Posts: 52
Threads: 7
Joined: Jun 2010
when i've the smg and press the right button of my mouse to use the nades, i've this error:
cannot redefine builtin scopesensscale with an alias
Unknown command: scopenes
Unknown command: scopenes
cannot redefine builtin scopesensscale with an alias
Thanks
Posts: 137
Threads: 2
Joined: Jun 2010
06 Aug 10, 02:52PM
(This post was last modified: 06 Aug 10, 02:53PM by Kirin.)
you inserted a wrong script that worked with 1.0.4, it's not devs fault!
scopesensscale is not an alias anymore, it's a builtin variable.
so change it's definition
from:
scopesensscale = x
to:
scopesensscale x
what you just described cannot happen in 1.1 scopesensscale variable is only used when setscope is 1 and when your gun is sniper
so remove your wrong script or correct it.
Posts: 52
Threads: 7
Joined: Jun 2010
Posts: 1,981
Threads: 63
Joined: Jun 2010
but I confirm the bug for crosshair
Posts: 481
Threads: 11
Joined: Jul 2010
06 Aug 10, 03:50PM
(This post was last modified: 06 Aug 10, 08:07PM by jamz.)
(05 Aug 10, 12:12AM)|BC|Wolf Wrote: How can I make it so that 1.0.4 and 1.1 don't mix? People have said look at the launcher and type something or something but I have absolutely no idea about so called launcher :/ I have a Mac btw
yea i found this to be a problem for my mac also. i just renamed the older version assaultcube_OLD .
------------------------------------------------------------------------------------------------------------------------
there is a problem with the mac version so that when you try to set a map, whether an empty map or on a server, the minute you click show all maps, ac crashes. I have a whole a random file that the computer logged (not ac) of what happened, if you want it. Process: assaultcube [85918]
Path: /Applications/AssaultCube.app/Contents/gamedata/assaultcube.app/Contents/MacOS/assaultcube
Identifier: assaultcube
Version: AssaultCube 1.1.0.0 (1.1.x)
Code Type: X86 (Native)
Parent Process: launchd [1]
Interval Since Last Report: 3001196 sec
Crashes Since Last Report: 36
Per-App Interval Since Last Report: 4410 sec
Per-App Crashes Since Last Report: 3
Date/Time: 2010-08-06 10:44:17.909 -0400
OS Version: Mac OS X 10.5.8 (9L31a)
Report Version: 6
Anonymous UUID: A0FE1F63-758B-4C78-82BA-0B3773062821
Exception Type: EXC_CRASH (SIGBUS)
Exception Codes: 0x0000000000000000, 0x0000000000000000
Crashed Thread: 1
Thread 0:
0 libSystem.B.dylib 0x92affe42 __kill + 10
1 libSystem.B.dylib 0x92b7223a raise + 26
2 libSystem.B.dylib 0x92afe2bb _sigtramp + 43
3 ??? 0xffffffff 0 + 4294967295
4 assaultcube 0x000556a7 0x1000 + 345767
5 assaultcube 0x000561a9 0x1000 + 348585
6 assaultcube 0x0003d7ea 0x1000 + 247786
7 assaultcube 0x0003de27 0x1000 + 249383
8 assaultcube 0x00059d24 0x1000 + 363812
9 assaultcube 0x000558c0 0x1000 + 346304
10 assaultcube 0x00040bcd 0x1000 + 261069
11 assaultcube 0x0004f7a6 0x1000 + 321446
12 assaultcube 0x000503ae 0x1000 + 324526
13 assaultcube 0x00003322 0x1000 + 8994
14 com.apple.Foundation 0x9673052c _nsnote_callback + 364
15 com.apple.CoreFoundation 0x91bcb47a __CFXNotificationPost + 362
