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Feedback/Bug-Reports for AssaultCube v1.1
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07 Aug 10, 09:11AM
(This post was last modified: 07 Aug 10 09:34AM by Panda.)
Post: #91
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RE: Feedback/Bug-Reports for AssaultCube v1.1
(07 Aug 10 12:04AM)flowtron Wrote: Panda: If you mean a "mute all VC"-checkbox - that'd not be a "bug report", it'd be a "feature request". As you said in IRC you tried the "voicecom off" from the sound-settings menu - you'll still hear your own VCs (which is guess is a "bug") but not those from others! no, I didn't mean that. The game hadn't saved my setting of voicecom off, it works if it gets saved/set in game :) What I meant is that I had every single voicecom sound muted in the menu, but it still played "Awesome" and a few others. (Yes, "Awesome" was and is shown as muted.) However, "voicecom off" doesn't get saved, it's back to on again after restart. A very important bug: You cannot connect to private/full/20min-banned servers via admin connect. |
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07 Aug 10, 11:23AM
Post: #92
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RE: Feedback/Bug-Reports for AssaultCube v1.1
I can't pick up nades in LSS :S
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07 Aug 10, 12:24PM
Post: #93
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RE: Feedback/Bug-Reports for AssaultCube v1.1
is it predicted behavior if we can't vote as admin (could not vote that often) ? If it's how it should works, it's a pain :'(
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07 Aug 10, 02:45PM
(This post was last modified: 07 Aug 10 02:46PM by MacAdresS.)
Post: #94
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07 Aug 10, 03:36PM
Post: #95
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RE: Feedback/Bug-Reports for AssaultCube v1.1
"What happened to ac_desert2?"
There was no particular reason for it. Nieb (the maps creator), decided to make it how it is now. It's his map, and he decided he wanted to change it, and so, he did. It is not because of map checks or anything like that. It's simply because Nieb wanted to change it. |
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07 Aug 10, 05:42PM
(This post was last modified: 07 Aug 10 05:49PM by LeeZH.)
Post: #96
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RE: Feedback/Bug-Reports for AssaultCube v1.1
Ah, I finally got back my laptop to test it out. I quite like the improvements overall.
Anyways, VSync for Windows Vista/NVidia 8600M doesn't work. Probably from SDL's side, but I thought you guys should know. Oh, and it's still displays Open Source on the front page without that caveat "only the engine is open source". EDIT: Also, names stored in saved.cfg are not enclosed in quotation marks, causing "[aCKa]Ki113R" to be wrongly parsed as "aCKa". That bug has been around for a pretty long while, but I thought I might as well bring it up. |
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07 Aug 10, 05:57PM
Post: #97
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RE: Feedback/Bug-Reports for AssaultCube v1.1
Voting maps in Single player and choosing an empty custom map doesn't work.
It only allows the map to be voted if I type /mode map |
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07 Aug 10, 07:02PM
Post: #98
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RE: Feedback/Bug-Reports for AssaultCube v1.1
Were you using the menu?
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07 Aug 10, 09:12PM
Post: #99
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07 Aug 10, 09:53PM
Post: #100
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07 Aug 10, 10:39PM
(This post was last modified: 07 Aug 10 11:09PM by V-Man.)
Post: #101
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RE: Feedback/Bug-Reports for AssaultCube v1.1
@pwnage:
k hang on http://baconbukz.co.cc/up/uploads/V-Notes_prelim.zip These are preliminary notes after having read the AC 1.1 source code. I'll look into the menus tonight. |
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08 Aug 10, 12:00AM
Post: #102
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08 Aug 10, 01:06AM
Post: #103
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RE: Feedback/Bug-Reports for AssaultCube v1.1
I wasn't laughing TSOR.
On topic: a lot of textures dont have low res versions, like in the upper middle in ac shine and many others. There was a package by Brett with low res versions of most textures and custom textures in case you need it. I believe it was called "poor cheats". Also due to the oversimplified brightskin filter the default playermodel textures are now too dark and too similar in brightness. |
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08 Aug 10, 02:13AM
(This post was last modified: 08 Aug 10 02:31AM by Buckoman.)
Post: #104
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RE: Feedback/Bug-Reports for AssaultCube v1.1
- Why did you guys switch around the voicecoms? Just wondering... Having a hard time remembering the new ones cause the old ones are hardwired into my brain since .93...
