funny with this: sireus is me ;P
14 Jun 11, 05:34AM
@exodus: I have seen similar things happen, where the grenade goes off far away, yet it still damages/gibs you. Also, I have seen grenades explode right under my feet, but I took no damage. These only occur rarely, and I believe the first is related to lag, but that is just my speculation.
14 Jun 11, 12:27PM
(02 Jun 11, 02:40AM)Nightmare Wrote: http://i499.photobucket.com/albums/rr356...us_TDM.jpgStill like this in the SVN. :D
15 Jun 11, 12:16AM
(14 Jun 11, 05:34AM)Lantry Wrote: @exodus: I have seen similar things happen, where the grenade goes off far away, yet it still damages/gibs you. Also, I have seen grenades explode right under my feet, but I took no damage. These only occur rarely, and I believe the first is related to lag, but that is just my speculation. In fact , it happen only when the nade bounce. The model bounce but you get hited by the "grenade hit" who isn't on his model. It's rare but it's as the sniper heardshot/fail , it should be fixed.
15 Jun 11, 01:01AM
Out of curiosity, does anyone know what the maximum possible damage caused by a grenade is? I've killed Undead with 100 - 75 with one grenade.
15 Jun 11, 01:16AM
(This post was last modified: 15 Jun 11, 01:17AM by Ronald_Reagan.)
200 is. You have to figure in armor in there somewhere, armor isn't straight health.
15 Jun 11, 04:47AM
Well, isn't 200 high enough to kill you with 100 armor? So if you hold a grenade until it goes you die regardless of armor?
15 Jun 11, 09:10AM
Quick Question, was the snipers damaged re-reduced to 80?
15 Jun 11, 10:24AM
I've tried suiciding by holding the nade until it explodes, with full health and armor, and I do not die. It's kinda weird, it doesn't really make sense that you can survive that.
15 Jun 11, 10:33AM
(15 Jun 11, 09:51AM)|BC|Wolf Wrote:Nope, it's back to 80 now.(15 Jun 11, 09:10AM)Duckett Wrote: Quick Question, was the snipers damaged re-reduced to 80?Re-reduced to 80? It is currently 80. In version 1.1.1 it will be 85. (15 Jun 11, 10:24AM)|BC|Wolf Wrote: I've tried suiciding by holding the nade until it explodes, with full health and armor, and I do not die. It's kinda weird, it doesn't really make sense that you can survive that.Did you test that with the SVN version? I believe it was fixed in the meantime.
15 Jun 11, 04:55PM
I did it and died O.o
(14 Jun 11, 12:27PM)Nightmare Wrote:it's now fixed (thanks to jamz ;))(02 Jun 11, 02:40AM)Nightmare Wrote: http://i499.photobucket.com/albums/rr356...us_TDM.jpgStill like this in the SVN. :D (15 Jun 11, 05:01PM)Luc@s Wrote:Yes!!!!(14 Jun 11, 12:27PM)Nightmare Wrote:it's now fixed (thanks to jamz ;))(02 Jun 11, 02:40AM)Nightmare Wrote: http://i499.photobucket.com/albums/rr356...us_TDM.jpgStill like this in the SVN. :D Good job, Jamz. Nightmare Edit: Yay you even got the dash and the & correct. Clearly the best bug fix of the next release!
15 Jun 11, 10:16PM
It's the little things that count.
15 Jun 11, 10:24PM
^ Not what she said.
On a more relevant issue, I'd like to express my gratitude for the /break command.
15 Jun 11, 11:34PM
(15 Jun 11, 11:15PM)|BC|Wolf Wrote:http://assault.cubers.net/docs/reference...fier_break(15 Jun 11, 10:24PM)Viper Wrote: I'd like to express my gratitude for the /break command.Which is...?
15 Jun 11, 11:40PM
changelog Wrote:[*] break - Jumps out of a loop created with the "loop" or "while" command. Ah you beat me to it :D
23 Jun 11, 04:07AM
Update the game for a new version plz
26 Jun 11, 11:25PM
(This post was last modified: 28 Jun 11, 03:14AM by DeafieGamer.)
This is my idea for next version
instead of UNDER the 6,000, 100% must be under 30 cube height limit they should do this 10,000 cube TOTAL - 6,000 cubes that is on the map cant be 30 in cube height or more 8,000 cube TOTAL - 4,800 cubes that is on the map cant be 30 in cube height or more 6,000 cube TOTAL - 3,600 cubes that is on the map cant be 30 in cube height or more 4,000 cube TOTAL - 2,400 cubes that is on the map cant be 30 in cube height or more 2,000 cube TOTAL - 1,800 cubes that is on the map cant be 30 in cube height or more FOR EXAMPLE one of camper map have 3,636 for that, they cant have 2,181 or more but they have at least 3584 that is 30 or more Thus It will be rejected to play in non-coop Game modes :D
27 Jun 11, 06:50AM
What do these numbers mean?
27 Jun 11, 08:48PM
Today i was playing arctic SURV with the_andyman and a weird thing happened. Although i was using the AR, 6 hits got registered in one round... Is this is known/fixed issue?
28 Jun 11, 03:13AM
Edited
Was trying to said cube height |
« Next Oldest | Next Newest »
|