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		25 Jun 11, 09:33PM 
(This post was last modified: 26 Jun 11, 08:28AM by SuaveDude.)
		
	 
	
		This time is a desert themed map 
 
Contains: 
64 playerstart: 12 CLA, 12 RVSF, 40 FFA 
10 pistol 
8 ammobox 
5 grenades 
6 health 
5 helmet 
1 armour 
1 akimbo 
255 mapmodel 
2 flags 
23 sounds 
55 clips
	  
	
	
	
		
	 
 
 
	
	
	
		
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		25 Jun 11, 11:46PM 
(This post was last modified: 25 Jun 11, 11:47PM by #M|A#Wolf.)
		
	 
	
		I really like the lightning you used, it gives the map a hot and searing feel. I also feel like the layout is very similar to ac_power's; not that it's bad, but I felt like mentioning it. Only thing I have a problem with is the amount of stuff there is in the center where the petrol machines are located. I did like the design and the way you made use of the AC engine to make the machines and actually make the place look like a "petrol working site", but I feel like it's a bit too crowded in my opinion. 
 
Very good map nonetheless, good job :)
	 
	
	
	
		
	 
 
 
	
	
	
		
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		 (25 Jun 11, 11:46PM)|BC|Wolf Wrote:  I did like the design and the way you made use of the AC engine to make the machines and actually make the place look like a "petrol working site"... 
Same here, that's something really new and never seen before in AC, well done! But I also noticed that in some spots WQD goes over 9000, but for the rest, great map!
	  
	
	
	
		
	 
 
 
	
	
	
		
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		26 Jun 11, 12:24AM 
(This post was last modified: 26 Jun 11, 12:28AM by ExodusS.)
		
	 
	
		Ctrl+C
 
Ctrl+V
 
Good job, you know how to copy-paste in AssaultCube, what's the next step? 
BTW: AC copy-paste didn't paste models so, update your map and add the barel and fences.
	  
	
	
	
		
	 
 
 
	
	
	
		
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		 (26 Jun 11, 12:24AM).ExodusS* Wrote:  Good job, you know how to copy-paste in AssaultCube, what's the next step? 
BTW: AC copy-paste didn't paste models so, update your map and add the barel and fences. 
+1 ac_arab-money by .ExodusS* DaylixX and $p@k0
	  
	
	
	
		
	 
 
 
	
	
	
		
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		Hey, it's just good to see that exoduss feels good about himself because he is a superior mapmaker who hand-crafts all of his maps with loving care, instead of using that cold and impersonal "automation" used by inferior mappers.
	 
	
	
	
		
	 
 
 
	
	
	
		
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		26 Jun 11, 01:08AM 
(This post was last modified: 26 Jun 11, 01:18AM by ExodusS.)
		
	 
	
		Mapping is creativity. 
I respect the mapping inspiration: 
-ac_warfare is a ac_bunker inspiration. 
-ac_swamp is based on an ac_rubble idea who is based on ac_mines gameplay. 
But, ac_petrol in not inspiration.
	 
	
	
	
		
	 
 
 
	
	
	
		
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		And he's done it again, I can tell from the screenshots that this map will be quite good when I actually take the time to look at it in-game. But it looks amazing SuaveDude
	 
	
	
	
		
	 
 
 
	
	
	
		
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		![[Image: nzlvfq.jpg]](http://i56.tinypic.com/nzlvfq.jpg) 
crateivity
	  
	
	
	
		
	 
 
 
	
	
	
		
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		ya we shud leik makk new map restircshun aboot haow mani modils u can plaec in ur map soo all thees newwxbs wil stopp makkin stopid mapz..........................yeas??....................................
	 
	
	
	
		
	 
 
 
	
	
	
		
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		 (26 Jun 11, 05:37AM)Lantry Wrote:  ya we shud leik makk new map restircshun aboot haow mani modils u can plaec in ur map soo all thees newwxbs wil stopp makkin stopid mapz..........................yeas??.................................... No.
	  
	
	
	
		
	 
 
 
	
	
	
		
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		Let's not turn this into a flamewar about whether copying geometry is creativity or not... 
 
Nice map, SuaveDude. Sexy as always!
	 
	
	
	
		
	 
 
 
	
	
	
		
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		Lol. Still a nice map. :P
	 
	
	
	
		
	 
 
 
	
	
	
		
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		It's so bad taking some elements and try to adapt it to your map? It's OK, if it bothers you I just remove the map and case closed. I don't want any kind of flamewars or arguing. 
If a mod of akimbo reads this, please delete that file. 
Have a nice day.
	 
