[T/OSOK] The Mode of all Modes
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05 Aug 12, 08:45PM
v11
v41 v63 v62
05 Aug 12, 09:44PM
This is brilliant.
05 Aug 12, 11:55PM
very informative, good job and thank you
Quote:The real task in T/OSOK is to confuse the enemy highly, because if this This is far too true and one of the main reasons why so many noobs in pubs just run towards you like retards when you turn a corner or go through a doorway. Nice guide.
06 Aug 12, 07:51AM
page 12 edited!
06 Aug 12, 09:49AM
06 Aug 12, 11:05AM
Haha never could've imagine you can write so much about OSOK. Excellent job!
Though a little too technical at some parts, like someone will actually learn to play osok good by doing math while playing? I'd say it's just a skill you develop through playing, not using your calculator during games :P Also, big thanks for the command list!
06 Aug 12, 03:18PM
This is kinda cool - nice work.
06 Aug 12, 05:02PM
Can we be expecting a sequel title? Perhaps a CTF based book?
06 Aug 12, 05:57PM
Great guide, must've been a lot of work...
But tbh I wouldn't call T/OSOK "the mode of all modes". The reality looks different, most players enjoy playing CTF games. I guess you took that title cause you like these 2 modes a lot so personal preference :P I believe there's definately some strategy etc. in T/OSOK but it's a lot about camping (TOSOK) and spawns (OSOK) as well.
Thanks for your nice comments - i appreciate them.
@Aight: You are right - the title has been picked out in an act of selfishness. @MykeGregory: I could imagine, to write a sequel one day - but for the first i am happy that i could finish this one. ;)
06 Aug 12, 06:42PM
Well done, my friend.
06 Aug 12, 06:44PM
ty Link
06 Aug 12, 07:04PM
the motto of the book: no matter how :)
the configuration of the game shouldn't be part, the competitive players shouldn't touch on the configuration, it should be their motto, no keybinds etc. after noise chapter i almost opened Visual Studio for noise indicator on minimap :) if you guys go to some real competition to some sport hall with pre-installed AC, you would fail in the first round. therefore you should focus on the worst scenario, noise everywhere, prediction from the last opponent position, everything depending on map layout and pick up position and your move should be focused - control the map and that defensive style (not in open space) Some chapters are good but with some i don't agree.
Thank you for your comment Alien.
But to be honest, i cannot follow it. The "No matter how" is metaphorical in it´s meaning. I am sure that you are aware of the fact, that the truth is far away from your comment: "the configuration of the game shouldn't be part, the competitive players shouldn't touch on the configuration, it should be their motto, no keybinds etc. after noise chapter i almost opened Visual Studio for noise indicator on minimap" I am closely related to you in it´s judgement - in general the configuration should not change the measure of skill - but as you know, this is a thought of dreaming. The Reader is adjusted accordingly to what is going on in T/OSOK nowadays. But don´t think, that i would like this - if i could, i would make sure, that all players had to play with same settings. I just lift the lid on where the differences are and what changed settings can do. If you don´t like the setting options, you should complain to the developers of AssaultCube.
06 Aug 12, 07:48PM
Really nice guide, thanks for sharing :D
06 Aug 12, 07:49PM
...thanks Vanqu!sh ;)
06 Aug 12, 11:23PM
Very interesting.
I think I'll play again with sniper rifle. :) Enemy at the gate. lola Very informative and well produced. Congratulations.
07 Aug 12, 06:09AM
...ty Bench.
07 Aug 12, 07:25AM
The most interesting document I have ever read about AC, I really look forward to more, well done to all at TyD.
07 Aug 12, 10:00AM
Nice job bench! I like it!! I need to jump less.
07 Aug 12, 11:12AM
lol
07 Aug 12, 11:20AM
lmfao
07 Aug 12, 11:41AM
roflmfao
07 Aug 12, 12:55PM
@klein, Anderson & Jg99:
Thank you.
07 Aug 12, 01:40PM
hacker
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