15 Jul 12, 07:52AM
Scripts
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16 Jul 12, 03:01PM
Overly basic SP stuff (ok, it's just a bot teleporting function).
Requires some small source modification. I was going to attempt to bring back the old Cube triggers to some degree but I got lost when I tried to figure out how they're implemented. I tried following all of the paths from Cube's main function and I couldn't find the code that actually did the relevant stuff. Damn. [cubescript] //a sample SP 'level' //sp_test is just a simple map that I made for the purposes of trying this out sp_test = [ idlebots 1 mode 7; map sp_test if [!= team RVSF] [team RVSF] [sleep 0] //this if isn't correct, is it? addbot CLA best jim addbot CLA best sentry1 addbot CLA best sentry2 movebot jim 39 41 movebot sentry1 18 24 movebot sentry2 19 24 idlebots 0 ] [/cubescript] Code to be added to botmanager.cpp: [SELECT ALL] Code: void movebot(char* name, char* x, char* y)
21 Jul 12, 02:00PM
Good idea froggy. :)
20 Aug 12, 05:24PM
Auto sorry
[SELECT ALL] Code: alias "mapstartalways" [say [Hello];sleep 3000 [control]] Script which allows to avoid to hear the change of his weapon [SELECT ALL] Code: bind "MOUSE3" [mutesound 46 0;weapon;onrelease [mutesound 46 1]] Script which allows to avoid to hear your shoot [SELECT ALL] Code: alias "arme" [ Script which allows you to unmute the sound when you drop the flag [SELECT ALL] Code: bind "E" [mutesound 37 0;dropflag;onrelease [mutesound 37 1]] [SELECT ALL] Code: bind "SPACE" [jump;mutesound 0 0;onrelease [mutesound 0 1]]
29 Aug 12, 06:00PM
Crosshair for sniper
This must be modified depending on your screen . [SELECT ALL] Code: alias "speed" [ loop i 30 [ echo ];echo [ +];sleep 1 [speed]] Tu dois modifier les variables: -Consize -le nombre de loop et les espace avant les + Pour faire en sorte que le + affiché soit à la place du curseur . Pour lancer le script ,il suffit d'appuyer sur j . En esperant que les devellopeurs se rendent compte que cacher le crosshair du sniper est inutile .
29 Aug 12, 06:42PM
29 Aug 12, 09:55PM
hahahahahahaha this is awesome :p
Fix that in next version?
29 Aug 12, 10:16PM
The better solution would be to give the unscoped sniper rifle a crosshair by default, which I have been advocating for a while now.
People don't need a script to make one.
well I just tested the sniper with this scope crossahir (modified the script a bit) and it give such an unfair advantage. With this, 99% will use sniper even in CTF :p
But it is rather easy to see if someone is using it. The guy will never scope and will be really accurate. Wanna see me rapin in tosok?
29 Aug 12, 10:54PM
Two things are sad about this:
1) People using it. 2) The fact that those willing to use it didn't have the same idea, like, ages ago. I mean, it's not even the first time this comes up.
30 Aug 12, 02:28AM
Also, you should be able to snipe w/o the crosshair if you are good. I can snipe without the crosshair. Tbh, a lot of my no scope misses are because of the spread (depends on the map ofc).
30 Aug 12, 12:01PM
(29 Aug 12, 10:16PM)Bukz Wrote: The better solution would be to give the unscoped sniper rifle a crosshair by default, which I have been advocating for a while now. <3 Or possibly making the spread on unscoped shots much worse so a crosshair, or sticking a dot on the middle of your screen, won't help. Would like to see one or the other included. :3 (30 Aug 12, 12:01PM)Nightmare Wrote:no. then the unscoped shot just wouldn't be used. if you're going to make it random then just go ahead and remove it altogether.(29 Aug 12, 10:16PM)Bukz Wrote: The better solution would be to give the unscoped sniper rifle a crosshair by default, which I have been advocating for a while now.
Obviously the majority of the community is confused about this subject. In the current version of AssaultCube, you have lots of 'bad apples' using a script or other homemade methods of creating a crosshair for the unscoped sniper rifle.
Then you have your legitimate players that just play the game how it was meant to be played. As it sits, the current version of AC is technically biased towards these players who are willing to take advantage of the system. (since it allows such things) I suggested an rather simple fix (add a unscoped crosshair by default, increase the unscoped spread) - a lot of community members seem to be against such a thing. Until we're willing to change, it probably won't change. So your 'bad apples' in the community will continue to take adavantage of you in-game. (01 Sep 12, 03:44AM)Bukz Wrote: Obviously the majority of the community is confused about this subject. In the current version of AssaultCube, you have lots of 'bad apples' using a script or other homemade methods of creating a crosshair for the unscoped sniper rifle. +1 Zoom attack [SELECT ALL] Code: stop = 0 Akimbo time [SELECT ALL] Code: bind "F" [echo [akimbo pris];sleep 30000 [akimbo]] http://clan-online.125mb.com/viewforum.php?f=25 explain the scripts in french .