16 com.apple.CoreFoundation 0x91bcb753 _CFXNotificationPostNotification + 179
17 com.apple.Foundation 0x9672d680 -[NSNotificationCenter postNotificationName:object:userInfo:] + 128
18 com.apple.Foundation 0x96736ed8 -[NSNotificationCenter postNotificationName:object:] + 56
19 com.apple.AppKit 0x95860df2 -[NSApplication _postDidFinishNotification] + 125
20 com.apple.AppKit 0x95860d01 -[NSApplication _sendFinishLaunchingNotification] + 77
21 com.apple.AppKit 0x957da81b -[NSApplication(NSAppleEventHandling) _handleAEOpen:] + 284
22 com.apple.AppKit 0x957da014 -[NSApplication(NSAppleEventHandling) _handleCoreEvent:withReplyEvent:] + 98
23 com.apple.Foundation 0x96755a9f -[NSAppleEventManager dispatchRawAppleEvent:withRawReply:handlerRefCon:] + 655
24 com.apple.Foundation 0x967557af _NSAppleEventManagerGenericHandler + 223
25 com.apple.AE 0x95fa1648 aeDispatchAppleEvent(AEDesc const*, AEDesc*, unsigned long, unsigned char*) + 144
26 com.apple.AE 0x95fa157e dispatchEventAndSendReply(AEDesc const*, AEDesc*) + 44
27 com.apple.AE 0x95fa1425 aeProcessAppleEvent + 177
28 com.apple.HIToolbox 0x90978981 AEProcessAppleEvent + 38
29 com.apple.AppKit 0x957d78e9 _DPSNextEvent + 1189
30 com.apple.AppKit 0x957d6f88 -[NSApplication nextEventMatchingMask:untilDate:inMode:dequeue:] + 128
31 com.apple.AppKit 0x957cff9f -[NSApplication run] + 795
32 assaultcube 0x00003a0c 0x1000 + 10764
33 assaultcube 0x00002a02 0x1000 + 6658
34 assaultcube 0x00002929 0x1000 + 6441
Thread 1 Crashed:
0 libSystem.B.dylib 0x92a9944e __semwait_signal + 10
1 libSystem.B.dylib 0x92ac3dcd pthread_cond_wait$UNIX2003 + 73
2 libGLProgrammability.dylib 0x96c85b32 glvmDoWork + 162
3 libSystem.B.dylib 0x92ac3155 _pthread_start + 321
4 libSystem.B.dylib 0x92ac3012 thread_start + 34
Thread 2:
0 libSystem.B.dylib 0x92a9944e __semwait_signal + 10
1 libSystem.B.dylib 0x92ac3dcd pthread_cond_wait$UNIX2003 + 73
2 com.apple.ColorSync 0x927af3f8 pthreadSemaphoreWait(t_pthreadSemaphore*) + 42
3 com.apple.ColorSync 0x927c1d4e CMMConvTask(void*) + 54
4 libSystem.B.dylib 0x92ac3155 _pthread_start + 321
5 libSystem.B.dylib 0x92ac3012 thread_start + 34
Thread 3:
0 libSystem.B.dylib 0x92a92266 mach_msg_trap + 10
1 libSystem.B.dylib 0x92a99a5c mach_msg + 72
2 com.apple.CoreFoundation 0x91be9e7e CFRunLoopRunSpecific + 1790
3 com.apple.CoreFoundation 0x91beaaa8 CFRunLoopRunInMode + 88
4 com.apple.audio.CoreAudio 0x917ff5f8 HALRunLoop::OwnThread(void*) + 160
5 com.apple.audio.CoreAudio 0x917ff480 CAPThread::Entry(CAPThread*) + 96
6 libSystem.B.dylib 0x92ac3155 _pthread_start + 321
7 libSystem.B.dylib 0x92ac3012 thread_start + 34
Thread 4:
0 libSystem.B.dylib 0x92a922c6 semaphore_timedwait_signal_trap + 10
1 libSystem.B.dylib 0x92ac42af _pthread_cond_wait + 1244
2 libSystem.B.dylib 0x92ac5b33 pthread_cond_timedwait_relative_np + 47
3 com.apple.audio.CoreAudio 0x9180ebdf CAGuard::WaitFor(unsigned long long) + 213
4 com.apple.audio.CoreAudio 0x9181079a CAGuard::WaitUntil(unsigned long long) + 70
5 com.apple.audio.CoreAudio 0x9180ef3f HP_IOThread::WorkLoop() + 759
6 com.apple.audio.CoreAudio 0x9180ec43 HP_IOThread::ThreadEntry(HP_IOThread*) + 17
