10 Jul 10, 07:33AM
Well you can't really play COMBAT ARMS any more...
Ideas
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10 Jul 10, 07:33AM
Well you can't really play COMBAT ARMS any more...
10 Jul 10, 07:46AM
huh!?
Why not? I liked CA.
10 Jul 10, 08:57AM
10 Jul 10, 02:51PM
We need a thread we can just link to that says "stop comparing AssaultCube to other games."
10 Jul 10, 02:55PM
http://woop.us/what-makes-the-games-suck#newcomers
Even though they always have the best interests in heart.
10 Jul 10, 03:44PM
D:
We want them to stop comparing the game to other games, we don't want them to cut themselves!
10 Jul 10, 07:30PM
make the bots in one player, stop sticking to me.
10 Jul 10, 09:22PM
the entire bot thing must be revised, imo... but this is a lot of hard work...
Option to create a custom window/menu, similar to the window in the lower right that displays graphics stats. Could be used in conjunction with scripts(Psuedo-accuracy for example) to display information relevant to the user.
!command functionality.
12 Jul 10, 02:08AM
I'd like to just see a [real] accuracy on the scoreboard.
12 Jul 10, 02:29AM
Damn V-man, that would be amazing.
12 Jul 10, 03:24AM
mdlscale_x, mdlscale_y, and mdlscale_z would be nice. mdlrotate_x, mdlrotate_y, mdlrotate_z as well.
12 Jul 10, 10:25AM
Scaling separate axes is not a good idea imho, since it will lead to stretched textures. I really see no model that would benefit from individual axis scaling.
12 Jul 10, 05:14PM
Cindy Crawford.
mdlscale_x, mdlscale_y, and mdlscale_z were meant as alternatives to primitives.
/reset command to return the texture and heightfield of selected cubes to their default state. Define clip entity size by length, width, and height, not radius.
15 Jul 10, 05:24PM
I would like to be able to make maps that have multiple flags per team so each team would have to defend two locations and can steal from two locations.
15 Jul 10, 10:11PM
I know some cool stuff you could have. simple things though.
a title screen? like, instead of starting in that map have it so you have a title screen then you select the options. could have the logo up and stuff. with music!
15 Jul 10, 11:52PM
Kinda like Urban Terror or CS?
16 Jul 10, 12:54AM
Ability to specify what weapons bots may and may not use.
16 Jul 10, 01:32AM
(16 Jul 10, 01:32AM)DES|V-Man Wrote:(16 Jul 10, 12:54AM)Mael Wrote: Ability to specify what weapons bots may and may not use.Yeah! Maybe another argument in "addbot" or "addnbot"? You could use the weapon numbers found here as the next argument.
16 Jul 10, 03:56AM
(16 Jul 10, 02:33AM)DrauL Wrote: You could use the weapon numbers found here as the next argument. [SELECT ALL] Code: docident [addnbot] [will add a given count of bots for the given team with the given skill and select random names for them.]; No.
16 Jul 10, 06:06AM
What?
I meant if they add another argument to choose their weps.
16 Jul 10, 12:36PM
I know that transparent mapmodels, and so glassy things may not be introduced, but what if they would use the same system as the one used when a player is on lag (when it becomes transparent and stands at attention)....?
Minor complaint - The sniper scope is a decagonal cylinder; the insta scope is a dodecagonal cylinder. I suggest making them match, preferably by making the sniper scope 12 sided.
It also looks like some polygons could be removed from the insta model- portions of the scope, the end of the barrel, etc. This is all dependent on the animations of the gun of course and whether there will be reload animations. I reduced it from 378 triangles to 276.
There are a lot of cool ideas here, but it seems like we should address some issues that are more essential to dealing with cheaters and other abuse, before worrying about new features:
Also, some less important but useful features:
17 Jul 10, 12:32AM
Another sidearm, I'd like one that's really accurate (I'm talking something around AR accurate), but is gimped in other ways. Though I don't know how accurate the current SVN pistol is so IDK if a even more accurate pistol would make any sense, but another sidearm would be a nice idea IMO.
17 Jul 10, 12:51AM
anywaste: Many of those features exist and others are already in 1.1.
17 Jul 10, 06:41AM
(17 Jul 10, 12:32AM)JMM Wrote: Another sidearm, I'd like one that's really accurate (I'm talking something around AR accurate), but is gimped in other ways. Though I don't know how accurate the current SVN pistol is so IDK if a even more accurate pistol would make any sense, but another sidearm would be a nice idea IMO. Maybe instead, a machine pistol. MP kills faster if you're facing enemies with 100 hp, but if they're on lower health, Pistol would kill quicker. |
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