01 Sep 12, 08:06PM
"akimbo terminé" et non pas "terminer"
sinon on est obligé d'appuyer sur une bind pour declencher le timer? ya pas moyens de l'automatiser comme ici : http://www.akimbo.in/files/index.php?act=view&id=775 ?
J'ai apporté quelques modifications.
Dès que vous prenez l'akimbo ,le script se lance tous seul . Je me suis inspiré du script du vman pour le chronometre . La touche f permet toujours de lancer le script quand votre adversaire prend l'akimbo a votre place . Je ne pense pas qu'il est possible d'automatiser le script quand l'adversaire prend l'akimbo .ptstat_weap pourrrait me donner une information sur un joueur qui tire à l'akimbo mais je ne saurai pas quand il l'a pris ... akimbo time improved [SELECT ALL] Code: alias "mapstartalways" [say [Hello];checkgun]
02 Sep 12, 01:57AM
Very simple version of the Quick Knife script
bind "Q" [melee ; attack] xD Thanks given by: +f0r3v3r+
02 Sep 12, 04:57AM
english : maybe you should speak in English because other forum users could help you. btw awesome script.
tu devrais parler en anglais pour que les autres utilisateurs puissent t'aider. gg pour le script mec
Is it possible to automate the script when the enemy takes akimbo ?
Else , i have seen on the website akimbo .He is possible to know the position player . What is the variable ? Resetsleep is in the documation of assault cube but he does not work .. Grenade timer + grenade no-suicide +crosshair[no bug]+ reload time [SELECT ALL] Code: crossline = + edit:il manquait une partie du script
EDIT: nvm my problem is fixed
08 Sep 12, 03:32PM
guys i want a script that when i join a server it says Hi or something like that for i edit the message can someone help me?
08 Sep 12, 04:57PM
(08 Sep 12, 03:32PM)HarDZi!nN+ Wrote: guys i want a script that when i join a server it says Hi or something like that for i edit the message can someone help me? [cubescript]if (! (checkalias mapstartalways)) [ mapstartalways = "" ] if (! (strstr $mapstartalways onconnectmsg)) [ add2alias mapstartalways [ if $connected onconnectmsg ] ] onconnectmsg = [ say "Theres a snake in my boots." ][/cubescript]
09 Sep 12, 06:01PM
thanks dude i know more simple whitout using a script /mapstartalways = [say "Hi"]
but now i need a menu for chose my nickname's can someone help just for 2 nicks plz! (09 Sep 12, 06:01PM)HarDZi!nN+ Wrote: thanks dude i know more simple whitout using a script /mapstartalways = [say "Hi"]That was a script. And now whatever was in mapstartalways before you defined it is gone. Quote:but now i need a menu for chose my nickname's can someone help just for 2 nicks plz! [cubescript] newmenu [Nicknames] menuitem [HarDZi!nN] [name HarDZi!nN] menuitem [unarmed] [name unarmed] menuitem [Cancel] [] [/cubescript] And if you want to add that into your main menu, [cubescript] newmenu main menuitem [Pick nick] [showmenu Nicknames] [/cubescript]
15 Sep 12, 12:44AM
crosshair sniper with menu
No need script [cubescript]bind "O" [showmenu allowing-crosshair-sniper] newmenu allowing-crosshair-sniper 1 1 menuitem " " [showmenu "Team Replies"] menuitem " " [showmenu "Team Replies"] menuitem " | |" [showmenu "Team Replies"] menuitem " " [showmenu "Team Replies"] menuitem " " [showmenu "Team Replies"] menuitem "" [showmenu "Public Talk"] menuitem "" [showmenu "Public Talk"][/cubescript] (09 Sep 12, 06:01PM)HarDZi!nN+ Wrote: but now i need a menu for chose my nickname's can someone help just for 2 nicks plz! Just use mine here.
16 Sep 12, 09:28AM
(15 Sep 12, 12:44AM)888 Wrote: crosshair sniper with menu Hmm you shouldn't post this ^^
16 Sep 12, 12:44PM
Actually its OK that he posts it; people were using it/other methods of getting a crosshair for the sniper anyways. Its something that needs to be addressed/fixed in the next version of AC.
Any ideas that don't involve adding a crosshair by default are welcome. (since its already been suggested) |
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