Posts: 444
Threads: 31
Joined: Mar 2011
@Lucas: yeah, but is kinda hard find those two points and (I don't understand very well :P) I know is minX maxX minY maxY (*) but how could I know which one is the X and the Y "side? id?, reference location?" for the map (I'm still learning.. I'm a noob mapper XD )
(*) example:
ac_map minX maxX minY maxY
mpx wish to explain this well, but is fighting whit his english skill
Posts: 1,981
Threads: 63
Joined: Jun 2010
/whereami
or /dbgpos 1
or /echo (player1 x), /echo (player1 y)
etc...
Posts: 444
Threads: 31
Joined: Mar 2011
Posts: 8
Threads: 0
Joined: Nov 2013
Posts: 255
Threads: 9
Joined: Jun 2010
hey how about this?
Is it possible to do with cube script at least?
Posts: 619
Threads: 42
Joined: Aug 2012
Posts: 762
Threads: 120
Joined: May 2011
not my idea but...
AC should have "left" "right" and "center" voicecoms
Posts: 2,841
Threads: 44
Joined: Jun 2010
15 Dec 13, 03:38AM
(This post was last modified: 15 Dec 13, 03:46AM by #M|A#Wolf.)
bind KEY [say %left]
bind KEY [say %center]
bind KEY [say %right]
Faster and less annoying.
Posts: 2,067
Threads: 11
Joined: Jun 2010
I don't think we can really add to the voicecoms without redoing all of them. Unless we get makkE back.
Posts: 756
Threads: 53
Joined: Nov 2011
15 Dec 13, 05:52AM
(This post was last modified: 15 Dec 13, 05:52AM by Felix-The-Ghost.)
(15 Dec 13, 05:41AM)Orynge Wrote: I don't think we can really add to the voicecoms without redoing all of them. Unless we get makkE back.
Doubt it's that hard for any hobbyist audio engineer. I happen to know one myself so I'm sure someone else knows someone who could make some.
Last sentence is vague lol
Posts: 3,462
Threads: 72
Joined: Jun 2010
makkE did the original recordings. GenDis remastered them however for the 1.1 release.
Posts: 2,067
Threads: 11
Joined: Jun 2010
I meant that makkE did the original voice (iirc). Which means that they should probably all be replaced unless you want the voice to change from voice com to voice com.
Posts: 1,318
Threads: 76
Joined: Apr 2011
I suppose someone could imitate makkE's voice the closer possible and then tweak all that with an editor.
I forgot the name of the sound engineer/musician guy who offered to make some new music and stuff, maybe he could fix that up for us.
Posts: 1,981
Threads: 63
Joined: Jun 2010
We need sounds for the domination game mode, by the way. ("base lost", "base captured")
Posts: 762
Threads: 120
Joined: May 2011
when is this game mode coming out?
Posts: 1,504
Threads: 34
Joined: Jun 2013
Posts: 762
Threads: 120
Joined: May 2011
Posts: 964
Threads: 78
Joined: Dec 2010
Ok, I can speak these phrases. Stay with my voice.
(15 Dec 13, 01:37PM)Luc@s Wrote: We need sounds for the domination game mode, by the way. ("base lost", "base captured")
Posts: 444
Threads: 31
Joined: Mar 2011
what about the damage that a player could get when falls from a higher place? if is implemented, that Twin Tower will be history.
sorry for my english.
Posts: 2,841
Threads: 44
Joined: Jun 2010
(20 Dec 13, 03:00PM)mpx Wrote: what about the damage that a player could get when falls from a higher place? if is implemented, that Twin Tower will be history.
sorry for my english. Gameplay should not be sacrificed for the sake of some bad maps.
Posts: 1,504
Threads: 34
Joined: Jun 2013
please no cratering in this game
Posts: 2,841
Threads: 44
Joined: Jun 2010
Let's bring this thread back?
What about being able to see a teammates hp and armor next to their name when you point at them?
Posts: 444
Threads: 31
Joined: Mar 2011
Ragdoll? I know, the physic should be improved but I think would be something interesting to see.
+ Colored names on the console for each teams or separate the 'kills messages' and the chat.
Posts: 2,230
Threads: 32
Joined: Jun 2011
07 Jul 15, 08:49PM
(This post was last modified: 07 Jul 15, 08:53PM by Marti.)
(07 Jul 15, 06:37PM)#M|A#Wolf Wrote: What about being able to see a teammates hp and armor next to their name when you point at them?
This will have to be pretty big tho no?
Usually in matches they will tell you, and i think it will be annoying in pubs personally
edit: can you give an example of what you are thinking of?
Posts: 46
Threads: 2
Joined: Sep 2012
In csgo it's not that annoying and sometimes usefull tho
Posts: 1,981
Threads: 63
Joined: Jun 2010
nah it should appear on the minimap
Posts: 2,841
Threads: 44
Joined: Jun 2010
Posts: 142
Threads: 4
Joined: Sep 2014
(07 Jul 15, 07:31PM)MPx Wrote: + Colored names on the console for each teams or separate the 'kills messages' and the chat.
|