[2021] Assaultcube developpement
#1
Hello everyone

A couple of days ago I came across this forum for the first time after many years. I am very happy to see that there are still people playing the game. This is great. I want to say thank you to everyone who kept this game alive over the years.

Yes, it is correct that the first generation of developers handed over the project in an orderly fashion to the next generation.

I am ready for a temporary comeback to support the project in this current situation.

Three goals:
- AssaultCube 1.3 - Lockdown Edition
- AssaultCube Mobile [Android]
- Getting new traction in the project

Currently I am in touch with grenadier and we are working on a masterplan. We will propose a masterplan to you by end of next week.

Thank you all and have a nice weekend.
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#2
(06 Feb 21, 05:42PM)driAn Wrote: Hello everyone

A couple of days ago I came across this forum for the first time after many years. I am very happy to see that there are still people playing the game. This is great. I want to say thank you to everyone who kept this game alive over the years.

Yes, it is correct that the first generation of developers handed over the project in an orderly fashion to the next generation.

I am ready for a temporary comeback to support the project in this current situation.

Three goals:
- AssaultCube 1.3 - Lockdown Edition
- AssaultCube Mobile [Android]
- Getting new traction in the project

Currently I am in touch with grenadier and we are working on a masterplan. We will propose a masterplan to you by end of next week.

Thank you all and have a nice weekend.

This is beautiful news. If possible I'd like to donate to those who are still actively working on the game, whether that's just to keep hosting the AC website/forums or whatever else you may need it for. Let me know how :)
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Thanks given by: Nemo , piotrekmpc
#3
(07 Feb 21, 08:14PM)Jason Wrote: If possible I'd like to donate to those who are still actively working on the game, whether that's just to keep hosting the AC website/forums

at the Home/News page. One of the 'Hot Links' is "donate to this project". I believe that goes to forum/MS upkeep.
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#4
I agree with Jason. We are very happy for this announcement. You have all our support. Let us know how we can cooperate (testing/opinions/ideas money/etc).
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Thanks given by: piotrekmpc
#5
(19 May 20, 05:57PM)Mr.Floppy Wrote: ...

Don't get me wrong, I'd love to see things changing direction and development kicking in again, but the kind of miracle required seems too big of a magnitude to ever become reality...

Looks like I was wrong about that miracle!

Welcome back driAn! I hope you're doing well and things are going to work out the way you envision. Looking forward to learning what those plans are about.
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Thanks given by: RandomPanda , SrPER$IAN
#6
Thanks a lot for welcoming me. Yes, I'm doing fine given the circumstances. And thanks for your offer to help. We will definitely need manpower. A lot of manpower :)

The situation seems to be as follows: The last AssaultCube release dates back to 2013. Since then a significant amount of changes have been implemented in the codebase without being released. There are a total of 1000+ code changes accrued over seven years. We are currently discussing how we could divide (and conquer) this complexity in order to publish a release that meets the quality goals. As of now two things are clear. First, this is a mission everyone in the community should join to make it happen. Second, one of the key areas of this mission will be Testing.

Please let us know how you can support us in Testing:
https://docs.google.com/spreadsheets/d/1...sp=sharing

* In the first worksheet pick all areas where you want to help with testing
* In the second worksheet write down your contact details and your hardware specs

Share this with your friends and spread the word. We need many people to join this mission.

This is just one key area that needs resources. To be continued...
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Thanks given by: zero , 1Cap , Ganryu , piotrekmpc , RandomPanda , EndGame
#7
Hi all

Please find below the proposed masterplan on how to move forward:
https://docs.google.com/document/d/1p2-e...sp=sharing

Three questions:
- Do you agree with this proposal / what changes do you suggest?
- What squads would you like to join? Ideally more than 1.
- Who should lead the squads? Please propose one name per squad.

Thank you for your feedback.

I will be away for the weekend and will be back on Monday evening (CET).

PS: The previously posted link regarding Testing had wrong permissions and people could not edit the file, sorry. Please try again and add your name to all areas you want to test, thank you! https://docs.google.com/spreadsheets/d/1...sp=sharing
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Thanks given by: RandomPanda , SrPER$IAN
#8
Sadly, but not quite surprisingly the shared file has been taken over by some jerk already. I hope google docs has some version control in place.
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#9
I restored the previous version and set it to read-only. If anyone wants to make a modification to the file please simply post to this thread so that we can update it. Thank you.
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#10
Hi all, please find below an update regarding progress:

Q Squad:
* Members: A total of nine people signed up for Testing: Jason, Anemoi, Husk, Halo, Mr. Floppy, pio, EndGame, BrutalSystem, 1Cap. Thank you very much!
* We will let you know once there is an ALPHA version available to test.
* BrutalSystem is already pre-testing the unstable work-in-progress codebase that we currently have.

