16 Feb 11, 04:45PM
Thank you V-man my walking slow_man-english translator :D
Any model requests?
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16 Feb 11, 04:45PM
Thank you V-man my walking slow_man-english translator :D
16 Feb 11, 05:27PM
Alright. I'll give some of those a go :D Any preference on guitars? ;) Was thinking about a strat myself :P
Big, electric, and red, just like the one from L4D2.
* Bukz succumbs to my noobness.
16 Feb 11, 06:12PM
* a_slow_old_man points at his second last post
17 Feb 11, 01:31PM
@V-Man:
i ment the spray one that police use (thats what its called i think) its spelt mace actually >< i was thinking quick fire/spray if you get me? :) i was thinking that there is already an explosion on the grenade so i thought molatov would look good with the flames and such :)
17 Feb 11, 06:13PM
Mace! Oh! Pepper spray! heh. Yeah, that'd be cool. But to make it behave like a knife (1 incident of damage per click), we'd have to pretend it's a pump-spray instead of aerosol...
17 Feb 11, 06:46PM
I'm getting started on the FAL now. The link a_slow_old_man sent me to appears to be down for now, so I think I'll use this to texture the FAL: http://operatorchan.org/k/arch/src/k6984...20para.jpg
I've also got plans to make a sniper and a playermodel right now, the player model being a more modern looking soldier than the one in AC right now, and The sniper being a Steinkamp SW1, which looks absolutely epic. I realise that it's a double barreled gun, btw, and I've planned for that :P
17 Feb 11, 06:51PM
StRaTo: You are right, it seems to be kinda down right now, but if you want I can send you some pics of it, I downloaded it some months ago so I'm save xD
17 Feb 11, 06:53PM
Yeah, sure. If you want :P
17 Feb 11, 06:58PM
17 Feb 11, 07:13PM
Do you want me to texture the rust/grime on as well or was it just the wooden part you wanted me to texture?
17 Feb 11, 08:30PM
EVERYTHING!!! ;D
17 Feb 11, 11:18PM
@V-Man:
yeh, i was thinking of it like that as well :L unless it was a longish spray range so that the aerosol constant spray effect could be used as the smg bullets? probs doesnt make sense but oh well xD
18 Feb 11, 03:09PM
Strato: Pixagogo is up again if you need more ref pictures
18 Feb 11, 10:48PM
(17 Feb 11, 06:13PM)V-Man Wrote: Mace! Oh! Pepper spray! heh. Yeah, that'd be cool. But to make it behave like a knife (1 incident of damage per click), we'd have to pretend it's a pump-spray instead of aerosol... what if it was weed killer/insecticide, like one of these things.
19 Feb 11, 08:15AM
Then we'd (no pun intended) need a plant-playermodel!! :D
20 Feb 11, 02:42AM
OMGOMGOMGOMGOMGYES!
Jumanji style!
20 Feb 11, 05:09AM
i would say it's more like 'Tastes Like Spelunky style'.
(For the unenlightened among us)
20 Feb 11, 01:30PM
(19 Feb 11, 08:15AM)V-Man Wrote: Then we'd (no pun intended) need a plant-playermodel!! :DOld school "The Legend of Zelda: Majoras Mask"'s Deku Scrubs FTW :D
20 Feb 11, 08:48PM
a_slow_old_man, you disappointed me by not linking to akimbo. Please do in the near future ;)
Just to prove to you guys I haven't forgotten about you :) Sorry, there's been a lot going on in my life recently. Texturing the model right now. 503 faces and 770 verts. I should have it released today or tomorrow. EDIT: Wow, it's hard as hell to texture wood... EDIT2: The bulk of the texturing is done. The rail is too much of a solid black colour though. Going to add a handle and a bit of detail onto the body, and use a separate file for those. The texture looks completely different in the game compared to what it does in the texture file though. I textured the wood using the reference pictures a_slow_old_man gave me, and it comes up a greyish blue colour, and it's really undetailed even though my texture file is 2048x2048. Is there any chance you could reduce the brightskins filter a bit in the next release? It's a bit extreme.
04 Apr 11, 05:18AM
Uh...
Are you still taking requests? I have a list the size of ... It's big.
04 Apr 11, 04:43PM
Yeah, sure. I kind of lost the FAL though... My HDD died, and I can't find my backup flashdrive -.- I kind of forgot about this thread. Back to work I go :)
05 Apr 11, 06:01PM
This is gonna be fun.
I intend to learn to make mapmodels, so don't feel bad if you don't feel like making any of these. :D [SELECT ALL] Code: -- Alternate computer monitors (other than mapmodel 65)
Most of those I can do, and I'll get to work on them, but I can't do the safety glass because you can't have transparency on textures. I can probably do chicken wire if you want though. The car I don't know about either. I think it'll be really high poly.
05 Apr 11, 10:16PM
http://www.akimbo.in/forum/viewtopic.php...it=car#p17
though I tried it out, and it just doesn't look good (no offense to the creator). I mean, it looks good, but it doesn't look good in AC. What AC needs is the wreckage of a car.
05 Apr 11, 10:22PM
(This post was last modified: 05 Apr 11, 10:25PM by jakedisaster.)
you can find some VERY good mapmodels here: http://www.blackrayne.net/
theres a bit of name changing and copying to be done thought. you need to make a md3.cfg file to format the model for ac. i converted a few of them in the past. http://forum.cubers.net/thread-1653.html look at the files for examples. :D
@StRaTo: What if you made a mapmodel that consisted of the wires in safety glass, and users can just clip it off?
@Jake: I downloaded that. The file was oddly packaged (I had to do some choppy tricks to get it to work), and I couldn't find any cop cars in there.
06 Apr 11, 11:40AM
@jakedisaster:
This thread is about suggestions for models someone would like to make by himself, entirely. Soley for AC. Please stay on topic and do not encourage people to go the lame way. ;) Besides that, about those models, a quote from the thread linked above: "I personally do not recommend to use most of such models for obvious reasons. They aren't compatible with low-end-computers and don't even fit AC's setting. In case you're not sure whether or not you may use this or that, better just leave them out.", by Mr.Floppy
06 Apr 11, 12:01PM
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