7 com.apple.audio.CoreAudio 0x917ff480 CAPThread::Entry(CAPThread*) + 96
8 libSystem.B.dylib 0x92ac3155 _pthread_start + 321
9 libSystem.B.dylib 0x92ac3012 thread_start + 34
Thread 1 crashed with X86 Thread State (32-bit):
eax: 0x00000004 ebx: 0x92ac3ded ecx: 0xb0146e9c edx: 0x92a9944e
edi: 0xa0880e08 esi: 0xb0147000 ebp: 0xb0146f18 esp: 0xb0146e9c
ss: 0x0000001f efl: 0x00000247 eip: 0x92a9944e cs: 0x00000007
ds: 0x0000001f es: 0x0000001f fs: 0x0000001f gs: 0x00000037
cr2: 0x21e4f000
Binary Images:
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0x41f000 - 0x423ff7 +SDL_image 1.2.10 (1.2.10) <7bc12ad9295e1930dc86d218d7a9be7a> /Applications/AssaultCube.app/Contents/gamedata/assaultcube.app/Contents/Frameworks/SDL_image.framework/Versions/A/SDL_image
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0x16542000 - 0x1655eff7 GLRendererFloat ??? (???) <7badea5e2b8167c0e6391623bb46140a> /System/Library/Frameworks/OpenGL.framework/Versions/A/Resources/GLRendererFloat.bundle/GLRendererFloat
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0x90fa6000 - 0x9109aff4 libiconv.2.dylib ??? (???) <c508c60fafca17824c0017b2e4369802> /usr/lib/libiconv.2.dylib
0x9109b000 - 0x910f8ffb libstdc++.6.dylib ??? (???) <04b812dcec670daa8b7d2852ab14be60> /usr/lib/libstdc++.6.dylib
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0x91ce2000 - 0x920f2fef libBLAS.dylib ??? (???) /System/Library/Frameworks/Accelerate.framework/Versions/A/Frameworks/vecLib.framework/Versions/A/libBLAS.dylib
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0x94ff4000 - 0x95001fe7 com.apple.opengl 1.5.10 (1.5.10) <e7d1198d869f45f09251f9697cbdd192> /System/Library/Frameworks/OpenGL.framework/Versions/A/OpenGL
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0x95067000 - 0x9506dfff com.apple.print.framework.Print 218.0.3 (220.2) <8c541d587e4068a5fe5a5ce8ee208516> /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/Print.framework/Versions/A/Print
0x95090000 - 0x95097ff7 libCGATS.A.dylib ??? (???) <1339abfb67318d65c0130f76bc8c4da6> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/CoreGraphics.framework/Versions/A/Resources/libCGATS.A.dylib
0x95098000 - 0x9513ffec com.apple.CFNetwork 438.14 (438.14) <5f9ee0430b5f6319f18d9b23e777e0d2> /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/CFNetwork.framework/Versions/A/CFNetwork
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0x95189000 - 0x9526aff7 libxml2.2.dylib ??? (???) <b3bc0b280c36aa17ac477b4da56cd038> /usr/lib/libxml2.2.dylib
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0x95f9f000 - 0x95fcefe3 com.apple.AE 402.3 (402.3) <dba512e47f68eea1dd0ab35f596edb34> /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/AE.framework/Versions/A/AE
0x95fcf000 - 0x95fe5fff com.apple.DictionaryServices 1.0.0 (1.0.0) <ad0aa0252e3323d182e17f50defe56fc> /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/DictionaryServices.framework/Versions/A/DictionaryServices
0x95fe6000 - 0x9611fff7 libicucore.A.dylib ??? (???) <f2819243b278259b9a622ea111ea5fd6> /usr/lib/libicucore.A.dylib
