Okay this time I didn't start a new thread. :D Anyway i think the scoreboard should be sorted by the scores not frags or flags because i've seen people with 5xx score and 5x frags but yet the person on top had one flag and -1 kills and a score of a 1xx. And i feel it takes away from people who try to get a good score(ratio w/e you wanna call it) and are not (i can't think of a word loll) hmm you get what saying so yeah hope this can be modified or put into later versions.
Ideas
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08 Jan 11, 11:14PM
(08 Jan 11, 09:58PM)|AMP|Neon Wrote: Okay this time I didn't start a new thread. :D Anyway i think the scoreboard should be sorted by the scores not frags or flags because i've seen people with 5xx score and 5x frags but yet the person on top had one flag and -1 kills and a score of a 1xx. And i feel it takes away from people who try to get a good score(ratio w/e you wanna call it) and are not (i can't think of a word loll) hmm you get what saying so yeah hope this can be modified or put into later versions. This would be a welcome change in my book. But I think there are many out there who can't get decent scores (just flags/ frags) that would feel a bit put off by it haha.
09 Jan 11, 01:44AM
The one thing that makes me laugh is when you see at the top of the scoreboard a user who has 10 flags, 2 frags and 8 deaths. Clearly, they're either cheating or just rifle-jumping there way to a high flag count. Is rifle-jumping cheating? No, I don't think so. But are they making the greatest contribution to a team game? I suppose, if capturing flags is the aim of the game. Are they best (read: most skilled) player on that team? Probably not. Should they be at the top of the scoreboard? *shrugs*
Anyway, I typically play for fun so I don't much care, I believe the current scoring works better than in the past, and whichever way you sort it someone is always going to complain. I can certainly sleep okay at night knowing my scores might have been one of the highest on the team, even if I didn't get 10 flags. Everyone gets to see the same numbers regardless of the order they're in.
09 Jan 11, 11:31PM
I'm not sure how others will take this, but I honestly think we could do without the "I'm on your team, man!" voice command.
The only place I see for it is for noobs to spam when they get teamkilled and can't comprehend the concept of an "accident."
09 Jan 11, 11:40PM
I was actually thinking it's really useful for those times when noobs join and think everyone is an enemy. Hearing "I'm on your team, man" usually makes them realize there are teams, and that they just shot the wrong one.
10 Jan 11, 02:27AM
(09 Jan 11, 01:44AM)Darkbee Wrote: The one thing that makes me laugh is when you see at the top of the scoreboard a user who has 10 flags, 2 frags and 8 deaths. Clearly, they're either cheating or just rifle-jumping there way to a high flag count. Is rifle-jumping cheating? No, I don't think so. But are they making the greatest contribution to a team game? I suppose, if capturing flags is the aim of the game. Are they best (read: most skilled) player on that team? Probably not. Should they be at the top of the scoreboard? *shrugs* This is definetly true. I like tdm the best, so when there isn't one i'll ususally go to a ctf game and just ignore the flag and go for kills instead.
Make the weapon icon either disappear or show the primary weapon's ammo when you switch to grenades.
17 Jan 11, 07:21PM
Allow variable bot skill level sliding bar so i dont have to pick a preset.
17 Jan 11, 10:35PM
(This post was last modified: 17 Jan 11, 10:41PM by eftertanke.)
18 Jan 11, 01:35AM
Do you have the latest tools.cfg?
If so, put this in autoexec.cfg: [SELECT ALL] Code: add2menu "botskill" [menuitemslider [Bot Skill: ] 0 4 [] 1 [Bad Worse Medium Good Best] [alias tmp_botskill (at [Bad Worse Medium Good Best] $arg1); showmenu_enemies]]
18 Jan 11, 02:17AM
(This post was last modified: 18 Jan 11, 02:17AM by eftertanke.)
18 Jan 11, 02:22AM
Uh...
Tell me if it has any problems.
18 Jan 11, 02:35AM
Dunno. I'm just always amazed that you keep making these things :D
18 Jan 11, 08:43AM
(09 Jan 11, 11:31PM)RIPBillyMays Wrote: I'm not sure how others will take this, but I honestly think we could do without the "I'm on your team, man!" voice command. This is why I changed all of my messages and even created my Own menus and Mixed my sounds up so I can purposely either confuse people or make em laugh. Either way it's pretty cool. Also you do know that you can mute specific Ones right?
