Posts: 1,318
Threads: 76
Joined: Apr 2011
A while ago when the container textures came out someone mentioned that it could be nice to actually be able to get in.
There it is with a door open on both sides.
Get it >>> Here <<<
Posts: 138
Threads: 2
Joined: Jul 2010
Great work, Cleaner!
This is a really wonderful addition :)
Posts: 1,981
Threads: 63
Joined: Jun 2010
Posts: 1,318
Threads: 76
Joined: Apr 2011
Wait till you get to the clipping part before thanking me XD
Posts: 1,718
Threads: 169
Joined: Jun 2010
thats a point.
can it be clipped so you can walk on top?
Posts: 865
Threads: 35
Joined: Dec 2010
yeah, you just have to put a clip where the top of the container is.
Cleaner I am glad you didn't put the doors at any funny angles :D
Posts: 1,318
Threads: 76
Joined: Apr 2011
(15 Sep 11, 10:30PM)Lantry Wrote: Cleaner I am glad you didn't put the doors at any funny angles :D Actually I did in the first place then I though about the clipping which would have been a pain in the neck :D
Posts: 2,331
Threads: 45
Joined: Feb 2011
Great work!
I REALLY wish this was official. I know I say that a lot but yeah. xD
Posts: 1,504
Threads: 34
Joined: Jun 2013
CULT OF CLEANER.
HIGH PRIEST NEEDED.
Posts: 316
Threads: 19
Joined: Jan 2011
THIS MUST BE A OFFICIAL MAPMODEL!
Posts: 256
Threads: 15
Joined: Jun 2010
Make one with closed doors.
inb4 there's textures: I want to see you make a 30 degree rotated container using map geometry :P
Posts: 560
Threads: 10
Joined: Jan 2011
Looks cool and it's practical :D
Yeah!
Posts: 327
Threads: 20
Joined: Jul 2010
Posts: 2,841
Threads: 44
Joined: Jun 2010
All your map models should be added to the official package, they're just extraordinary.
Posts: 1,318
Threads: 76
Joined: Apr 2011
17 Sep 11, 07:52AM
(This post was last modified: 17 Sep 11, 09:52AM by Cleaner.)
Thanks for your support folks but I don't think this one can be added into the official package since the clipping part cannot be simply done via the cfg config (or praise the one whom can sort that one out).
EDIT: SKB I'll sort you that whenever I have time, that would be the simplest model ever since it's just a box XD
Posts: 865
Threads: 35
Joined: Dec 2010
I know this isn't the place for this discussion, but I feel like the only models that should be included in the package should be the ones used in the official maps (i.e., the maps in the package).
Not trying to knock Cleaner's or anyone else's work, I just think that this is most in line with the "spirit" of AC. Also, it would hopefully encourage people to look in Akimbo and other places for models, and would encourage the devs to streamline the adding of additional media.
BTW I almost feel like I should be creating a new thread for this, so if it turns into a discussion please split it :D
Posts: 1,718
Threads: 169
Joined: Jun 2010
(16 Sep 11, 12:36PM)Dementium4ever Wrote: THIS MUST BE A OFFICIAL MAPMODEL! F1
(17 Sep 11, 05:28AM)|BC|Wolf Wrote: All your map models should be added to the official package, they're just extraordinary. F1
Posts: 1,318
Threads: 76
Joined: Apr 2011
You are indeed right Lantry, I am not saying that having my work added in the official package wouldn't make my day but let's face it, the main point with AC is that the game should be as lightweight as possible for basic download and I fully agree that it should remain like this.
Anyone can afterwards according to it's machine's capacities add whatever custom item desired.
tbh I am quite satisfied contributing to the game via AKIMBO.
Posts: 560
Threads: 10
Joined: Jan 2011
(17 Sep 11, 07:52AM)DES|Cleaner Wrote: Thanks for your support folks but I don't think this one can be added into the official package since the clipping part cannot be simply done via the cfg config What about the guard tower?
Posts: 1,318
Threads: 76
Joined: Apr 2011
17 Sep 11, 12:06PM
(This post was last modified: 17 Sep 11, 12:12PM by Cleaner.)
(17 Sep 11, 11:50AM)Frogulis Wrote: What about the guard tower? Well, prolly then XD
Posts: 3,780
Threads: 33
Joined: Jun 2010
Is the guard tower used on any official map?
Posts: 2,841
Threads: 44
Joined: Jun 2010
Posts: 2,067
Threads: 11
Joined: Jun 2010
It is in ac_deltaforce! <3
Posts: 2,136
Threads: 50
Joined: Jun 2010
(18 Sep 11, 09:32AM)Orynge Wrote: It is in ac_deltaforce! <3 ... and twice, right next to each other, in the excellent ac_cavern.
Posts: 560
Threads: 10
Joined: Jan 2011
Awesome use of mapmodel is awesome.
Posts: 327
Threads: 20
Joined: Jul 2010
so the only mapmodels that should be used should be the official ones? how do you think alot of the official ones started out, as non official. Alot of cleaners mapmodels should be added to add more of a realistic feel to the game.
Posts: 2,387
Threads: 56
Joined: Aug 2010
(16 Sep 11, 12:55PM)SKB Wrote: Make one with closed doors.
inb4 there's textures: I want to see you make a 30 degree rotated container using map geometry :P
OK, now use is as a mapmodel and make a 30° rotated (how can you know it's 30°?) good luck.
(19 Sep 11, 03:33PM)Joe Smith Wrote: so the only mapmodels that should be used should be the official ones? how do you think alot of the official ones started out, as non official. Alot of cleaners mapmodels should be added to add more of a realistic feel to the game.
A good AC mapper can make a good map with only official contents (you have the ac_cavern example). And non-used official mapmodels can be used for good maps.
But yes i agree, ther's some official mapmodels/textures who should NOT be official. (a lot of textures)
Posts: 1,718
Threads: 169
Joined: Jun 2010
(19 Sep 11, 09:22AM)jamz Wrote: (18 Sep 11, 09:32AM)Orynge Wrote: It is in ac_deltaforce! <3 ... and twice, right next to each other, in the excellent ac_cavern.
Sly as a fox!
Posts: 3,462
Threads: 72
Joined: Jun 2010
(19 Sep 11, 05:28PM).ExodusS* Wrote: ...textures who should NOT be official. (a lot of textures) *ahem*Ugly rug/wood texture
|