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Just keep it the way it is.
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Just to add my 2 cents;
Spawn campers, thats the fault of the team. They should be keeping the base clear of enemy not all trying to score flags leaving your base exposed, thats teamwork...
The real issue I believe is the select few players who do not respawn after 5 seconds, having died in their base they wait till some poor unfortunate fights his way to the flag, picks it and then gets killed by the ass who just spawned behind them. That is not fair gameplay, the fraged player has no chance of avoiding the kill, and the camping by not spawning player gets points for a kill and a return of flag with zero risk :(
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I've thought about this for a long time, and I think spawn rape is a serious problem with this game. The problem is the spawn points and the base design on the maps themselves. You dont really have this problem on maps like depot or power. The reason is the bases are large and the spawn points are spread throughout the bases. Map designers need to be aware that even some of the smallest maps are going to played with 10+ players. Therefore they should design bases, and designate spawn points accordingly. Maps like gothic, arid, werk, desert, desert2, and more are really only playable 2v2 or 3v3 imo. However, if the spawn points were spread out (or perhaps the bases were made larger) I think it would deter alot of these base rape problems and allow for a more fair gameplay in the larger servers.
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What about just adding 1 or 2 spawn points?