Posts: 2,136
Threads: 50
Joined: Jun 2010
This thread is long overdue. Not just because gren's actually been able to commit code to the project (and, therefore, an 'official dev') for a few weeks, but because as 'aurhat' he has been invaluable in contributing suggestions and bugfixes to AssaultCube for years. He has been a consistent and worthy tester, and someone who really understands the AC ethos.
Thank you for everything, grenadier, past and future.
Posts: 376
Threads: 32
Joined: Apr 2014
Welcome, grenadier! This has truly been long overdue :)
Posts: 638
Threads: 10
Joined: Jun 2010
20 Oct 14, 11:34AM
(This post was last modified: 20 Oct 14, 11:35AM by Mr.Floppy.)
Welcome grenadier!
May I ask what kind of code he's contributing. Or to be more direct, is there someone actually working on the rendering pipeline?
Posts: 2,067
Threads: 11
Joined: Jun 2010
Hey cool a new dev. Good luck, Grenadier.
Posts: 525
Threads: 10
Joined: Jun 2013
Posts: 1,049
Threads: 55
Joined: Nov 2010
Posts: 1,162
Threads: 19
Joined: Jun 2010
This is good news.
Keep up the good work grenadier.
Always nice fragging you. :)
Posts: 2,230
Threads: 32
Joined: Jun 2011
20 Oct 14, 09:08PM
(This post was last modified: 13 May 15, 02:18PM by Marti.)
woo fresh blood!
make us proud pls!
2015 edit: well, he didnt make me proud at all qq
Posts: 2,331
Threads: 45
Joined: Feb 2011
Who is he? :O
But yayyy. Congrats!
Posts: 2,387
Threads: 56
Joined: Aug 2010
Posts: 591
Threads: 19
Joined: Jun 2010
Kurwa. :P True dev coming. :P
Posts: 622
Threads: 0
Joined: Jun 2010
Thought you already were one of them..
Yay Grenadier, congrats!
Posts: 444
Threads: 31
Joined: Mar 2011
Alraight, grenadier. Your job now is to make a better map restriction... please. jk
Posts: 3,462
Threads: 72
Joined: Jun 2010
Hang out in the official AC channel you will see him :>
Good deal, glad to hear this :D
Posts: 91
Threads: 3
Joined: Jul 2014
Posts: 799
Threads: 52
Joined: Jan 2011
Is he the old player grenadier?
Posts: 299
Threads: 14
Joined: Jul 2010
Thanks,
small exposé: my contribution to AC since v. 0.92 to v. 1.2 (without v. 1.1) was/is mainly testing (especially "beta" versions, which always too few people tested), bug reporting and pointing out bad things, creating cubescripts, small changes in source code (fixes and new features), some changes in documentation, other things ( for example cheater reporting or server maintenance). And sorry, I am not good C coder, so you can't expect any miracles from me. ;)
Posts: 2,387
Threads: 56
Joined: Aug 2010
22 Oct 14, 05:17PM
(This post was last modified: 22 Oct 14, 05:17PM by ExodusS.)
(22 Oct 14, 05:14PM)grenadier Wrote: I am not good C coder, so you can't expect any miracles from me. ;)
Ctrl+f and search for "map restrictions", then delete everything.
Boom, a miracle. :P
Posts: 2,331
Threads: 45
Joined: Feb 2011
Posts: 1,039
Threads: 77
Joined: Jun 2010
(20 Oct 14, 10:27AM)stef Wrote: Welcome, grenadier! This has truly been long overdue :)
Posts: 1,033
Threads: 85
Joined: Oct 2013
(22 Oct 14, 05:17PM)ExodusS Wrote: (22 Oct 14, 05:14PM)grenadier Wrote: I am not good C coder, so you can't expect any miracles from me. ;)
Ctrl+f and search for "map restrictions", then delete everything.
Boom, a miracle. :P
AC isn't even coded in C. It's coded in C++
Posts: 205
Threads: 6
Joined: Oct 2012
Nice, it seems you (grenadier) won't belly up on AC just like VonDrakula.
Offtopic:
Speaking of which, Why did VonDrakula left or who/why kicked him out off the dev team?
Posts: 3,462
Threads: 72
Joined: Jun 2010
(24 Oct 14, 04:22PM)Music Wrote: (22 Oct 14, 05:17PM)ExodusS Wrote: (22 Oct 14, 05:14PM)grenadier Wrote: I am not good C coder, so you can't expect any miracles from me. ;)
Ctrl+f and search for "map restrictions", then delete everything.
Boom, a miracle. :P
AC isn't even coded in C. It's coded in C++
Yeah, it says C++, but if you actually read the code it reads like C for the most part.
|