- Any reason for changing the ammo of the MTP-57? - Just wondering, but could we consider adding cheat protection? A friend on the |GGA| server was the admin, and some guy (MAJ!ST1CO or something) came onto the server, stole the admin password, and banned the admin from the server, and started going into edit and removing stuff and speedhacking and banning guys from the server... Luckily he was able to come back and ban the guy, but isn't that a huge security flaw? Because I had my own test server up after using the server wizard, and then about 1 hour in of playing, some window popped up with a chat box called "HACKER" and he screwd with my webcam and computer... - Just a friendly suggestion... - Since 1.1 changes font and voicecoms and adds a new gun and stuff, can we keep 1.04 and call it "AC Classic"? Or would that be too much of a strain on the masterserver? Because 1.04 reminds me of .93 and the older versions... :D - I'm having problems using the server wizard in 1.1... It keeps failing to write the config to the server.bat. Any way to change my internal IP to my external IP? - Why didn't you add a menu option for kicking and banning? Too many idiot players banning players for no reason? :D - Thanks, Buckoman (08 Aug 10 02:13AM)Buckoman Wrote: - Why did you guys switch around the voicecoms? Just wondering... Having a hard time remembering the new ones cause the old ones are hardwired into my brain since .93... Oh yeah and what happened to ac_dust? Haven't seen that since .93, and i was hoping 1.1 had it... (06 Aug 10 07:44PM)|BC|Wolf Wrote:(06 Aug 10 04:51PM)Syntax Wrote: Voice com for "Come on, move!" appears as "Spread out!" Hey... Try setting your maximum sounds higher. It might be that you've set it (or by default) it only loads 20 or something sounds. Try allowing it to load more sounds, and try again. :) |
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08 Aug 10, 02:31AM
(This post was last modified: 08 Aug 10 02:31AM by Ruthless.)
Post: #105
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RE: Feedback/Bug-Reports for AssaultCube v1.1
(08 Aug 10 02:13AM)Buckoman Wrote: - Why did you guys switch around the voicecoms? Just wondering... Having a hard time remembering the new ones cause the old ones are hardwired into my brain since .93...There were no voicecoms in .93 :D (08 Aug 10 02:13AM)Buckoman Wrote: - Just wondering, but could we consider adding cheat protection?Already in place |
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08 Aug 10, 02:43AM
Post: #106
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RE: Feedback/Bug-Reports for AssaultCube v1.1
@Server Wizard: it's being made more newcomer-friendly as I type (kudos @ RandumKiwi) - it already did say "leave field empty if in doubt" .. don't put in your IP - the masterserver will know it - it's only there in case you're running on a machine with multiple interfaces!
@keeping 1.0.4: only a cheater would want that really, the old version will be discontinued at some point in the near future. @voicecoms: I discussed my re-arranging with a number of people and they saw my point - although we all agreed that it will take some getting used to - I've tried to arrange them into more sensible groups and each group tries to make the key combos be as close as possible. Just look at V2 - v22: "Defend The Flag" - a very important VC, then (one key apart) v21: "recover the flag" and v23 "C'mon move". Or v3 - v33: "I made contact" - good VC if you've been assigned to go the "alternate route" (imagine ac_depot) on your own - and the two opposite extremes are v31 and v35 - "attack"/"defence". I think you'll quickly get these combos down, life is change, after all ;-) |
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08 Aug 10, 05:14AM
Post: #107
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RE: Feedback/Bug-Reports for AssaultCube v1.1
Quote:- Any reason for changing the ammo of the MTP-57?http://ac.if.usp.br/AC11-Ideas-Thread-by-V-Man.txt flowtron Wrote:@keeping 1.0.4: only a cheater would want that really, the old version will be discontinued at some point in the near future. Quote:Why didn't you add a menu option for kicking and banning?Menu to ban/kick is in the admin menu. |
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08 Aug 10, 10:23AM
Post: #108
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RE: Feedback/Bug-Reports for AssaultCube v1.1
You can sink at some places from upstairs to downstairs..
You can get with ur head in ac_desert off the map... Sorry if this was already told :) ps: I wont tell how because then every reader here will try it :P So pm me about it x) |
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08 Aug 10, 10:36AM
Post: #109
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RE: Feedback/Bug-Reports for AssaultCube v1.1
Another problem, I just failed a vote once and I wasn't able to vote again (never)
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08 Aug 10, 03:22PM
(This post was last modified: 08 Aug 10 03:36PM by Buckoman.)
