19 Sep 10, 11:46PM
Er... isn't it
?
[SELECT ALL] Code:
/alias cancel [setadmin 1 password; vote 0; setadmin 0]
Ideas
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19 Sep 10, 11:46PM
Er... isn't it
[SELECT ALL] Code: /alias cancel [setadmin 1 password; vote 0; setadmin 0]
19 Sep 10, 11:51PM
Ya, tempest would be correct. To be save, add a sleep ~10-200 after the setadmin 1 pw.
20 Sep 10, 04:23AM
Along with filtering foul language, block consecutive messages containing the same/excessive remarks. Team chat is where much harassment takes place, likely so the other team cannot hear it, maybe because demos do not store it.
Just like getting a demo from a game, the availability of getting the chat with something like: "/getchat" which also includes team talk. Would be nice instead of getting a 1000 KB demo and taking the screenshot of the chat, to download a 10 KB Notepad file that has the chat.
20 Sep 10, 09:48PM
Wolf: Linux and Windows users have the privilege of client logs from the .bat or .sh :>
If you could run AC from terminal in Mac you could get it too.
20 Sep 10, 10:12PM
I bet you can.
21 Sep 10, 12:05AM
im not sure if this was already in AC 1.1 cuz i could not get a chance to test it.
Idea 1: restrict a player from coming back to game after being kicked (for curtain reason). after the game round ends, he may come back Idea 2:restrict a player from voting kick/ban constantly. maybe set it to 2 minutes. so after your vote has passed, you cant start a vote for 2 minutes
I thought in 1.1, demos record team talk and display it for both teams.
@pwned: There's a measure in place now that keeps people from calling excessive votes (if those votes fail). Naturally it doesn't stop an admin from banning several people in a row (since those votes don't fail). Also, I think it's good to let multiple votes to ban pass if there are multiple cheaters or TKers, etc. It would suck to have to endure that in between kick/ban votes.
21 Sep 10, 04:22AM
@V-Man
there are other players in the game that will start the vote. Quote: if there are multiple cheatersthat's where Brahma's anti-cheat system comes in
21 Sep 10, 09:28PM
Over-reliance on anti-cheat will lead to crappy matches. Nothing compares to good parental supervision a reliable admin but that doesn't always happen.
21 Sep 10, 10:52PM
Sorry if I made it sound like cheating is the only reason to ban someone. There are plenty without me needing to list them all.
23 Sep 10, 07:47PM
24 Sep 10, 08:27AM
(19 Sep 10, 10:57PM)Jack Wrote:(16 Sep 10, 08:44PM)Mael Wrote: Eliminate No votes, allow admins to cancel votes, and abbreviate voting time. There really isn't any reason for No votes, and votes called often last much longer than necessary. When a vote ends 10 Yes - 4 No it just creates confusion for new players who don't understand how voting works. (19 Sep 10, 11:46PM)tempest Wrote: Er... isn't it (19 Sep 10, 11:51PM)Ronald_Reagan Wrote: Ya, tempest would be correct. To be save, add a sleep ~10-200 after the setadmin 1 pw. Actually RR, you can vote and then claim admin and whatever you voted automatically happens. Pass or Fail
24 Sep 10, 09:03PM
No, what if you already voted and you want to change your mind?
25 Sep 10, 12:05AM
25 Sep 10, 01:26PM
25 Sep 10, 03:50PM
Because Cubescript is bound to fail and there is lag and computers are shitty.
25 Sep 10, 03:52PM
we should be able to use a read only var like "ping" in cubescript :D for example :
[SELECT ALL] Code: forceteam 0; sleep $ping [forceteam 1]
25 Sep 10, 04:31PM
How can you have a read-only var that's constantly changing?
25 Sep 10, 04:33PM
We already have alive and version and curprimary and...
25 Sep 10, 08:08PM
(This post was last modified: 25 Sep 10, 08:10PM by Ronald_Reagan.)
Tis a read only that could help by saying "Your ping is too high" if your ping hits a number.
Be something like; [SELECT ALL] Code: while [(ping) < 400] [] This is assuming that "while" didn't bomb your client. (25 Sep 10, 08:08PM)Ronald_Reagan Wrote: Tis a read only that could help by saying "Your ping is too high" if your ping hits a number. Fixed your operator ;) Also we don't want to flood ourselves, maybe once every 5 seconds will do? :p
26 Sep 10, 03:36AM
Hey I was just drafting it up.
Yea, the right operator would help :D Also, I didn't spend too much time considering that ping isn't even implemented.
26 Sep 10, 08:29AM
"read-only" refers to the inability of the user to change it as if it were a setting. It is something that constantly monitors the status of a particular aspect of the game and can report it at any moment on command.
And yeah, /ping would be a great command to have. And don't use "while" to do that. XD
26 Sep 10, 08:39AM
[SELECT ALL] Code: alias checkping [if ( > (ping) $pinglimit) [ echo "U LAG !"]; sleep 5000 [checkping]] Ok in clientgame.cpp : [SELECT ALL] Code: // existing part Devs can you add it ? :D
26 Sep 10, 04:06PM
(26 Sep 10, 08:29AM)DES|V-Man Wrote: "read-only" refers to the inability of the user to change it as if it were a setting. It is something that constantly monitors the status of a particular aspect of the game and can report it at any moment on command. Oh, that read-only. :P
26 Sep 10, 10:59PM
Luc@s, if you were going to do a recursive loop, make it way less than 5 seconds... By five seconds you would've already figured out :P Also, if your computer is too slow to handle a 5 second loop, then lag wouldn't be a new thing. I'd set it around 1-500
27 Sep 10, 05:14PM
Some one once on IRC mentioned an idea about a game mode: Efficiency (I think it was Brett, but I'm not so sure). Something like TS but at every new round everyone would spawn with the same type of weapon and teams would be constantly swamping sides, sounds interesting...
27 Sep 10, 06:22PM
(26 Sep 10, 10:59PM)Ronald_Reagan Wrote: Luc@s, if you were going to do a recursive loop, make it way less than 5 seconds... By five seconds you would've already figured out :P Also, if your computer is too slow to handle a 5 second loop, then lag wouldn't be a new thing. I'd set it around 1-500 it was just an example lol The only thing that could be taken is the c++ part |
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