16 Nov 10, 02:42PM
we can't play on acka and BC servers depot and power
screen:
http://img219.imageshack.us/i/2010111613...werct.jpg/
where's mistake?
screen:
http://img219.imageshack.us/i/2010111613...werct.jpg/
where's mistake?
Feedback/Bug-Reports for AssaultCube v1.1
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16 Nov 10, 02:42PM
we can't play on acka and BC servers depot and power
screen: http://img219.imageshack.us/i/2010111613...werct.jpg/ where's mistake?
16 Nov 10, 10:19PM
Bad server/map version.
17 Nov 10, 11:18AM
How about setting date and time first in demo names, then mode and map?
Or date - mode - map - time (clock)? Its kinda hard to find right demo in folder as it is now.
19 Nov 10, 01:12PM
I (Mac OSX user) don't have the "don't shoot the teammate" crosshair i had in 1103, the one i have now is a larger red version of my normal crosshair.
Adding "loadcrosshair teammate.png teammate" to my saved.cfg fixed it (thanks jamz)
19 Nov 10, 02:45PM
(19 Nov 10, 01:12PM)Medusa Wrote: ...Adding "loadcrosshair teammate.png teammate" to my saved.cfg fixed it...The correct way to do this would be to type it in-game. Editing saved.cfg is for crazy people. Medusa also said that her scope crosshair entry was missing from saved.cfg: [SELECT ALL] Code: /loadcrosshair teammate.png teammate
19 Nov 10, 11:40PM
my simple suggestion:
different hand skins for each team(like cube2 or UrbanTerror) exemple: blue hands for blue team, red hands for red team and Green hands for neutral(DM, htf) like cube 2 Sauerbraten. would be interesting if it was possible to use different weapons for each team(weapons skins only, not weapon status), like wolfet or q2 dday : )
20 Nov 10, 01:07AM
Why change something that works?
IMO 1.1.0.4 is close to perfect. Some changes to weapon balance is needed but its looks, feels and works real good. Keep up the great work you all do for this great game. Lets get the weapon balance «perfect» and we are «home free». Cheers to the DEVS for keeping up with our shit.
20 Nov 10, 08:28PM
How about bonus damage for backstab?
24 Nov 10, 11:57AM
Ok here's one very frustrating thing that keeps happening: the AR, when firing, sometimes just seems to skip shots by itself. I haven't noticed the same thing with the SMG. I'm still not quite 100% sure if it's just the sound not playing, but it definitely feels like it's actually not shooting at all, though the game is a little too fast for me to tell for sure.
24 Nov 10, 08:47PM
The missing sounds is one of my most hated bugs in 1.1; any sound can be affected (eg pickups, nades exploding, hitsound). Weirdly enough, seems to have good days (when it's not very noticeable) and really bad days (eg SMG spraying next to you with no sound at all). Reported on XP and Ubuntu so not a setup-specific issue.
(yes i have /soundsatonce 64 etc etc)
24 Nov 10, 11:17PM
Thought I mentioned this, have they tried OpenAL-soft?
I've mentioned lag handling earlier in #assaultcube but not many where there to discuss...
Quote:11:28 < apanda> clearly lag is a huge problem in AC In addition to that I think a stable ping for players should be established and everything that is > max(x%, y ms) away from that should be treated as lag by a method still to discuss and implement.
Double posting here because of a "new" issue.
The alt-tab bug on ATI is still there (using Win XP). Sometimes the gamma just goes down (fixable), but sometimes the compass will go half-blank and the third stage is what you see here: with some textures blacked out. (The sky is not a bug.)
07 Dec 10, 08:30PM
(19 Nov 10, 01:12PM)Medusa Wrote: I (Mac OSX user) don't have the "don't shoot the teammate" crosshair i had in 1103, the one i have now is a larger red version of my normal crosshair. You aren't the first one to have that odd problem. Which may or may not be a coincidence. Dunno.
