AssaultCube 1.2.0.0 Beta release
No wonder it's been ignored, why on earth should you be able to go through teamates? that's utter nonsense!

Teamates getting in the way is also part of the gameplay.
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(22 Apr 13, 05:46PM)Cleaner Wrote: No wonder it's been ignored, why on earth should you be able to go through teamates? that's utter nonsense!

Teamates getting in the way is also part of the gameplay.

You are one of those people that need a pretty video to understand what is being said?

ah here is an example if someone didnt understand...

EDIT:
[Image: ac_client2013-04-2219-53-38-10avi-10-000...d2124d.gif]
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I know pretty much what he is on about, going through teamates is not an option and in this case it was put forward more as a new gameplay rather than a bug fix.
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Its not a terrible proposition really, AC has quite small maps so getting stuck on a teammate is a pretty frequent problem. There are other team based first person shooters that ignore player collisions for teammates, TF2 comes to mind.

The "sticky playermodels" bug should be fixed first though. Seems like most attempts at it so far have not been perfect.
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What about an option to pick the monitor refresh rate for a given resolution or at least auto-select the highest refresh rate based on the set resolution.

My native resolution allows 60hz only, while 1024x768 allows a higher refresh rate. If my in-game res is 1024x768 it sets it at 60hz even though it's possible to be higher.
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Not trying to be a dick or anything , but when is this coming out? I don't know if the devs have noticed this , but the community is pretty much dead.. I downloaded the game a few days ago and I was surprised to see that 80% of the people that I used to play with or against in inters or clanmatches are pretty much done with this game.
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There's a bug that crashes the game extremely often for linux users. As far as I know, it's released once that bug is fixed.
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CicloN is correct.
Games dead from the competitive P.O.V but a tournament will be on in the next 5 weeks or so. No version coming for a little while I believe. GGWP
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funeral in a month
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No funeral. :)
The fun part is just starting.
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feels like the eral part
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dont make me a 1.1 slave, put linux in the grave
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(14 May 13, 04:38AM)Vermi Wrote: dont make me a 1.1 slave, put linux in the grave

Get out you scrub.
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in.
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I submitted a ticket on sourceforge, but here's a link to the report just to make sure. It's a bug in SVN rev. 7483. Although this is the 1.2 thread, there is no SVN bug report thread and it seems people are using this thread for SVN bugs. My apologies if this is posted in an incorrect thread.

http://sourceforge.net/p/actiongame/bugs/485/
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OP will surely deliver.
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bring back sniperglitch!
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Hey, can anyone make a portable version of assault cube v1.2.0.0?
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(01 Aug 13, 01:01AM)jarhead2000 Wrote: Hey, can anyone make a portable version of assault cube v1.2.0.0?

Here you go, where you want me to drop it?

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LOL
We really need that thanks button to come back.
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If that does happen, make sure there's a spam filter this time kthx
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played it, is awesome, how to change shotgun behavior? also, win32 error comes up when playing bot survival.
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Curious, what are the map restrictions for 1.2? don't even know how to find them for 1.1, lol...
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I think the restrictions are the same on both versions, it's just harder to avoid restrictions on the new one.
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i miss this game =\
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(22 Apr 13, 05:46PM)Cleaner Wrote: No wonder it's been ignored, why on earth should you be able to go through teamates? that's utter nonsense!

Teamates getting in the way is also part of the gameplay.

Well I've played a couple games that did both, and it was determined by the server owner and their preference. It would completely change gameplay though, and in the case of AC I think it's too substantial a change. But hell, I figure someone can mod a COUPLE servers to allow it.
Are we able to shoot through the flag yet?!? My apologies if this has already been answered I'm way too ADD to search through nine pages worth of thread
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This is the beta thread.
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