Post Reply 
 
Thread Rating:
  • 3 Votes - 3.67 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Ideas
19 Jun 10, 09:45PM (This post was last modified: 19 Jun 10 09:52PM by Mael.)
Post: #1
Ideas
I sure hope someone still has that list of requested features. Anyways, you know the drill.

Option to auto-download and store up to n demos in a separate folder("tmp demos"?).

Perhaps display time remaining in a more precise manner. For instance, while the console may only update you on the time remaining each minute, the scoreboard could display an updated measurement every 15-30 seconds. It's a compromise between displaying the exact time(Which would likely cause players to count the seconds until their favorite pickup spawn appears) and providing the extra information some need to judge whether they have time for one more flag.

Display date/time on scoreboard. No need for this time to display seconds.

When viewing the players in a server via F2, if the list of occupied servers reaches the bottom of a page the players listed in that server are not visible. I recommend that once the player's selection reaches halfway down the current page, instead of moving their selection down the list be pulled up. This way it is always possible to view connected players.

We may be better off just creating a list of players to the right of the server list anyways, similar to the way previews of maps are viewed. Then the position of servers won't be disrupted each time you change your selection.
Find all posts by this user
Quote this message in a reply
20 Jun 10, 03:19AM
Post: #2
RE: Ideas
When it comes to mods I wish were made, the first one I can think of is a clock to go into the hud. I'm not sure if it could be done in cubescript though, so it might be necessary to go in and change the source code. Either way, this is my idea.
Find all posts by this user
Quote this message in a reply
20 Jun 10, 04:44AM
Post: #3
RE: Ideas
That's a sick idea Habluka. Thinking about it now, that'd be really handy.
Find all posts by this user
Quote this message in a reply
20 Jun 10, 05:57AM
Post: #4
RE: Ideas
I tried making a time remaining cubescript that would automatically echo the time left in a game at 15 second intervals, starting at 5 minutes remaining, but I never did get it to work properly.
Find all posts by this user
Quote this message in a reply
20 Jun 10, 06:19AM
Post: #5
RE: Ideas
(20 Jun 10 05:57AM)Mael Wrote:  I tried making a time remaining cubescript that would automatically echo the time left in a game at 15 second intervals, starting at 5 minutes remaining, but I never did get it to work properly.

I was more talking about a clock in the hud that displays the system time, but I don't think that cubescript has that capability.
Find all posts by this user
Quote this message in a reply
20 Jun 10, 09:20AM
Post: #6
RE: Ideas
You can script to get current time cant you ?
Then it should be no problem for anyone knowing scripting
Find all posts by this user
Quote this message in a reply
20 Jun 10, 09:22AM
Post: #7
RE: Ideas
I think a DES member has done it.. But i could be wrong.
Visit this user's website Find all posts by this user
Quote this message in a reply
20 Jun 10, 07:48PM
Post: #8
RE: Ideas
i'd welcome "gema" mode :)

(you get kicked for fragging/gibbing, unless you suicided at the same time)
force to enemy team if you get more than 5-10 flags (that makes ppl stop flagspam)
Find all posts by this user
Quote this message in a reply
20 Jun 10, 07:57PM
Post: #9
RE: Ideas
There is a modified gema server with awsome things, but I'm afraid that I'd get banned if I'd post the IP here...
Find all posts by this user
Quote this message in a reply
20 Jun 10, 07:58PM
Post: #10
RE: Ideas
(20 Jun 10 07:48PM)Near Wrote:  i'd welcome "gema" mode :)

(you get kicked for fragging/gibbing, unless you suicided at the same time)
force to enemy team if you get more than 5-10 flags (that makes ppl stop flagspam)

as Lightning told me today there is a nice modificated gema server running:
/connect gema.game-server.cc 22222

I dont know if such a modificated server is able to run in the next version but atm you can play there w/o getting fragged ;)
Find all posts by this user
Quote this message in a reply
20 Jun 10, 08:05PM
Post: #11
RE: Ideas
Thanks to V-Man again:
http://ac.if.usp.br/AC11-Ideas-Thread-by-V-Man.txt
Find all posts by this user
Quote this message in a reply
20 Jun 10, 08:36PM
Post: #12
RE: Ideas
Given engine limitations single-player "missions" are nearly impossible. A good compromise might be single-player "objectives" such as scoring x frags/flags in a map/mode combo, surviving x rounds, etc.
Find all posts by this user
Quote this message in a reply
20 Jun 10, 08:41PM
Post: #13
RE: Ideas
Zombie mode singleplayer champain :>
Find all posts by this user
Quote this message in a reply
21 Jun 10, 06:46AM
Post: #14
RE: Ideas
What about Bomb-mode?
One team needs to place the bomb, the other one needs to defuse it...
Visit this user's website Find all posts by this user
Quote this message in a reply
21 Jun 10, 06:54AM
Post: #15
RE: Ideas
(21 Jun 10 06:46AM)MathiasB Wrote:  What about Bomb-mode?
One team needs to place the bomb, the other one needs to defuse it...