0x96161000 - 0x96211fff edu.mit.Kerberos 6.0.13 (6.0.13) <e3baa3d7b3ca7fa92082958af0b36973> /System/Library/Frameworks/Kerberos.framework/Versions/A/Kerberos
0x962ef000 - 0x962f3fff libGIF.dylib ??? (???) <e7d550bda10018f52e61bb499dcf445f> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ImageIO.framework/Versions/A/Resources/libGIF.dylib
0x962f4000 - 0x9637bff7 libsqlite3.0.dylib ??? (???) <aaaf72c093e13f34b96e2688b95bdb4a> /usr/lib/libsqlite3.0.dylib
0x9637c000 - 0x963a5fff libcups.2.dylib ??? (???) <56606d10ebe7748522786218d3954586> /usr/lib/libcups.2.dylib
0x963a6000 - 0x96433ff7 com.apple.LaunchServices 292 (292) <a41286c7c1eb20ffd5cc796f791070f0> /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/LaunchServices.framework/Versions/A/LaunchServices
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0x9650c000 - 0x96589fef libvMisc.dylib ??? (???) /System/Library/Frameworks/Accelerate.framework/Versions/A/Frameworks/vecLib.framework/Versions/A/libvMisc.dylib
0x9658a000 - 0x9658cfff com.apple.securityhi 3.0 (30817) <8c9db9ce1626eff2aff002549fb58d7d> /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/SecurityHI.framework/Versions/A/SecurityHI
0x9658d000 - 0x9658dff8 com.apple.ApplicationServices 34 (34) <8f910fa65f01d401ad8d04cc933cf887> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/ApplicationServices
0x96725000 - 0x96725ff8 com.apple.Cocoa 6.5 (???) <e064f94d969ce25cb7de3cfb980c3249> /System/Library/Frameworks/Cocoa.framework/Versions/A/Cocoa
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0x969a3000 - 0x969ffff7 com.apple.htmlrendering 68 (1.1.3) <fe87a9dede38db00e6c8949942c6bd4f> /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/HTMLRendering.framework/Versions/A/HTMLRendering
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0x96c5d000 - 0x96c5dffc com.apple.audio.units.AudioUnit 1.5 (1.5) /System/Library/Frameworks/AudioUnit.framework/Versions/A/AudioUnit
0x96c5e000 - 0x9712ffbe libGLProgrammability.dylib ??? (???) <d5cb4e7997a873cd77523689e6749acd> /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGLProgrammability.dylib
0x972c0000 - 0x972c7ffe libbsm.dylib ??? (???) <d25c63378a5029648ffd4b4669be31bf> /usr/lib/libbsm.dylib
0x97bda000 - 0x97be5fe7 libCSync.A.dylib ??? (???) <d88c20c9a2fd0676dec62fddfa74979f> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/CoreGraphics.framework/Versions/A/Resources/libCSync.A.dylib
0xfffe8000 - 0xfffebfff libobjc.A.dylib ??? (???) /usr/lib/libobjc.A.dylib
0xffff0000 - 0xffff1780 libSystem.B.dylib ??? (???) /usr/lib/libSystem.B.dylib
-{FsC}fragBike
Mod edit: sorry, the extra-wideness was upsetting me
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(06 Aug 10, 02:52PM)Kirin Wrote: you inserted a wrong script that worked with 1.0.4, it's not devs fault!
scopesensscale is not an alias anymore, it's a builtin variable.
so change it's definition
from:
scopesensscale = x
to:
scopesensscale x
what you just described cannot happen in 1.1 scopesensscale variable is only used when setscope is 1 and when your gun is sniper
so remove your wrong script or correct it.