	
	
	
		
	 
 
 
	
	
	
		
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		ZOMG ZOMG ZOMG .ExodusS you reused some textures/map models/geometric designs from ac_douze/mines/whatever.  Someone's gotta be angry about this!  Just take the complement and get over yourself.  Good artists borrow, great ones steal.
	 
	
	
	
		
	 
 
 
	
	
	
		
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		 (26 Jun 11, 08:28AM)SuaveDude Wrote:  It's so bad taking some elements and try to adapt it to your map? It's OK, if it bothers you I just remove the map and case closed. I don't want any kind of flamewars or arguing. 
If a mod of akimbo reads this, please delete that file. 
Have a nice day. You're not serious are you?
	  
	
	
	
		
	 
 
 
	
	
	
		
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		Well, copy-pasting at least a distinctive feature of a map without asking for permission and then not even giving the author of that other map credit is at least rude.
	 
	
	
	
		
	 
 
 
	
	
	
		
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		 (26 Jun 11, 09:09AM)Bloodsport Wrote:  ZOMG ZOMG ZOMG .ExodusS you reused some textures/map models/geometric designs from ac_douze/mines/whatever.  Someone's gotta be angry about this!  Just take the complement and get over yourself.  Good artists borrow, great ones steal. 
did he? lol. greatest artists create :|
	  
	
	
	
		
	 
 
 
	
	
	
		
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		Quote:You're not serious are you? 
Yes I'm totally serious. Please delete it. And close this thread too. As I said I don't want flamewars.
	  
	
	
	
		
	 
 
 
	
	
	
		
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		Mapping is about using other ideas and their modifications to your map style. But your map should contain also some original elements which build your style. We wouldn't move next if we would protect all ideas. 
 
But this case is too much visible, it really looks like a copy. It would be ok if it wouldn't be main element of map. I don't like generally maps which use secure texture combinations from official maps, secure elements from official maps. But i think the restrictions in future will allow only these copy mixed maps. 
 
	 
	
	
	
		
	 
 
 
	
	
	
		
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		Even ac_arabicnight by Apollo has a (inaccessible, but visible) room taken right from ac_desert. (though it's oriented differently, that means it wasn't copypasted, but carefully remade instead)
	 
	
	
	
		
	 
 
 
	
	
	
		
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		26 Jun 11, 03:07PM 
(This post was last modified: 26 Jun 11, 03:08PM by Dementium4ever.)
		
	 
	
		 (26 Jun 11, 11:32AM)SuaveDude Wrote:  Quote:You're not serious are you? 
Yes I'm totally serious. Please delete it. And close this thread too. As I said I don't want flamewars. 
You're a bit mad, aren't ya? You really wont to delete a great map, just not start flamewars?  :? 
 
EDIT: Aer, wait! You're the creator of the map, so why don't you delete it?
	  
	
	
	
		
	 
 
 
	
	
	
		
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		xD if someone used new map ideas/concepts created by me, I'd be happy.  
 
Nice map SuaveDude.
	 
	
	
	
		
	 
 
 
	
	
	
		
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		Yes, I think copying shows, that you've done something that is so good, that others want it too.
	 
	
	
	
		
	 
 
 
	
	
	
		
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		EveryoNe stop the flames. Though you should have asked him before you used it SuaveDude, I'm sure enough of the map is your own creation to consider it your own.
	 
	
	
	
		
	 
 
 
	
	
	
		
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		There is copy and copy. That kind of copy with ctrl+c and ctrl+v is bad kind. Especially in creating maps. I can copy whole map this way and author should be happy ? The second kind is called "inspiration" but this isn't that case.
	 
	
	
	
		
	 
 
 
	
	
	
		
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		The key is to take inspiration and adapt it to your map, not to take exactly from someone else.
	 
	
	
	
		
	 
 
 
	
	
	
		
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		Closed Source map ideas in an open source game? This should be a good one to watch. :) 
 
* Nightmare gets popcorn. 
 
	 
	
	
	
		
	 
 
 
	
	
	
		
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		@Nightmare 
At the end it is defined by license with map ;) Yep, we cannot use our feeling for such things because everyone has other. 
	 
	
	
	
		
	 
 
 
	 
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