11 Nov 11, 09:49PM
Tags removed from ac_edifice and ac_stellar.
[split] Map discussion
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11 Nov 11, 09:49PM
Tags removed from ac_edifice and ac_stellar.
12 Nov 11, 08:08AM
Ac_Rattrap and ac_snow are on my top ten list of ac maps, why cause there very realistic. Idk why people wold want those maps off the official list.
I do have a suggestion for all those maps that people want official why dont you just add them to the download package instead of making the official.
12 Nov 11, 11:33AM
Wait, someone said they wanted snow off the list?
12 Nov 11, 05:54PM
(12 Nov 11, 08:08AM)Think3r Wrote: Ac_Rattrap and ac_snow are on my top ten list of ac maps, why cause there very realistic. Idk why people wold want those maps off the official list. People want the good maps available for clan matches. <3
12 Nov 11, 09:07PM
Rattrap is just too laggy for me. I would never get rid of snow because it is one of the original ac maps. Dust2 should be on here for sure.
12 Nov 11, 09:36PM
13 Nov 11, 02:03AM
(12 Nov 11, 05:54PM)Nightmare Wrote: People want the good maps available for clan matches. <3 That's all, customs maps are already on ladders/publics and there is not any problem with it. Dunno why they deleted ac_wasteland, it was the 2nd played map in the 1v1 ESL and it was so fun in TSURV clan matches. Btw: Rattrap is unplayable in clan matches, really unfair bases, i can't see a CTF on this map and a HTF is a bit strange to play. All boxes in closes areas stuck you everywhere, everywhere there is little mapmodels on the floor who give you an opressed vision of this map. And 131 cubes long full of mapmodels heighfields details sounds lighs make everyone lag obviously. 131 CUBES! It's crazy.
I also find it weird that no one has said one of Stupp's or Z3R0's maps . Ya never give other mappers credit ya all just want maps from known mappers, which is kinda sad.
(13 Nov 11, 03:52PM)Think3r Wrote: I also find it weird that no one has said one of Stupp's or Z3R0's maps . Ya never give other mappers credit ya all just want maps from known mappers, which is kinda sad.Agreed. I love Stupp's maps. :) Remember that community forum mappers* are easier to get in touch with, though. * = Meaning that they're regulars on the forums.
14 Nov 11, 06:30PM
shad-99 has some great maps also, don't forget him ^_^
14 Nov 11, 08:02PM
Dont forget ac_desertstorage1.1!
its mah awesome map!
15 Nov 11, 02:18AM
04 Dec 11, 02:50AM
are these maps going to be added with the next version? i hope so, they are all awesome except edifice and oasis, totally unfair maps
04 Dec 11, 08:40AM
Hence the suggestion to have a "half-time" in match mode. Symmetrical maps get boring quick. ;)
04 Dec 11, 11:31AM
@Bukz
it is ofc bullshit, pls check the reality ... (douze, twintowers) ... i wonder where you get that statements ... The real official map is also symmetric, but it is achieved symmetric distribution of base's parameters. It is about skill to hide it. If you didn't think about it during creating map, your critics probably like you and it is ofc valuable for you maps.
04 Dec 11, 03:51PM
04 Dec 11, 05:01PM
@Nightmare
brick is symmetric because i wanted arena typed map, easy for learning, 2~4 players ... edifice purpose was probably other but map like ac_mines is also symmetric but you don't see it in first look and this is about ... if my post looks negative, sorry for it ...
05 Dec 11, 10:24AM
Mines and Edifice are symmetric?
BTW, ac_brick for official.
Stupp's Maps (Since I last played..):
Aquatic Aztec Esgotos Factory Favela Fortress Logistica Monastery Occupied Old SS-Bismarck Stalingrad Subway Valencia May have been renamed with ac_
05 Dec 11, 11:10AM
(05 Dec 11, 10:50AM)SnowOak Wrote: ...http://www.akimbo.in/forum/viewtopic.php...3995#p3995 http://www.akimbo.in/forum/viewtopic.php...3854#p3854 http://www.akimbo.in/forum/viewtopic.php...3121#p3121
07 Dec 11, 10:49AM
Found this map on Exodus 24h T-OSOK: ac_icicle by Titan
Very well designed map :D Take a look.
07 Dec 11, 11:51AM
(07 Dec 11, 10:49AM)SnowOak Wrote: ... You need to look around the forums a lot more. :P http://forum.cubers.net/thread-4344.html
07 Dec 11, 02:30PM
09 Dec 11, 10:55AM
09 Dec 11, 02:05PM
11 Dec 11, 11:13PM
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