Post Reply 
 
Thread Rating:
  • 3 Votes - 3.67 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Ideas
10 Jul 10, 06:22AM
Post: #91
RE: Ideas
*sigh*
If you want to play COMBAT ARMS.
Don't play ASSAULT CUBE.
Find all posts by this user
Quote this message in a reply
10 Jul 10, 07:33AM
Post: #92
RE: Ideas
Well you can't really play COMBAT ARMS any more...
Find all posts by this user
Quote this message in a reply
10 Jul 10, 07:46AM
Post: #93
RE: Ideas
huh!?
Why not?
I liked CA.
Find all posts by this user
Quote this message in a reply
10 Jul 10, 08:57AM
Post: #94
RE: Ideas
(10 Jul 10 07:46AM)DrauL Wrote:  huh!?
Why not?
I liked CA.
Nothing, actually. Just me rambling about something.
Find all posts by this user
Quote this message in a reply
10 Jul 10, 02:51PM
Post: #95
RE: Ideas
We need a thread we can just link to that says "stop comparing AssaultCube to other games."
Visit this user's website Find all posts by this user
Quote this message in a reply
10 Jul 10, 02:55PM
Post: #96
RE: Ideas
http://woop.us/what-makes-the-games-suck#newcomers
Even though they always have the best interests in heart.
Find all posts by this user
Quote this message in a reply
10 Jul 10, 03:44PM
Post: #97
RE: Ideas
D:
We want them to stop comparing the game to other games,
we don't want them to cut themselves!
Visit this user's website Find all posts by this user
Quote this message in a reply
10 Jul 10, 07:30PM
Post: #98
RE: Ideas
make the bots in one player, stop sticking to me.
Find all posts by this user
Quote this message in a reply
10 Jul 10, 09:22PM
Post: #99
RE: Ideas
the entire bot thing must be revised, imo... but this is a lot of hard work...
Find all posts by this user
Quote this message in a reply
11 Jul 10, 11:07PM (This post was last modified: 11 Jul 10 11:41PM by Mael.)
Post: #100
RE: Ideas
Option to create a custom window/menu, similar to the window in the lower right that displays graphics stats. Could be used in conjunction with scripts(Psuedo-accuracy for example) to display information relevant to the user.

!command functionality.
Find all posts by this user
Quote this message in a reply
12 Jul 10, 02:08AM
Post: #101
RE: Ideas
I'd like to just see a [real] accuracy on the scoreboard.
Visit this user's website Find all posts by this user
Quote this message in a reply
12 Jul 10, 02:29AM
Post: #102
RE: Ideas
Damn V-man, that would be amazing.
Find all posts by this user
Quote this message in a reply
12 Jul 10, 03:24AM
Post: #103
RE: Ideas
mdlscale_x, mdlscale_y, and mdlscale_z would be nice. mdlrotate_x, mdlrotate_y, mdlrotate_z as well.
Find all posts by this user
Quote this message in a reply
12 Jul 10, 10:25AM
Post: #104
RE: Ideas
Scaling separate axes is not a good idea imho, since it will lead to stretched textures. I really see no model that would benefit from individual axis scaling.
Find all posts by this user
Quote this message in a reply
12 Jul 10, 05:14PM
Post: #105
RE: Ideas
Cindy Crawford.
Visit this user's website Find all posts by this user
Quote this message in a reply
13 Jul 10, 11:31PM (This post was last modified: 14 Jul 10 01:50AM by Mael.)
Post: #106
RE: Ideas
mdlscale_x, mdlscale_y, and mdlscale_z were meant as alternatives to primitives.

/reset command to return the texture and heightfield of selected cubes to their default state.

Define clip entity size by length, width, and height, not radius.
Find all posts by this user
Quote this message in a reply
15 Jul 10, 05:24PM
Post: #107
RE: Ideas
I would like to be able to make maps that have multiple flags per team so each team would have to defend two locations and can steal from two locations.
Find all posts by this user
Quote this message in a reply
15 Jul 10, 10:11PM
Post: #108
RE: Ideas
I know some cool stuff you could have. simple things though.

a title screen? like, instead of starting in that map have it so you have a title screen then you select the options. could have the logo up and stuff. with music!
Find all posts by this user
Quote this message in a reply
15 Jul 10, 11:52PM
Post: #109
RE: Ideas
Kinda like Urban Terror or CS?
Find all posts by this user
Quote this message in a reply
16 Jul 10, 12:54AM
Post: #110
RE: Ideas
Ability to specify what weapons bots may and may not use.
Find all posts by this user
Quote this message in a reply
16 Jul 10, 01:32AM
Post: #111
RE: Ideas
(15 Jul 10 11:52PM)|BC|Wolf Wrote:  Kinda like Urban Terror or CS?
LOL

