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		@Lucas: yeah, but is kinda hard find those two points and (I don't understand very well :P) I know is minX maxX minY maxY (*) but how could I know which one is the X and the Y "side? id?, reference location?" for the map (I'm still learning.. I'm a noob mapper XD )
 
 (*) example:
 ac_map minX maxX minY maxY
 
 
 mpx wish to explain this well, but is fighting whit his english skill
 
		
	 
	
	
	
		
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		/whereamior /dbgpos 1
 or /echo (player1 x), /echo (player1 y)
 etc...
 
		
	 
	
	
	
		
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		hey how about this? ![[Image: halflife_zpscb4b8295.jpg]](http://i1311.photobucket.com/albums/s674/ItsHP/halflife_zpscb4b8295.jpg)  
Is it possible to do with cube script at least?
	
		
	 
	
	
	
		
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		not my idea but...
 AC should have "left" "right" and "center" voicecoms
 
		
	 
	
	
	
		
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		15 Dec 13, 03:38AM 
(This post was last modified: 15 Dec 13, 03:46AM by #M|A#Wolf.)
		
	 
		bind KEY [say %left]bind KEY [say %center]
 bind KEY [say %right]
 
 Faster and less annoying.
 
		
	 
	
	
	
		
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		I don't think we can really add to the voicecoms without redoing all of them. Unless we get makkE back.
	 
		
	 
	
	
	
		
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		15 Dec 13, 05:52AM 
(This post was last modified: 15 Dec 13, 05:52AM by Felix-The-Ghost.)
		
	 
		 (15 Dec 13, 05:41AM)Orynge Wrote:  I don't think we can really add to the voicecoms without redoing all of them. Unless we get makkE back. 
Doubt it's that hard for any hobbyist audio engineer. I happen to know one myself so I'm sure someone else knows someone who could make some.
 
Last sentence is vague lol
	 
		
	 
	
	
	
		
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		makkE did the original recordings. GenDis remastered them however for the 1.1 release.
	 
		
	 
	
	
	
		
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		I meant that makkE did the original voice (iirc). Which means that they should probably all be replaced unless you want the voice to change from voice com to voice com.
	 
		
	 
	
	
	
		
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		I suppose someone could imitate makkE's voice the closer possible and then tweak all that with an editor.I forgot the name of the sound engineer/musician guy who offered to make some new music and stuff, maybe he could fix that up for us.
 
		
	 
	
	
	
		
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		We need sounds for the domination game mode, by the way. ("base lost", "base captured")
	 
		
	 
	
	
	
		
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		when is this game mode coming out?
	 
		
	 
	
	
	
		
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		Ok, I can speak these phrases. Stay with my voice.  (15 Dec 13, 01:37PM)Luc@s Wrote:  We need sounds for the domination game mode, by the way. ("base lost", "base captured")
		
	 
	
	
	
		
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		what about the damage that a player could get when falls from a higher place? if is implemented, that Twin Tower will be history.
 sorry for my english.
 
		
	 
	
	
	
		
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		 (20 Dec 13, 03:00PM)mpx Wrote:  what about the damage that a player could get when falls from a higher place? if is implemented, that Twin Tower will be history.
 sorry for my english.
 Gameplay should not be sacrificed for the sake of some bad maps.
	 
		
	 
	
	
	
		
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		please no cratering in this game
	 
		
	 
	
	
	
		
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		Let's bring this thread back?
 What about being able to see a teammates hp and armor next to their name when you point at them?
 
		
	 
	
	
	
		
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		Ragdoll? I know, the physic should be improved but I think would be something interesting to see.
 
 + Colored names on the console for each teams or separate the 'kills messages' and the chat.
 
		
	 
	
	
	
		
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		07 Jul 15, 08:49PM 
(This post was last modified: 07 Jul 15, 08:53PM by Marti.)
		
	 
		 (07 Jul 15, 06:37PM)#M|A#Wolf Wrote:  What about being able to see a teammates hp and armor next to their name when you point at them? 
This will have to be pretty big tho no?
 
Usually in matches they will tell you, and i think it will be annoying in pubs personally
 
edit: can you give an example of what you are thinking of?
	 
		
	 
	
	
	
		
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		In csgo it's not that annoying and sometimes usefull tho
	 
		
	 
	
	
	
		
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		nah it should appear on the minimap
	 
		
	 
	
	
	
		
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		 (07 Jul 15, 07:31PM)MPx Wrote:  + Colored names on the console for each teams or separate the 'kills messages' and the chat. 
		
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