Dev Squad:
* Members: Currently Grenadier and drian.
* The source code from four different branches has been successfully merged.
* Grenadier is working on merging the fifth branch.
* Alpha version of AC Mobile submitted to Google Play Store, waiting for review.

3M Squad:
* Members: Currently Halo (and hopefully Mr. Floppy... discussion later today)
* As of now it seems that the maps will need some more work according to Halo.

Doc Squad:
* No members / no progress

Com Squad:
* No members / no progress

Proposal:
* No feedback received in this forum regarding the proposal since a week now. We consider it to be approved.
* Through other channels we received three requests: Remove Spectatemode 6, Make al_referencedistance and al_rollofffactor unconfigurable [from Armed], Fix crosshairfx 0 for assault rifle [from Jason, already fixed].

Is there anyone who wants to get some things done in Doc Squad / Com Squad?

Have a nice weekend everyone.
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Thanks given by: RandomPanda
#11
(20 Feb 21, 01:57PM)driAn Wrote: * Through other channels we received three requests: Remove Spectatemode 6

why remove spectatemode 6? It just needs to be fixed.
I see 2 ways to solve the problem.
1) it should only work on a match server, exclusive to the spectators.

2) the other solution is similar to the first, the only difference is that you need to claim admin.

spectatemode 6 is exclusively dedicated to the competitive scenario, more for those who broadcast championships.
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#12
Thanks BrutalSystem for raising this.
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#13
I would like to make a comments/suggestion, if you don't mind me saying it.

Back in the day, I remember there was a map contest/poll. The best maps were added to the new version (1.2). Let me know if I'm delusional and everything I said is part of my imagination.

In any case, wouldn't it be a good idea to have a map contest to add 3 new maps to the official maps?

(21 Feb 21, 04:04AM)Brutal System Wrote:
(20 Feb 21, 01:57PM)driAn Wrote: * Through other channels we received three requests: Remove Spectatemode 6

why remove spectatemode 6? It just needs to be fixed.
I see 2 ways to solve the problem.
1) it should only work on a match server, exclusive to the spectators.

2) the other solution is similar to the first, the only difference is that you need to claim admin.

spectatemode 6 is exclusively dedicated to the competitive scenario, more for those who broadcast championships.

I completely agree with BrutalSystem. Don't remove spectatemode 6 for players who are not actively playing (spectators), please.
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#14
@map contest/poll:
Thank you for sharing this suggestion. This is a decision for 3M Squad. Halo and Floppy, could you please take a decision regarding this suggestion? Originally I shared my thoughts with Halo that it would be nice to have ~5 new maps but to be honest that should not be my decision. It would be great if you Halo and Floppy can take full ownership and take the decisions needed. Thanks!

@spectatemode6:
Roger that.
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#15
Can we at least add the updated versions for iceroad and cavern then? Make those maps at least playable
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#16
I have two more things to say, if you don't mind me saying them.

1- What about a /pause feature for inter and cms ? (in mastermode 1 or 2).

2- what about more commands to watch demos? (Slow motion, speed x2,3,4 etc)
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#17
(25 Feb 21, 06:14PM)EndGame Wrote: I have two more things to say, if you don't mind me saying them.

1- What about a /pause feature for inter and cms ? (in mastermode 1 or 2).

2- what about more commands to watch demos? (Slow motion, speed x2,3,4 etc)

Demo speed can already be increased/decreased with /gamespeed, presets can be set with binds.
But I agree, AC should come pre-installed with these controls binded to some key(s) in saved.cfg.
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#18
Hi all, please find below an update regarding progress:

Dev Squad:
* We are still working on merging the fifth branch. We will keep you posted.
* There is a beta version of ac mobile, please ask XRD (discord X-Ray_Dog
#6947) if you want to try it out.

3M Squad:
* Update follows by Halo/Floppy regarding the decision if there will be a map poll/competition.

Doc Squad:
* RandomPanda und BrutalSystem are currently investigating if it is possible from them to update the docs.

Com Squad:
* No members / no progress

Have a nice Sunday everyone.
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Thanks given by: piotrekmpc
#19
Floppy and myself are looking and discussing a couple of maps to see if we can find some good ones to add. I have been asking around my clan's discord for suggestions, but I will open it up a topic on Assault Cube's forum here in a few days to get additional ideas. As far as the updates to iceroad and cavern, I will discuss this with floppy and probably ask around to see how well received these are as well. Floppy and myself have been trying to get a plan together on this and we will move forward soon.
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