22 Jan 11, 08:48PM
I'd like the ability to cancel a reload by switching weapons, The pistol might actually be useful if you could actually switch to it when your clip runs out.
I know you can turn automatic reload off, but i really dislike having to press R every time i want to reload :-p
22 Jan 11, 09:19PM
I'd like to see separate clan tags and names. Menu will have two textboxes for the name and clan tag, so when in serverbrowser you can search games with player by his tag or name. Yea, like it is now, but searching impersonation and tag abuse will be easier.
22 Jan 11, 10:00PM
(22 Jan 11, 08:48PM)VenteX Wrote: I'd like the ability to cancel a reload by switching weapons, The pistol might actually be useful if you could actually switch to it when your clip runs out. /bind key "reload" Set key next to your index finger. That's what I do and it's never a hassle to reload.
22 Jan 11, 10:05PM
The default "R" key is already next to the index finger already :)
22 Jan 11, 11:41PM
Turn off autoreload; then, using tools.cfg:
[SELECT ALL] Code: add2eachbind "attack" [if (= (magcontent (curweapon)) 0) [reload] []]
- Allow CubeScript access to "whereami" coordinates as a read-only variable pair!
like this: [SELECT ALL] Code: /echo X is (at (whereami) 0)
23 Jan 11, 11:51AM
(23 Jan 11, 02:30AM)DES|V-Man Wrote: - Allow CubeScript access to "whereami" coordinates as a read-only variable pair! For which purpose? Make map preview with square to say "Omg theres da camper at 16,10" ?
23 Jan 11, 03:36PM
Oh hundreds of purposes, actually. I could compile a list and post it here later, if you really mean to wonder about that. :D
24 Jan 11, 01:55AM
I suggest increasing the default console size to 8 from 6. As many server owners use more than 6 lines for their MOTD, not knowing that someone with a default setting of size 6 console size, wont be able to see the other lines unless he f11's. The increased number would help to add more info about the server or rules etc.
24 Jan 11, 03:27AM
@ Joe Smith: The console size can be changed anytime in your "Settings" menu. If one person is ignorant enough to not know this then he is clueless enough to not take a look at server MOTD's.
24 Jan 11, 04:55AM
(24 Jan 11, 03:27AM)|BC|Wolf Wrote: @ Joe Smith: The console size can be changed anytime in your "Settings" menu. If one person is ignorant enough to not know this then he is clueless enough to not take a look at server MOTD's. opensource said the same thing, please reread the post. I know how to change the console size. If the previous post is not understandable ill give an example. Say PAT has a server he sets his motd to 8 lines of txt including \n for next line. then let say LARRY gets on, he is new, and doesn't know what console size means. Or hes been playing away and doesn't know that changing it lets more lines show up, when you enter a server. Console size is default 6, so that only allows 6 lines to show up, when you first enter a server. so if PAT has 8 lines as his MOTD, then LARRY who still doesnt know what console size is has his at the default 6 he wont be able to see the extra 2 lines that PAT has as his MOTD. i hope this clarifies what i was trying to explain in the previous post. Also adding more lines to the MOTD of a server, it allows to add more info about the server and rules. etc. I know this isnt a necessity, but i think adding or changing small things in AC makes a big difference in the long run. Thats all im trying to do with the posts i make.
24 Jan 11, 05:42AM
I know what you meant, though I don't think you understand my point.
Using your analogy: If LARRY has no idea console size can be modified, I see no reason why he would even take a look at the MOTD.
24 Jan 11, 06:10AM
It's often a good idea to reexamine defaults.
24 Jan 11, 06:10AM
(This post was last modified: 24 Jan 11, 06:14AM by eftertanke.)
Wolf: Something tells me the subject he posed was never intended to be a endless war of semantics. Down boy.
A good way to word it is, "Are less/more lines of screen real-estate worth it, just in case it goes over the six line threshold?" I agree that for the MOTD to be useful it's length should be less than six lines or the default console size increased. Perhaps a pop-up notification could be added in addition to or in place of the console message? EDIT: I wonder how much the current interface could be overhauled before people started hating it... I have ideas but I'm too busy to pull them out of my head and put them here. I move into my new apartment on Wednesday.
- Make the default names for bots all one string instead of allowing multiple strings (this will simplify scripts that use player names).
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