Post: #110
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RE: Feedback/Bug-Reports for AssaultCube v1.1
(08 Aug 10 02:31AM)Ruthless Wrote:(08 Aug 10 02:13AM)Buckoman Wrote: - Why did you guys switch around the voicecoms? Just wondering... Having a hard time remembering the new ones cause the old ones are hardwired into my brain since .93...There were no voicecoms in .93 :D Thanks for the cheat protection info... Makes me more confident than ever to start a server on my own. Rephrase: The voicecoms were hardwired into my brain since they came out. XD (08 Aug 10 10:36AM)Luc@s Wrote: Another problem, I just failed a vote once and I wasn't able to vote again (never) I had that same problem too. I think it's how the admin configured the server... Either that or the default. Would I have this problem if I used the server wizard? |
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08 Aug 10, 03:52PM
Post: #111
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RE: Feedback/Bug-Reports for AssaultCube v1.1
Maybe :/ and when you "can't vote that often", having admin doesn't seem to change anything
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08 Aug 10, 05:17PM
(This post was last modified: 08 Aug 10 05:18PM by THESOUNDOFRAP.)
Post: #112
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RE: Feedback/Bug-Reports for AssaultCube v1.1
(08 Aug 10 12:00AM)THESOUNDOFRAP Wrote: im Having a huge issu im trying 2 make ac map no joke. im trying 2 make map in my own server and i cant spawn. as was trying 2 show "Luc@s" my map. in coop, i was so frustrated. as like it was wasting my time i did read the new Server commend line but its NOT working for me oh yea as i was trying 2 kick people out as o coop. i couldn't do it. it keeps on failing and failing. EDIT: maybe a Youtube will be easier show it and explain |
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08 Aug 10, 07:32PM
(This post was last modified: 08 Aug 10 07:33PM by Dustboy.)
Post: #113
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RE: Feedback/Bug-Reports for AssaultCube v1.1
Here some bugs I encountered:
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08 Aug 10, 07:42PM
Post: #114
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RE: Feedback/Bug-Reports for AssaultCube v1.1
-You can see the smg bullets shooting through 1 wall in ac_desert, but it doesn't hit. You can just see them fly throught that wall.
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08 Aug 10, 08:01PM
Post: #115
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RE: Feedback/Bug-Reports for AssaultCube v1.1
(08 Aug 10 07:32PM)Dustboy Wrote: ...Shotgun bullets won't fly...In previous versions, updating the graphics driver has cured this problem. Quote:Nades won't be throwed when holding down right mouse button.../quicknade_hold 1 Quote:Sometimes if you pick up a single nade you'll get two, sometimes if you pick up a double nade you'll receive oneerm...help. Quote:If you are the survivor and you throw a nade...Don't do it :) |
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08 Aug 10, 11:49PM
Post: #116
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RE: Feedback/Bug-Reports for AssaultCube v1.1
I downloaded a demo (named ac_power ctf in the demos list) but it was a demo of a tosok ac_desert (WTF ??)
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09 Aug 10, 12:00AM
Post: #117
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RE: Feedback/Bug-Reports for AssaultCube v1.1
"1.0.4: only a cheater would want that really"
-Really..... the top part of you is stuck in the lower half. |
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09 Aug 10, 12:18AM
Post: #118
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09 Aug 10, 12:33AM
(This post was last modified: 09 Aug 10 12:41AM by #M|A#Wolf.)
Post: #119
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RE: Feedback/Bug-Reports for AssaultCube v1.1
NVM......
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09 Aug 10, 02:30AM
Post: #120
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RE: Feedback/Bug-Reports for AssaultCube v1.1
(08 Aug 10 02:43AM)flowtron Wrote: @Server Wizard: it's being made more newcomer-friendly as I type (kudos @ RandumKiwi) - it already did say "leave field empty if in doubt" .. don't put in your IP - the masterserver will know it - it's only there in case you're running on a machine with multiple interfaces! If I was in doubt of anything, I left it blank. All I did was fill in the name of the server, the max clients, the admin password, the desc, and the masterserver name. Nothing else and it still says failed to write configuration ti server.bat. Help? |
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