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19 Jun 10, 09:45PM
(This post was last modified: 26 Mar 11, 05:37AM by Mael.)
I sure hope someone still has that list of requested features. Anyways, you know the drill.
Option to auto-download and store up to n demos in a separate folder("tmp demos"?).
Perhaps display time remaining in a more precise manner. For instance, while the console may only update you on the time remaining each minute, the scoreboard could display an updated measurement every 15-30 seconds. It's a compromise between displaying the exact time(Which would likely cause players to count the seconds until their favorite pickup spawn appears) and providing the extra information some need to judge whether they have time for one more flag.
Display date/time on scoreboard. No need for this time to display seconds.
When viewing the players in a server via F2, if the list of occupied servers reaches the bottom of a page the players listed in that server are not visible. I recommend that once the player's selection reaches halfway down the current page, instead of moving their selection down the list be pulled up. This way it is always possible to view connected players.
We may be better off just creating a list of players to the right of the server list anyways, similar to the way previews of maps are viewed. Then the position of servers won't be disrupted each time you change your selection.
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When it comes to mods I wish were made, the first one I can think of is a clock to go into the hud. I'm not sure if it could be done in cubescript though, so it might be necessary to go in and change the source code. Either way, this is my idea.
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That's a sick idea Habluka. Thinking about it now, that'd be really handy.
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I tried making a time remaining cubescript that would automatically echo the time left in a game at 15 second intervals, starting at 5 minutes remaining, but I never did get it to work properly.
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(20 Jun 10, 05:57AM)Mael Wrote: I tried making a time remaining cubescript that would automatically echo the time left in a game at 15 second intervals, starting at 5 minutes remaining, but I never did get it to work properly.
I was more talking about a clock in the hud that displays the system time, but I don't think that cubescript has that capability.
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You can script to get current time cant you ?
Then it should be no problem for anyone knowing scripting
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I think a DES member has done it.. But i could be wrong.
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i'd welcome "gema" mode :)
(you get kicked for fragging/gibbing, unless you suicided at the same time)
force to enemy team if you get more than 5-10 flags (that makes ppl stop flagspam)
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There is a modified gema server with awsome things, but I'm afraid that I'd get banned if I'd post the IP here...
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(20 Jun 10, 07:48PM)Near Wrote: i'd welcome "gema" mode :)
(you get kicked for fragging/gibbing, unless you suicided at the same time)
force to enemy team if you get more than 5-10 flags (that makes ppl stop flagspam)
as Lightning told me today there is a nice modificated gema server running:
/connect gema.game-server.cc 22222
I dont know if such a modificated server is able to run in the next version but atm you can play there w/o getting fragged ;)
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Given engine limitations single-player "missions" are nearly impossible. A good compromise might be single-player "objectives" such as scoring x frags/flags in a map/mode combo, surviving x rounds, etc.
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Zombie mode singleplayer champain :>
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What about Bomb-mode?
One team needs to place the bomb, the other one needs to defuse it...
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(21 Jun 10, 06:46AM)MathiasB Wrote: What about Bomb-mode?
One team needs to place the bomb, the other one needs to defuse it...
http://ac.if.usp.br/AC11-Ideas-Thread-by-V-Man.txt
1 - "Anybody play counterstrike well maybe copy of that plant a bomb or sommet"
Over 9,000 - No: You fail.
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Idk if anyone has already suggested this, but i think it would be cool if there was a solo game, where the waterlevel raised by 1 every 10 seconds. Also you would lose 5 health every 3 seconds of being underwater. And once you reached a certain altitude you would win.
I think it would be kinda fun as a singleplayer game mode. Please tell me if this is at all possible.
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Since we talk about water, what about decreasing oxygen when you stay long time under water? It would be more realistic :)
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YES. I F1 that cause Quake has it :)
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21 Jun 10, 11:09PM
(This post was last modified: 21 Jun 10, 11:17PM by Orynge.)
Yeah, limited time underwater. No more water only maps :)
Quote:New Types
8 - More weapons, in general
1 - Rifle with small clip, but something about gibs and headshots...?
1 - RPG, 5 ammo
2 - Revolver (Like pistol but lower mag, higher recoil, higher damage)
1 - Accuracy rifle (small clip, high accuracy, mid-high damage)
1 - Double-barrel shotgun (Higher damage, wider spread, longer reload time, smaller clip)
1 - Smoke grenade
1 - No: useless and annoying
Appearance
2 - Red dot sight
2 - Silencer
1 - Ironsights
1 - No: Will slow down gameplay and encourage camping
1 - More default models to pick from
I like what's up there. Especially RPG, that would be good.
EDIT: That was from V-Man: http://ac.if.usp.br/AC11-Ideas-Thread-by-V-Man.txt
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But do you guys think that my idea could be implemented?
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I would like to see a Grenade Frenzy mode. :)
That is a mode where all players spawn with maximum nades and blow each other up.
NADES ONLY! :P
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I think a one shot one kill 'styled' mode, but using carbines instead of snipers, would be pretty cool. carbines need their own mode :)
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(21 Jun 10, 11:01PM)Andrez Wrote: Since we talk about water, what about decreasing oxygen when you stay long time under water? It would be more realistic :)
There's very few maps with water deep enough for that; ac_elevation is the only one that comes to mind.
If the water level in ac_desert was raised it could discourage well campers.
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(21 Jun 10, 11:14PM)Dreamer Wrote: I think a one shot one kill 'styled' mode, but using carbines instead of snipers, would be pretty cool. carbines need their own mode :)
This somehow sounds a lot like a certain mode in Sauerbraten.
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Well I don't play Sauerbraten, so enlighten me.
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Sauerbraten has (T)OSOK modes but instead of snipers it has carbines, since sauer doesn't have a sniper rifle... so in a way, our current OSOK modes are more or less already like "certain mode in Sauerbraten".
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22 Jun 10, 08:41AM
(This post was last modified: 22 Jun 10, 08:42AM by Orynge.)
Sauerbraten lags like hell on my PC :(
(21 Jun 10, 11:13PM)ViperX07 Wrote: I would like to see a Grenade Frenzy mode. :)
That is a mode where all players spawn with maximum nades and blow each other up.
NADES ONLY! :P I like this. What about 'Barrage'?
Maybe add knives?
EDIT: I was also going to say to increase grenade spawn time.
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22 Jun 10, 08:50AM
(This post was last modified: 22 Jun 10, 08:50AM by Mr.Floppy.)
(21 Jun 10, 11:13PM)ViperX07 Wrote: I would like to see a Grenade Frenzy mode. :)
That is a mode where all players spawn with maximum nades and blow each other up.
NADES ONLY! :P
There is LSS, nades and knives only. There may be room for additional 'fun-modes', but slight variations of already existing ones, are nothing but redundancies imo.
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Maybe there could be server weapon options, such as SMG and Assault Rifles only?
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uhm, the clock idea is actually on my own wishlist .. just we've only now gotten rid of all the other pressing tasks (web-services) so we can start concentrating on the "real stuff" (coding) again .. with the current advent of a Mac-Package we won't be doing much in the next days though either - since we want to give the Mac'ers a chance to play with that for a while to find any bugs on their side of things.
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