06 Sep 10, 04:59PM 
		
	
	
		Red Eclipse (ex Blood Frontier) has a built-in IRC client and the server can act as an IRC bot.
	
	
	
	
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					Ideas
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		06 Sep 10, 04:59PM 
		
	 
		Red Eclipse (ex Blood Frontier) has a built-in IRC client and the server can act as an IRC bot.
	 
		
		
		08 Sep 10, 04:47AM 
		
	 
		I have an idea... return the nades to .93 abilities and leave them at 1 nade per pickup. Maybe I'd hit something other than myself. :D
	 
		
		
		08 Sep 10, 10:20AM 
		
	 
		Green + AC logo = ew
	 
		
		
		08 Sep 10, 12:48PM 
		
	 
		Yeah, make it white for that.
	 
		
		
		08 Sep 10, 02:19PM 
		
	 
		<3 I would buy two of those in a heartbeat. 
		
		
		08 Sep 10, 02:28PM 
		
	 
		Black with white logo or viceversa. Green/yellow/red/blue suck. 
		
		
		08 Sep 10, 06:23PM 
		
	 
		
		
		09 Sep 10, 06:10PM 
		
	 
		Maybe increase range for nades? Real practise grenade has 20 meter range, and that in AC is looks like firework than the nade.
	 
		
		
		09 Sep 10, 07:38PM 
		
	 
		These are... uh... flash-bangs. XD Anyway, to increase the damage radius of the nades even a little bit would change gameplay a lot. And changing it to the equivalent of 20 meters (how many cubes is that? 50?) would make this game NadeCube. 
		
		
		09 Sep 10, 11:29PM 
		
	 
		:D MODDING TIME! (once I can compile, stupid moving files to base directory!) 
		
		
		10 Sep 10, 12:30AM 
		
	 
		Maybe instead of increasing the range make them do more damage? IMO a guy, even fully armoured, should die when one goes off at his feet.
	 
		
		
		10 Sep 10, 01:41AM 
		
	 
		And the funky thing is, nades are supposed to do 200 damage.
	 
		
		
		11 Sep 10, 11:05PM 
		
	 
		
		
		12 Sep 10, 05:27AM 
		
	 
		this im sure has been said so many times but: Show the preview pic of the next map with a message on the HUD that says: "Next map is _____" on top of the preview during intermission 
		
		
		13 Sep 10, 02:00AM 
		
	 
		You can script that yourself... *sigh* Or I guess I can do it... 
		
		
		14 Sep 10, 03:26AM 
		
	 
		What? You think I should actually accomplish something myself? absurd if you ask me.
	 
		
		
		15 Sep 10, 05:31PM 
		
	 
		That shirt would look hawt in black. Better start placing deals MakkE :)
	 
		
		
		15 Sep 10, 07:16PM 
		
	 
		Option to visually represent server traits in the server list. For instance, servers that do not allow mode votes could have an image of a V with an X over it, servers that contribute to a ladder could have icons representative of their ladders. Furthermore, an option to sort servers by each of these traits. 
		
		
		15 Sep 10, 10:27PM 
		
	 
		I like that idea much more than finding out by trial and error.
	 
		
		
		15 Sep 10, 10:59PM 
		
	 
		+1 to Mael's shizzle
	 
		
		
		16 Sep 10, 10:30AM 
		
	 
		Shouldn't be too hard to send vote permissions together with server info.
	 
		
		
		16 Sep 10, 10:39AM 
		
	 
		+2 to Mael's
	 
		
		
		16 Sep 10, 08:44PM 
		
	 
		Eliminate No votes, allow admins to cancel votes, and abbreviate voting time. There really isn't any reason for No votes, and votes called often last much longer than necessary. When a vote ends 10 Yes - 4 No it just creates confusion for new players who don't understand how voting works.
	 
		
		
		17 Sep 10, 02:42AM 
		
	 
		:P I still dont know how voting works. But I do kinda know what will pass and what will not. 
		
		
		18 Sep 10, 04:12AM 
		
	 
		Ability to view, or make compatible, demos of any previous format.
	 
		
		
		18 Sep 10, 04:18AM 
		
	 
		Ability to change text color as well as font
	 
		http://forum.cubers.net/thread-38-post-1...l#pid12801  [SELECT ALL] Code: /font v104
		
		
		19 Sep 10, 10:50PM 
		
	 
		Disallow excess mode votes different from the mode in play. If ten mode votes are called, and none of them pass, it's safe to assume the majority are happy with the current mode.
	 
		
		
		19 Sep 10, 10:57PM 
		
	 (16 Sep 10, 08:44PM)Mael Wrote: Eliminate No votes, allow admins to cancel votes, and abbreviate voting time. There really isn't any reason for No votes, and votes called often last much longer than necessary. When a vote ends 10 Yes - 4 No it just creates confusion for new players who don't understand how voting works.  [SELECT ALL] Code: /alias cancel [vote 0; setadmin 1 password; setadmin 0]Then when there's a vote you:  [SELECT ALL] Code: /cancel | 
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