Well when i went to see this situation, i saw that i don't have anything in my script. :S
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06 Aug 10, 04:39PM
(This post was last modified: 06 Aug 10, 04:41PM by Kirin.)
timber, it has to be forcefully a script that is calling that variable (in a improper way), since it's hardcoded.
so remove AssaultCube Home directory.
in linux: /home/Somebody/.assaultcube_v1.1
in windows if i remember correctly: go into documents and you'll find it.
some script is interfering, since installing it in a clean windows xp sp2 VM
it didnt give any of the errors you are describing.
edit.
if you cant solve it, come in IRC i'm there
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Voice com for "Come on, move!" appears as "Spread out!"
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06 Aug 10, 07:44PM
(This post was last modified: 06 Aug 10, 07:46PM by #M|A#Wolf.)
(06 Aug 10, 04:51PM)Syntax Wrote: Voice com for "Come on, move!" appears as "Spread out!"
Actually, it says both. But shouldn't it only say 'Come on, move'?
I've also something to say about the new nades plus sound issues. The change you did with them is very noticeable, though what exactly did you change? I feel like I can't even kill with them. Also when you gib someone with a nade (don't know about headshoting), 1 sound isn't there. I think it may be the scream or something, try gibbing a bot or something and check what's that sound.
Also it sometimes happen someone is shooting me and I die but I didn't even hear the shots or when I died (that scream), so it is almost impossible to know you're getting shot (tbh, if it wasn't for the text saying 'You got fragged by blablabla', then I would think I was lagging when falling to the ground). This doesn't always happen but once in a while it does.
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On occasion (in this case it was a tdm desert2 game), when without any grenades, I go to a 'nade pickup and it gives me two. Is this map specific, or normal or what? I know you get two in LSS, but this kinda confused me. I'll try to do it again and get a demo.
Also, same @ Ruth - sniper feels.. glide-y.. or something. Too loose.
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(06 Aug 10, 07:44PM)|BC|Wolf Wrote: Also it sometimes happen someone is shooting me and I die but I didn't even hear the shots or when I died (that scream), so it is almost impossible to know you're getting shot (tbh, if it wasn't for the text saying 'You got fragged by blablabla', then I would think I was lagging when falling to the ground). This doesn't always happen but once in a while it does.
I don't think I've ever heard those sounds in multiplayer. Not in 1.1 or any previous versions. Never complained though because I thought it was for the best.
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oh And I dunno why I can't see gibs and scorch.
reduce violence mode is disabled and I enabled scorch and gibs in videos settings. Any idea ? :/
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Lucas: Maybe try to do it manually (/gib 1 - /scorch 1)? You never know if the menu could be getting a bug.
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I have to post it again, cause this bug still exist
(19 Jul 10, 12:35AM)Apollo{TyD} Wrote: 2. Player model at ingame menu (bug)
When I'm opening the ingame menu a rotating playermodel appears on the right when selecting the following items:- Change to the enemy team
- Change to the spectate mode
- Change player skin...
Samples:
As far as I know only the rotating and acting model which appears AFTER selecting "Change player skin..." is corrrect.
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|BC|Wolf : I have no issues with V23 - check your config/menu_voicecom_v2.cfg - is the line 41 the same as the following?
genvcitem ["Come on, move!" "Spread Out!"] "comeonmove spreadout" 3 // *
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06 Aug 10, 09:56PM
(This post was last modified: 06 Aug 10, 09:56PM by pwnage{TyD}.)
Headshots are now described as 'gibbed' in the serverlogs.
Nades and knife are now described as 'splattered' in the serverlogs.
However while playing offline with bots, these two different events are gibs altogether.
connected: davek
Precision Tech AD-81 Sniper Rifle selected
you suicided!
you gibbed davek
you fragged davek
you fragged Spider_Scouter
you gibbed davek
you gibbed teammate Shrike
time remaining: 14 minutes
you fragged davek
you gibbed davek
you gibbed Spider_Scouter
you got fragged by Spider_Scouter
pwnage{TyD}: Good job, team!
A-ARD/10 Submachine Gun selected
you suicided!
