17 Apr 11, 06:16AM
You may know it as "Mindfuck"
The script requests/brainstorming thread!
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17 Apr 11, 06:16AM
You may know it as "Mindfuck"
17 Apr 11, 07:11AM
OK FINE I FIX IT
[SELECT ALL] Code: a = 2
17 Apr 11, 12:38PM
Even better script, less lines:
[SELECT ALL] Code: a = 2; b = 3
17 Apr 11, 06:11PM
(16 Apr 11, 07:16AM)V-Man Wrote: That's great! So efficient! Can you think of an efficient script for "powf"? Lol, I have come to a dead end. [SELECT ALL] Code: powf = (stuff using log2 and powf) Updated gcd and isint. [SELECT ALL] Code: // Euclidean algorithm Bit manipulation, pl0x... [SELECT ALL] Code: i = 1 [SELECT ALL] Code: i = 1
17 Apr 11, 10:23PM
A script that change the crosshair according to the weapon.
It would be useful to me because I use a small crosshair and it makes difficult to slash. [SELECT ALL] Code: //Multiple Crosshair Script by Lantry done, though I haven't tested all the guns so I may have some silly mispelling errors in there or something
17 Apr 11, 10:57PM
I've been wondering where to find a script like that for a while, xD, you just made my day Lantry.
18 Apr 11, 12:24AM
@Yarukinasu:
Glad to know I'm not alone. But thanks for trying! XD
18 Apr 11, 12:38AM
Unknow command....all (?).
18 Apr 11, 12:45AM
Do you not have tools.cfg?
Do you not have an equals sign on your keyboard?
[SELECT ALL] Code: //Multiple Crosshair Script by Lantry
18 Apr 11, 02:40AM
* Lantry is confused
it worked for me without the equals sign... ?
18 Apr 11, 02:49AM
Not sure how, without it, or the "alias" command, those aliases never existed and couldn't possibly be used without throwing errors.
*facepalm*
yeah, I just went and checked the last version I had posted, and it used alias. For some reason, I had gotten rid of alias in the version on my computer, but I guess it still worked cause it was already in my saved.cfg Thats what I get for staying up past my bedtime XD It's fixed in my post now. sorry about that.
It happens, hehehe. May I suggest that you save some aliases by using a list instead, since you're already depending on tools.cfg for conloop, why not use add2list and at, so you only need 1 alias, rather than 16. :P
Btw, add2list, in it's exact current form, is in scripts.cfg of the SVN development version. Ty again V-Man. :D Also you may wanna future prep your script by adding one for the combat pistol, it will be weapon 7, since nobody can equip it now, adding support for it wouldn't hurt anything. :) HTH/HF/GL <3
18 Apr 11, 04:01AM
Lantry, why is sniper rifle scope not included? O.O xD
Thanks Bukz, I'll look into it.
also, are you suggesting that the combat pistol may be finished soon? :D viper: I originally had the sniper in as a joke, but didn't want people to get it confused between it and the official one so I removed it.
18 Apr 11, 04:14AM
you don't need that in the script.
Put this in autoexec.cfg: [SELECT ALL] Code: loadcrosshair scope default.png
18 Apr 11, 09:50AM
No file directory needed?
18 Apr 11, 10:27PM
Nope
19 Apr 11, 05:23AM
"loadcrosshair" automatically starts in the "\packages\misc\crosshairs\" folder (on Windows, XD).
20 Apr 11, 03:49AM
exact same on everything isn't it?
20 Apr 11, 04:15AM
Apparently Macs have a slightly different structure... Ask Waffles.
20 Apr 11, 04:31AM
er
use forward slashes. Should work then. |
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