(16 Jul 10 12:54AM)Mael Wrote:  Ability to specify what weapons bots may and may not use.
Yeah! Maybe another argument in "addbot" or "addnbot"?
Visit this user's website Find all posts by this user
Quote this message in a reply
16 Jul 10, 02:33AM (This post was last modified: 16 Jul 10 02:34AM by DrauL.)
Post: #112
RE: Ideas
(16 Jul 10 01:32AM)DES|V-Man Wrote:  
(16 Jul 10 12:54AM)Mael Wrote:  Ability to specify what weapons bots may and may not use.
Yeah! Maybe another argument in "addbot" or "addnbot"?

You could use the weapon numbers found here as the next argument.
Find all posts by this user
Quote this message in a reply
16 Jul 10, 03:56AM
Post: #113
RE: Ideas
(16 Jul 10 02:33AM)DrauL Wrote:  You could use the weapon numbers found here as the next argument.

Code:
docident [addnbot] [will add a given count of bots for the given team with the given skill and select random names for them.];

docargument [C] [count] [] [0];

docargument [T] [team] [] [0];

docargument [S] [skill] [best,good,medium,worse OR bad] [0];

No.
Find all posts by this user
Quote this message in a reply
16 Jul 10, 06:06AM
Post: #114
RE: Ideas
What?
I meant if they add another argument to choose their weps.
Find all posts by this user
Quote this message in a reply
16 Jul 10, 12:36PM
Post: #115
RE: Ideas
I know that transparent mapmodels, and so glassy things may not be introduced, but what if they would use the same system as the one used when a player is on lag (when it becomes transparent and stands at attention)....?
Visit this user's website Find all posts by this user
Quote this message in a reply
16 Jul 10, 09:10PM (This post was last modified: 17 Jul 10 12:51AM by Mael.)
Post: #116
RE: Ideas
Minor complaint - The sniper scope is a decagonal cylinder; the insta scope is a dodecagonal cylinder. I suggest making them match, preferably by making the sniper scope 12 sided.

It also looks like some polygons could be removed from the insta model- portions of the scope, the end of the barrel, etc. This is all dependent on the animations of the gun of course and whether there will be reload animations. I reduced it from 378 triangles to 276.
Find all posts by this user
Quote this message in a reply
17 Jul 10, 12:08AM (This post was last modified: 17 Jul 10 12:12AM by anywaste.)
Post: #117
RE: Ideas
There are a lot of cool ideas here, but it seems like we should address some issues that are more essential to dealing with cheaters and other abuse, before worrying about new features:
  • When you propose a vote to kick someone, you have to include a reason.
  • When someone is kicked, they are automatically banned for say, 10 minutes.
  • Something to keep out the worst of the really obvious cheaters. For example, you are automatically kicked if you gib more than 5 people within 3 seconds, or if you gib more than 1 person at a time, without a grenade.
  • If you're kicked from a server more than say, 3 times in < 10 minutes, you're banned for 24 hours (or some other penalty).
  • You're automatically kicked if you tk more than 3 times. (I seem to recall that this was available as a per server setting, but if so, why does it seem no one uses it?)
  • View total # of tks on score board.

Also, some less important but useful features:
  • You can change your vote after you've cast it.
  • Disallow name changes in game.
  • Remove fog command. New, and even not so new players don't know about it, and are playing at a big disadvantage on large maps.
Find all posts by this user
Quote this message in a reply
17 Jul 10, 12:32AM
Post: #118
RE: Ideas
Another sidearm, I'd like one that's really accurate (I'm talking something around AR accurate), but is gimped in other ways. Though I don't know how accurate the current SVN pistol is so IDK if a even more accurate pistol would make any sense, but another sidearm would be a nice idea IMO.
Find all posts by this user
Quote this message in a reply
17 Jul 10, 12:51AM
Post: #119
RE: Ideas
anywaste: Many of those features exist and others are already in 1.1.
Find all posts by this user
Quote this message in a reply
17 Jul 10, 06:41AM
Post: #120
RE: Ideas
(17 Jul 10 12:32AM)JMM Wrote:  Another sidearm, I'd like one that's really accurate (I'm talking something around AR accurate), but is gimped in other ways. Though I don't know how accurate the current SVN pistol is so IDK if a even more accurate pistol would make any sense, but another sidearm would be a nice idea IMO.

Maybe instead, a machine pistol. MP kills faster if you're facing enemies with 100 hp, but if they're on lower health, Pistol would kill quicker.
Visit this user's website Find all posts by this user
Quote this message in a reply
Post Reply