Shrike fragged Spider_Scouter
Shrike fragged davek
davek fragged Shrike
time remaining: 13 minutes
you got fragged by Spider_Scouter
you fragged teammate Shrike
you gibbed davek
you fragged davek
you fragged Spider_Scouter
you gibbed davek
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Apollo: you're still using the ALPHA binaries (as indicated by "TEST BUILD") - and I don't really see what the bug is supposed to be ... what do you expect to happen exactly??
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Jellie & Luc@s: It's a known bug that crept in - download this corrected version of menu_settings.cfg to fix the issue - it's just a space actually. I posted the information in the release thread #1 post 15 minutes after the release was made official. I'm very sorry for this issue.
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06 Aug 10, 10:08PM
(This post was last modified: 06 Aug 10, 10:09PM by Apollo{TyD}.)
(06 Aug 10, 10:00PM)flowtron Wrote: Apollo: you're still using the ALPHA binaries (as indicated by "TEST BUILD") - and I don't really see what the bug is supposed to be ... what do you expect to happen exactly??
you get me wrong - the screenshots are from alpha, that's right (see my post here: http://forum.cubers.net/thread-328-post-...ml#pid4874).
But the bug is STILL unfixed in the release version (I can asure you, I'm not that stupid; I'm just right now using it). But maybe some ppl are READING now my posts, cause I'm not in the mood to make screenshots and long posts all the time.
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but what behavior do you expect ?
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Well I /do/ remember that post. OK - you just copied it over, sorry for jumping to conclusions.
There were some last-minute CubeScript/Menu changes committed, sadly without being double-checked so we have this bug with the crosshairs (for now).
But I really don't get what the bug with the model is supposed to be - please tell me what you expect to be different. In my understanding it's perfectly natural and fine that the model only changes after you change your skin .. what else should be happening .. sorry, I just don't get it.
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(06 Aug 10, 10:16PM)flowtron Wrote: But I really don't get what the bug with the model is supposed to be - please tell me what you expect to be different. In my understanding it's perfectly natural and fine that the model only changes after you change your skin .. what else should be happening .. sorry, I just don't get it.
Well it doesn't appear not only on the skin settings, it appears also on "Change to the enemy team" and "Change to the spectate mode" - that's what I have written on top of the screenshots and what you can see on them.
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I got :
AssaultCube fatal error : startgame() abused()
when I said "fuck"
I know it's bad to speak like that
but not a reason to make my AC crash :D
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Bugreport: You cannot mute all voicecom sounds from the menu (or any other way as far as I know).
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Panda: If you mean a "mute all VC"-checkbox - that'd not be a "bug report", it'd be a "feature request". As you said in IRC you tried the "voicecom off" from the sound-settings menu - you'll still hear your own VCs (which is guess is a "bug") but not those from others!
Luc@s: it shouldn't crash, it should just say "watch your language".
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some bugs found:
1. no color on the server description when press Tab key in-game
2. can not change crosshair (guns not sniper). "could not load texture package\misc\crosshars\concatwo"
3. server demo is not working. it does not record
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07 Aug 10, 03:29AM
(This post was last modified: 07 Aug 10, 03:30AM by V-Man.)
http://forum.cubers.net/thread-460-post-...ml#pid7228
Specifically:
Quote:The only thing you really need to change though - and only if you want to select a different crosshair by menu - is line 423 in config/menus_settings.cfg to look like this (means: remove one erronous space from "concatwo rd"):
menudirlist "packages/misc/crosshairs" "png" "loadcrosshair (concatword $arg1 .png)" 1
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Ahem. The version I downloaded from your site still has !TEST BUILD! written all over it.
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I downloaded AC1.1 for my Mac OS X tiger (10.4.11) & I receive an error saying failed to mount, not recognized.
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no problems for my mac version. (10.6 snow)
it's when you click on the DMG or when the DMG is open?
for the game in general:
just a little disappointed for the missing ratio and the white background of the minimap is horrible.
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