Ideas
@anywaste, I could see a servermod like this but I don't think it should be implemented into the main AC server by default. You know server admins love choice and all about how they handle things on their servers...
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Would a bomb defuse/snd type mode ruin the gameplay this game utilizes? (The more fast-pased "realistic" feel).

I used the realistic terms loosely.

Would SnD allow for a much slower paced game, and are we not wanting to go there?
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The devs have said in very strong tones that they want this game to stay fast and simple.
They specifically mentioned it in reference to similar ideas (bomb defusing, sniper campouts, grappling, etc).
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make this ,

drop and pickup weapons :)
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If you mean like what Cube does (drop weapon upon death), that wouldn't be bad! As long as the ammo stays the same.
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An option to disable /coop mode. There are too many players editing official maps on public servers.
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You can rest easy Billybob; that's already in SVN/1.1 alpha.
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(19 Jul 10, 01:39PM)jamz Wrote: You can rest easy Billybob; that's already in SVN/1.1 alpha.

Nice one.

Also would it be possible to load a custom server/nicknameblaklist.cfg file as well as the original file, so that i can wget the NZ blacklists and keep my entries in seperate files.
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We want operator overloading!
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Can we have medics and paladins?
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Throwing knives, And Perks like extended clips, spawn with akimbo 10% faster, 10% more health, health regen. idk probs stupid..

Edit- And semtex grenades(Nades that stick to whatever they are thrown at)
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@Vermi: This game is not MW2 :)

I'm pretty sure that the mods have already rejected stuff like this.
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How about a kick reason? Like on GameSurge, if you do
!kick xxxxx (reason)
Then he gets kicked with your reason after the kick thingy. If we can implement that in AC, then it's easier for people to know why to vote.

For example:
/kick 3 Continuous Teamkilling
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(26 Jul 10, 07:20AM)Orynge Wrote: @Vermi: This game is not MW2 :)

I'm pretty sure that the mods have already rejected stuff like this.

Perks in general isn't such a bad idea, i agree it's very CoD like, and im sure it will never be implicated in AC, Just my personal opinion of what i would like to see...
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(26 Jul 10, 11:02AM)Lightning Wrote: How about a kick reason?...
This is already in. "/kick 3" results in "invalid reason". You must give a reason:
My server Wrote:client grenadier called a vote: kick player grenadier, reason: hacker
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(26 Jul 10, 07:20AM)Orynge Wrote: @Vermi: This game is not MW2 :)

I'm pretty sure that the mods have already rejected stuff like this.

Because AC isn't _____, doesn't mean the feature within that game wouldn't be a grand addition to AC. By that logic, we should remove the shotgun because this isn't Half-Life 2.

Just sayin'.
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(26 Jul 10, 09:08PM)Impaktd Wrote: ...this isn't Half-Life 2.
mmmmmm....Zero Point Energy Field Manipulator... *drools*
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(26 Jul 10, 09:08PM)Impaktd Wrote: Because AC isn't _____, doesn't mean the feature within that game wouldn't be a grand addition to AC. By that logic, we should remove the shotgun because this isn't Half-Life 2.

Just sayin'.
Have you ever seen a single FPS that doesn't have a shotgun?
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(26 Jul 10, 10:46PM)RIPBillyMays Wrote:
(26 Jul 10, 09:08PM)Impaktd Wrote: Because AC isn't _____, doesn't mean the feature within that game wouldn't be a grand addition to AC. By that logic, we should remove the shotgun because this isn't Half-Life 2.

Just sayin'.
Have you ever seen a single FPS that doesn't have a shotgun?

It was simply an example.

Oh, and GoldenEye 007 and Metroid Prime didn't have shotguns d:
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I think that they should make the editor a little more detailed. Like I think that if they made the Platforms editable instead of 8x8 you can make it what you want so it fits better.
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(27 Jul 10, 12:40AM)Zach1080 Wrote: I think that they should make the editor a little more detailed. Like I think that if they made the Platforms editable instead of 8x8 you can make it what you want so it fits better.

Been preaching this stuff for quite a while.

1. Create new entity type "primitive".
2. Enable textures.
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No. Models are not meant to replace geometry in this engine. A platform should be an exeption, not a building block for complex stuff.

"Cube is a landscape-style engine, pretending to be an indoors-fps."

Thus it has it's limits. If you hate the limits, use sauerbraten, wich is truly 3d.
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(26 Jul 10, 11:17PM)Impaktd Wrote:
(26 Jul 10, 10:46PM)RIPBillyMays Wrote:
(26 Jul 10, 09:08PM)Impaktd Wrote: Because AC isn't _____, doesn't mean the feature within that game wouldn't be a grand addition to AC. By that logic, we should remove the shotgun because this isn't Half-Life 2.

Just sayin'.
Have you ever seen a single FPS that doesn't have a shotgun?

It was simply an example.

Oh, and GoldenEye 007 and Metroid Prime didn't have shotguns d:

I believe goldeneye had throwing knives *reminisces

My mum recently threw out my 64, Emulators just aren't the same :(
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It would be better if we could receive custom Mapmodels, Sounds along with the maps. /getmap you get even the custom Mapmodels also. Or a Pk3 file like most other game use.
And since the map files are so small why not official maps (Maps loaded in server) files should be send by the server to the player every time game starts so no more edited maps.

I have seen in cube2 they can pause game if they want. It could be really good if there is any such thing in game or any script for that.
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(27 Jul 10, 09:37AM)makkE Wrote: No. Models are not meant to replace geometry in this engine. A platform should be an exeption, not a building block for complex stuff.

"Cube is a landscape-style engine, pretending to be an indoors-fps."

Thus it has it's limits. If you hate the limits, use sauerbraten, wich is truly 3d.

The only reason I've requested this feature is because laying platform next to platform next to platform is a shitty way to build floors above floors. If anyone uses them to build ridiculous structures, it's likely the kind of map that no decent server owner will allow.
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...and that's just fine.

The engine is simply not designed for exessive floors above floors.
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(Thought I posted this, but can't find it now...)

I will cry myself to sleep every day until there is a CubeScript ident that has access to console output.

Also -- when Mael said "Single-player demos," I sort of put that thought on the back-burner of my mind. But then last night (I can't believe I'm admitting this) I played an AWESOME bot game! I wish I could have a demo of that.

And speaking of demos, it'd be useful to have IP information embedded in them, so you can "whois" a client number just the same as if it were live. It'd make things a lot easier, administratively.
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(27 Jul 10, 09:10PM)makkE Wrote: ...and that's just fine.

The engine is simply not designed for exessive floors above floors.

I'm aware of that but it's a hell of an improvement over the current method.

I'm not advocating excessive floors above floors but if the only available method used so frequently(ac_shine, ac_complex, ac_desert3, ac_toxic, and more) is such a mess, and part of the code necessary already exists, and others are often requesting a method of multi-floor creation, I don't know why more people haven't supported it.
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(27 Jul 10, 12:56AM)Mael Wrote:
(27 Jul 10, 12:40AM)Zach1080 Wrote: I think that they should make the editor a little more detailed. Like I think that if they made the Platforms editable instead of 8x8 you can make it what you want so it fits better.

Been preaching this stuff for quite a while.

1. Create new entity type "primitive".
2. Enable textures.

That still doesn't make sense.
1. Do I type that in the game as a command?
2. How do I choose the size and blocks?
3. And how does it make the same as a platform?
Thanks for replying :D
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Good question, Zach....
If you find the answers in the docs, please, post the answers here because I always wanted to know (but I never read the docs too).
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