26 Jun 13, 10:36AM
really, this is great fun, well done lucas
"Regen capture" into AC [unofficial WIP]
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26 Jun 13, 10:36AM
really, this is great fun, well done lucas
26 Jun 13, 10:46AM
This all looks epic!
Great job! King of the hill would be class!
26 Jun 13, 06:45PM
(26 Jun 13, 03:26AM)ShadowFlameZ Wrote: I tried testing it out with Foxy-Grim (who for some reason was having trouble with it) this evening.The same problem for me... If some players can play together to set it, we will see how the gameplay looks in 6v6/8v8!
Krayce, if you read my answer to ShadowFlamez, you will see i gave him the solution.
Just do /mode 22 then /map themap.
Thank you, i just read about the latest version of the mod.
I will try it soon if some players are connected!
26 Jun 13, 08:39PM
By the way, i updated the package: http://88.190.35.204/mods/regen/regen_beta.zip
26 Jun 13, 10:14PM
(26 Jun 13, 08:39PM)Luc@s Wrote: By the way, i updated the package: http://88.190.35.204/mods/regen/regen_beta.zip This patch worked for me. Thank you Luc@s for updating! :)
27 Jun 13, 03:47PM
looks like a really cool mode(though couldn't find a chance to try it with other players). [IMO] I guess the health and kevlar pickups can be eliminated from the maps in this mode. Also seems more exclusive maps for this mode will bring it one of the most popular modes in AC. Great Job.
27 Jun 13, 10:44PM
Where do players spawn if all bases are taken by the opposition (sorry for my stupidity)?
27 Jun 13, 10:47PM
in this case team spawns are used (same as TDM/CTF/HTF team spawns)
27 Jun 13, 11:22PM
if all bases are captured by one team for a certain time, the game should end no? nobody wants to be dominated for 15 minutes straight
27 Jun 13, 11:35PM
Would you care that much in pubs ?
But yeah, for a match, maybe the game should stop when one of both team have no chance to win. Like, the game would end if |df| >= 4mn (with m = min. remaining, n = amount of bases and df = flag difference)
27 Jun 13, 11:47PM
In sauer, if one team gets all the bases (or if one team loses all their bases, I think it's the latter), then the game ends.
As waffles says, it's slightly pointless to keep going.
I disagree. You can lose all your bases and still have a chance to win.
But if this situation lasts too long... Then the idea mentioned in my previous post would solve the prob. Why stop the game if you still can win ?
27 Jun 13, 11:54PM
28 Jun 13, 01:47AM
(27 Jun 13, 11:47PM)ShadowFlameZ Wrote: As waffles says, it's slightly pointless to keep going. Yes, but more base you capture, more hard it is to handle them all. If there are 4 bases to defend in 3 vs 3, well I don't think "0,75" player can defend a single base, especially if this player is alone against 3 opponents.
28 Jun 13, 01:55AM
I agree lucas, i like your idea better.
28 Jun 13, 01:45PM
It s very interesting
29 Jun 13, 06:29AM
/ff
great feature, add that shit in mastermode2
Ok; so here are the changes i'll upload later today :
I've not tested the game with other players since i made this thread. I'd be please to have a testing session once i've released the latest patch ;)
29 Jun 13, 05:58PM
04 Jul 13, 03:36PM
(im done with the code for now, so please make an effort and test it..)
05 Jul 13, 04:04PM
will try when i get the svn to work on my pc :D
05 Jul 13, 05:48PM
We need 10 players minimum for a public server condition.
I can already hardly get 4 players.
If you can get a 5vs5 it's fine but... i had to make terrible efforts to get a few players last time.
05 Jul 13, 09:26PM
PM me on ts and if i'm available i'll always play.
if i'm online and don't reply i'm afk or playing LoL
28 Jul 13, 12:50AM
I created a branch on the SVN :
https://sourceforge.net/p/actiongame/code/7512/ https://sourceforge.net/p/actiongame/code/7513/ The branch : svn://svn.code.sf.net/p/actiongame/code/branches/capture
28 Jul 13, 01:22PM
This looks like a fun gamemode, I might test it sometime - if I'm not busy (e.g. studying, playing instrument) - something new to play other than CTF/DM/OSOK. Definitely would like to see this in 1.2 :)
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