AssaultCube 1.2.0.0 Beta release
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(08 Jan 13, 09:29PM)888 Wrote: Its work on the current version .1.1.04?? That could lead to serious issues. People would abuse it. That's why it was also extended to mapmodels cfg files as well (because of this)
09 Jan 13, 05:54AM
09 Jan 13, 06:11AM
09 Jan 13, 06:11AM
(09 Jan 13, 05:54AM)Ronald_Reagan Wrote: What would happen if you added "quit" into the mapcfg? What about some other script? or "map (curmap 1)" :P People could just release maps with accompanying scripts inside the download package if they wanted to. Of course, clients who just /getmap won't also get the script.
11 Jan 13, 11:28AM
Cube mappers could severly abuse of it. :D
11 Jan 13, 10:03PM
As new commands come out that are relative to mapping, they can be enabled easily.
For example the map commands I made to make mapmodels height off the ground be negative and/or non-integer. On the /echo thing, I don't forsee anyone abusing it (it's all local) Not like you can make loops or anything via cfg. But I think the standard map message and game mode message cover everything I'd want to be said before playing.
12 Jan 13, 12:04PM
The official map are protected by the getmap. it resolve the problem .
but the new map could lead issue so abuse . Is it possible to activate just the cubescript in the official map?
14 Jan 13, 10:03AM
(This post was last modified: 14 Jan 13, 10:03AM by Felix-The-Ghost.)
I would've responded by now but honestly I'm having trouble understanding your question :/
18 Jan 13, 11:45PM
When I press "Esc" in-game, I get the following error message;
18 Jan 13, 11:48PM
You´re talking about SVN, Vanqu!sh. Remove saved.cfg and it´ll be fine.
18 Jan 13, 11:49PM
OH GOD MY BAD HAHA. Sorry for pointing that out, it works fine now!
22 Jan 13, 11:15AM
22 Jan 13, 07:45PM
25 Jan 13, 09:57AM
26 Jan 13, 04:08PM
Quote:onConnect player The alias onDisconnect should have the same argument that onConnect . Quote:onDisconnect player
27 Jan 13, 09:52PM
(26 Jan 13, 04:08PM)888 Wrote: The alias onDisconnect should have the same argument that onConnect . The reference was right about that. onDisconnect was only executed when you disconnected (not other players). Therefore it got no argument (it would have been always -1) I changed that behaviour. It now acts like onConnect. http://sourceforge.net/p/actiongame/code/7142/ http://sourceforge.net/p/actiongame/code/7143/
There some incompatibility with mingw and cygwin, the format specifiers are different because it uses the old ms vc runtime.
The only problem I encountered is that you cannot connect to any private server. [SELECT ALL] Code: In the function:
29 Jan 13, 02:40AM
Just watched a demo on SVN (rec 7143).
- The scope, every now & then, didn't show up and you could see the whole screen. - "RVSF/CLA wins!" showed up at every point during the match apart from the intermission. - When intermission did come, the scoreboard didn't come up automatically, and there was no indication that it was the end of the game (nothing in the console either). - Whenever everyone died (as it was a TOSOK match), it came up with "team SPECTATOR wins the round".
30 Jan 13, 01:05PM
30 Jan 13, 09:26PM
Walk backwards in both versions, you will notice that now the feet go backwards rather than forwards.
02 Feb 13, 04:27PM
(29 Jan 13, 02:40AM)Orynge Wrote: Just watched a demo on SVN (rec 7143). I couldn't reproduce this bug. Could you please give us the demo file ?
03 Feb 13, 10:45AM
I just rewatched the demo. None of these glitches are happening anymore, so my computer did something stupid. Sorry for the inconvenience.
03 Feb 13, 11:23AM
the same demo? there could be a difference between a 1.2 and a 1.1.0.4 demo
03 Feb 13, 11:40AM
It was the same demo.
20 Feb 13, 10:51PM
(29 Dec 12, 04:03PM)ärkefiende Wrote:(24 Dec 12, 02:48AM)IloveAC:D Wrote: Was wondering, has /autoscreenshot (at end of the game) been fixed?Not yet fixed for the first one. Shotlines should be fixed. Now /autoscreenshot 1 is fixed, thanks to VonDrakula!
21 Feb 13, 03:02AM
Just a question. ac_terros, it will add at official map or not ? thank you.
If it's not yet, it should be :).
According to a little bukz birdie, venison was added today.
21 Feb 13, 07:41AM
ac_avenue by Jiba, Industrialisies (ac_induistrial) by Jiba, Sanzo and Brett, ac_stellar by Bukz and Halo, ac_swamp by Undead and Exoduss, and ac_venison by Fundog are the maps added to the new version thus far.
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