Map: Late frost
#7
A pretty nice map. Layout wise it's very open and most rooms have more than 2 entrances which is how it should be. The 3 entrances to the RVSF base vs the 4 entrances to CLA shouldn't pose too much issue but it's probably not ideal, not that I think you should change it now, it still flows well. Like Felix said, the paths do look a bit too cubic but it's not really your fault, honestly I don't think it looks much better in the screenshots he posted above.
Another thing about the snow I think you should definitely try is have bumps and heightfields. Currently 80% of the snow is on the same level as the concrete and top of boxes which doesn't make much sense; it should be raised. It might take a bit of fiddly work but it'll have a good effect in the end.
Good layout, good texture choices, the detail is pretty good from my perspective apart from what I first mentioned, nice job.
Thanks given by:


Messages In This Thread
Map: Late frost - by aNytHe0ne - 01 Mar 13, 12:40PM
RE: Map: Late frost - by Xenon - 01 Mar 13, 12:45PM
RE: Map: Late frost - by Fate - 01 Mar 13, 12:56PM
RE: Map: Late frost - by Nightmare - 01 Mar 13, 01:50PM
RE: Map: Late frost - by Oracle - 01 Mar 13, 01:52PM
RE: Map: Late frost - by Felix-The-Ghost - 02 Mar 13, 12:55AM
RE: Map: Late frost - by R4zor - 02 Mar 13, 07:09AM
RE: Map: Late frost - by Aekom - 02 Mar 13, 08:00AM
RE: Map: Late frost - by aNytHe0ne - 02 Mar 13, 12:46PM