(30 Jun 14, 10:33AM)Waffles Wrote: Balance the other guns up to 1.1 AR would be a start in the right direction.
But out of the AR, all ther other weapons were buffed:
-SMG is stronger, the spread is more rewardfull when handled especially at long range.
-Sniper is stronger, 1 sniper bullet + only 1 starting pistol shot accordingly to the armour.
-Shotgun is stronger, more rewardfull at long distance accordingly to your aim, the time between two shots is way shorter than ever, use it with caution in matches, not no ac_power of course, it's the less polyvalent weapon of the game, it has been like that since the start.
-Carabine is way stronger, it pierces the armour and kill really fast if you aim perfectly, it's the most rewardful weapon of "pro" players IMO, and it's a fun weapon to use. It's not impossible to own in public games so why would it be impossible to own in matches? Plus you know I'm pretty bad at this game.
Reducing the killing time would also reduce the reward of your moves (all your moves out of duels ones), the way you walk in each rooms, your position before a fight, how you move during a fight to steal a pickup. When I see old CS:1.6 tournaments, each duels are extremelly boring to see, when they both have the vision of their opponent, they crouch and shot because it's the one who kill faster who win. Lowering the killing time would just make AC a more static game during fights, giving no chances to escape a fight in a smart way. AC is not all based on the aim, if it was, Drakas would be such a bad player.