(Mapmodels) Shipping Container
#1
A while ago when the container textures came out someone mentioned that it could be nice to actually be able to get in.
There it is with a door open on both sides.

Get it >>> Here <<<

[Image: container_1_1316091268.gif]
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#2
Great work, Cleaner!
This is a really wonderful addition :)
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#3
awesome :D
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#4
Wait till you get to the clipping part before thanking me XD
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#5
thats a point.
can it be clipped so you can walk on top?
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#6
yeah, you just have to put a clip where the top of the container is.
Cleaner I am glad you didn't put the doors at any funny angles :D
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#7
(15 Sep 11, 10:30PM)Lantry Wrote: Cleaner I am glad you didn't put the doors at any funny angles :D
Actually I did in the first place then I though about the clipping which would have been a pain in the neck :D

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#8
Great work!
I REALLY wish this was official. I know I say that a lot but yeah. xD
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#9
CULT OF CLEANER.

HIGH PRIEST NEEDED.
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#10
THIS MUST BE A OFFICIAL MAPMODEL!
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#11
Make one with closed doors.
inb4 there's textures: I want to see you make a 30 degree rotated container using map geometry :P
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#12
Looks cool and it's practical :D
Yeah!
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#13
amazing
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#14
All your map models should be added to the official package, they're just extraordinary.
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#15
Thanks for your support folks but I don't think this one can be added into the official package since the clipping part cannot be simply done via the cfg config (or praise the one whom can sort that one out).

EDIT: SKB I'll sort you that whenever I have time, that would be the simplest model ever since it's just a box XD
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#16
I know this isn't the place for this discussion, but I feel like the only models that should be included in the package should be the ones used in the official maps (i.e., the maps in the package).
Not trying to knock Cleaner's or anyone else's work, I just think that this is most in line with the "spirit" of AC. Also, it would hopefully encourage people to look in Akimbo and other places for models, and would encourage the devs to streamline the adding of additional media.

BTW I almost feel like I should be creating a new thread for this, so if it turns into a discussion please split it :D
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#17
(16 Sep 11, 12:36PM)Dementium4ever Wrote: THIS MUST BE A OFFICIAL MAPMODEL!
F1

(17 Sep 11, 05:28AM)|BC|Wolf Wrote: All your map models should be added to the official package, they're just extraordinary.
F1
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#18
You are indeed right Lantry, I am not saying that having my work added in the official package wouldn't make my day but let's face it, the main point with AC is that the game should be as lightweight as possible for basic download and I fully agree that it should remain like this.
Anyone can afterwards according to it's machine's capacities add whatever custom item desired.
tbh I am quite satisfied contributing to the game via AKIMBO.
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#19
(17 Sep 11, 07:52AM)DES|Cleaner Wrote: Thanks for your support folks but I don't think this one can be added into the official package since the clipping part cannot be simply done via the cfg config
What about the guard tower?
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#20
(17 Sep 11, 11:50AM)Frogulis Wrote: What about the guard tower?
Well, prolly then XD
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#21
Is the guard tower used on any official map?
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#22
Nope.
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#23
It is in ac_deltaforce! <3
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#24
(18 Sep 11, 09:32AM)Orynge Wrote: It is in ac_deltaforce! <3
... and twice, right next to each other, in the excellent ac_cavern.
[Image: XvZ6As.jpg]
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#25
Awesome use of mapmodel is awesome.
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#26
so the only mapmodels that should be used should be the official ones? how do you think alot of the official ones started out, as non official. Alot of cleaners mapmodels should be added to add more of a realistic feel to the game.
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#27
(16 Sep 11, 12:55PM)SKB Wrote: Make one with closed doors.
inb4 there's textures: I want to see you make a 30 degree rotated container using map geometry :P

OK, now use is as a mapmodel and make a 30° rotated (how can you know it's 30°?) good luck.

(19 Sep 11, 03:33PM)Joe Smith Wrote: so the only mapmodels that should be used should be the official ones? how do you think alot of the official ones started out, as non official. Alot of cleaners mapmodels should be added to add more of a realistic feel to the game.

A good AC mapper can make a good map with only official contents (you have the ac_cavern example). And non-used official mapmodels can be used for good maps.

But yes i agree, ther's some official mapmodels/textures who should NOT be official. (a lot of textures)

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#28
(19 Sep 11, 09:22AM)jamz Wrote:
(18 Sep 11, 09:32AM)Orynge Wrote: It is in ac_deltaforce! <3
... and twice, right next to each other, in the excellent ac_cavern.
[Image: XvZ6As.jpg]
Sly as a fox!

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#29
(19 Sep 11, 05:28PM).ExodusS* Wrote: ...textures who should NOT be official. (a lot of textures)
*ahem*Ugly rug/wood texture

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