08 Dec 10, 01:43AM
@sound - yes, this is an issue that's been bugging me a lot - although I haven't noticed it myself actually - I've been doing some test-coding but haven't gotten anywhere (really) with that .. so it'll sadly still be a while before we may have a solution there.
@alt-tab-bug - I'm not familiar with it, do you mean you get texture problems when switching to-and-from desktop/game .. well, I get some problems with my radar-image if I spawn close to the edge and start the game in windowed-mode .. toggling fullscreen or - if all else fails - running resetgl should fix any issue .. but ATI drivers have been bugging the cube-community practically from day-#1 .. not that we've not seen some serious problems with nvidia's drivers too - there used to be a nasty freeze-up-the-game bug related to those 3-4 years back. @crosshair: please check your config/defaults.cfg - it should have exactly the line you mentioned in it. (line 6) [SELECT ALL] Code: loadcrosshair teammate.png teammate // Teammate crosshair.
08 Dec 10, 08:30AM
Sometimes i go to servers (TyD, MyS) and i can't spawn in certain maps like Arabian, Depot, Toxicity, in some servers the message is that my client it's not updated.
Idk what to do :S
08 Dec 10, 09:47AM
jAcKRoCk*, check which version you're using (/version in-game). If it's not 1104, update. If it is, download all the official maps for 1104 from sourceforge (link to 1MB tar.gz file), and unzip them into /packages/maps
08 Dec 10, 09:49AM
I've had this error a couple times (toxic and arabian afaik) and I always assumed it was because I had been using the SVN. I have not yet checked to see if these maps were ever updated.
08 Dec 10, 10:08AM
Ok i will thanks jamz and btw it is 1.1.0.4 y have to download the maps then
08 Dec 10, 04:01PM
The issue is server-side - the server needs to be 1104.
08 Dec 10, 06:22PM
I'd assumed that at first flowtron, but people were saying it was happening on my (1104) server.
08 Dec 10, 06:52PM
and BC are 1104 also, since MacAdress had that issue on my server
08 Dec 10, 07:11PM
Well, before we released we had this issue with mixed SVN-versions between client & server .. the maps in question had been indeed updated (I remember ac_arabian especially) - once both sides use exactly the same map-revision (see console output when loading the map) it works fine. Please ensure those servers are actually using the same file.
Example for CLI comparison: [SELECT ALL] Code: 5e85ce7a72f5855a4b78c379779f8d18 /1.1.0.1/packages/maps/official/ac_arabian.cgz
08 Dec 10, 07:53PM
My server has 66ef31cb20ae04f50044c2cc5cec679b
but more worryingly, ac_arabian.cgz MD5s for each 1.1.0.4 release: [SELECT ALL] Code: 66ef31cb20ae04f50044c2cc5cec679b - Windows The Mac version is 27030 bytes (revision 5807), the others are 27037 (revision 5696).
09 Dec 10, 11:10AM
Oh dear .. that would explain it. Thanks for getting this data together jamz!
16 Dec 10, 03:43AM
Every 5 or so seconds it kicks everybody in my server for lag kick we all no you can't vote that much so it's not me but it only happens in co-op edit. Everybody always assumes admin (me) but i cannot kick 10 people in less than 5 seconds. Obviously it's some kinda of bug.
16 Dec 10, 05:57AM
Hey, I've noticed that bots equipped with carbines don't shoot. It only happens when a bot is eqiupped with the carbine.
Also, I think the multiplayer game modes should be playable with bots as single player modes.
16 Dec 10, 05:48PM
The bots A.I ain't that good yet, so don't expect CTF on bots any time soon. Hehe they het stucked to eachother (kinda funny to watch).
16 Dec 10, 06:24PM
Just a quick reminder for the devs: when adding new weapons, the AI code should be updated.
At least in this line [SELECT ALL] Code: m_pMyEnt->nextprimary = 2 + rnd(4);
16 Dec 10, 10:57PM
Carbine is selected but the bots won't shoot it.
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