http://ac.if.usp.br/AC11-Ideas-Thread-by-V-Man.txt

1 - "Anybody play counterstrike well maybe copy of that plant a bomb or sommet"
Over 9,000 - No: You fail.
Find all posts by this user
Quote this message in a reply
21 Jun 10, 10:13PM
Post: #16
RE: Ideas
Idk if anyone has already suggested this, but i think it would be cool if there was a solo game, where the waterlevel raised by 1 every 10 seconds. Also you would lose 5 health every 3 seconds of being underwater. And once you reached a certain altitude you would win.
I think it would be kinda fun as a singleplayer game mode. Please tell me if this is at all possible.
Find all posts by this user
Quote this message in a reply
21 Jun 10, 11:01PM
Post: #17
RE: Ideas
Since we talk about water, what about decreasing oxygen when you stay long time under water? It would be more realistic :)
Visit this user's website Find all posts by this user
Quote this message in a reply
21 Jun 10, 11:04PM
Post: #18
RE: Ideas
YES. I F1 that cause Quake has it :)
Find all posts by this user
Quote this message in a reply
21 Jun 10, 11:09PM (This post was last modified: 21 Jun 10 11:17PM by Orynge.)
Post: #19
RE: Ideas
Yeah, limited time underwater. No more water only maps :)
Quote:New Types
8 - More weapons, in general
1 - Rifle with small clip, but something about gibs and headshots...?
1 - RPG, 5 ammo
2 - Revolver (Like pistol but lower mag, higher recoil, higher damage)
1 - Accuracy rifle (small clip, high accuracy, mid-high damage)
1 - Double-barrel shotgun (Higher damage, wider spread, longer reload time, smaller clip)
1 - Smoke grenade
1 - No: useless and annoying
Appearance
2 - Red dot sight
2 - Silencer
1 - Ironsights
1 - No: Will slow down gameplay and encourage camping
1 - More default models to pick from
I like what's up there. Especially RPG, that would be good.

EDIT: That was from V-Man: http://ac.if.usp.br/AC11-Ideas-Thread-by-V-Man.txt
Visit this user's website Find all posts by this user
Quote this message in a reply
21 Jun 10, 11:11PM
Post: #20
RE: Ideas
But do you guys think that my idea could be implemented?
Find all posts by this user
Quote this message in a reply
21 Jun 10, 11:13PM
Post: #21
RE: Ideas
I would like to see a Grenade Frenzy mode. :)

That is a mode where all players spawn with maximum nades and blow each other up.

NADES ONLY! :P
Find all posts by this user
Quote this message in a reply
21 Jun 10, 11:14PM
Post: #22
RE: Ideas
I think a one shot one kill 'styled' mode, but using carbines instead of snipers, would be pretty cool. carbines need their own mode :)
Find all posts by this user
Quote this message in a reply
21 Jun 10, 11:43PM
Post: #23
RE: Ideas
(21 Jun 10 11:01PM)Andrez Wrote:  Since we talk about water, what about decreasing oxygen when you stay long time under water? It would be more realistic :)

There's very few maps with water deep enough for that; ac_elevation is the only one that comes to mind.

If the water level in ac_desert was raised it could discourage well campers.
Find all posts by this user
Quote this message in a reply
21 Jun 10, 11:47PM
Post: #24
RE: Ideas
(21 Jun 10 11:14PM)Dreamer Wrote:  I think a one shot one kill 'styled' mode, but using carbines instead of snipers, would be pretty cool. carbines need their own mode :)

This somehow sounds a lot like a certain mode in Sauerbraten.
Find all posts by this user
Quote this message in a reply
22 Jun 10, 01:41AM
Post: #25
RE: Ideas
Well I don't play Sauerbraten, so enlighten me.
Find all posts by this user
Quote this message in a reply
22 Jun 10, 02:30AM
Post: #26
RE: Ideas
Sauerbraten has (T)OSOK modes but instead of snipers it has carbines, since sauer doesn't have a sniper rifle... so in a way, our current OSOK modes are more or less already like "certain mode in Sauerbraten".
Find all posts by this user
Quote this message in a reply
22 Jun 10, 08:41AM (This post was last modified: 22 Jun 10 08:42AM by Orynge.)
Post: #27
RE: Ideas
Sauerbraten lags like hell on my PC :(
(21 Jun 10 11:13PM)ViperX07 Wrote:  I would like to see a Grenade Frenzy mode. :)

That is a mode where all players spawn with maximum nades and blow each other up.

NADES ONLY! :P
I like this. What about 'Barrage'?
Maybe add knives?

EDIT: I was also going to say to increase grenade spawn time.
Visit this user's website Find all posts by this user
Quote this message in a reply
22 Jun 10, 08:50AM (This post was last modified: 22 Jun 10 08:50AM by Mr.Floppy.)
Post: #28
RE: Ideas
(21 Jun 10 11:13PM)ViperX07 Wrote:  I would like to see a Grenade Frenzy mode. :)

That is a mode where all players spawn with maximum nades and blow each other up.

NADES ONLY! :P

There is LSS, nades and knives only. There may be room for additional 'fun-modes', but slight variations of already existing ones, are nothing but redundancies imo.
Find all posts by this user
Quote this message in a reply
22 Jun 10, 09:13AM
Post: #29
RE: Ideas
Maybe there could be server weapon options, such as SMG and Assault Rifles only?
Visit this user's website Find all posts by this user
Quote this message in a reply
22 Jun 10, 10:34AM
Post: #30
RE: Ideas
uhm, the clock idea is actually on my own wishlist .. just we've only now gotten rid of all the other pressing tasks (web-services) so we can start concentrating on the "real stuff" (coding) again .. with the current advent of a Mac-Package we won't be doing much in the next days though either - since we want to give the Mac'ers a chance to play with that for a while to find any bugs on their side of things.
Find all posts by this user
Quote this message in a reply
Post Reply