Posts: 3,462
Threads: 72
Joined: Jun 2010
12 May 11, 12:12AM
(This post was last modified: 12 May 11, 12:12AM by Ronald_Reagan.)
They probably just have to have an intel with ~10.5 on it. I compiled it with 10.5 SDKs. I highly doubt it will work on PPC architecture. Although I'm not very knowledgeable on this.
Oh, I'm running 10.6.
Posts: 22
Threads: 2
Joined: Jul 2010
hi AC company lol ,
SNIPER is so low now for counter smg or AR ,really not fun .
Posts: 951
Threads: 23
Joined: Jun 2010
It works R_R. I tried with 10.5-10.6. You should be good with either of those maybe even lower than that but im not sure.
Posts: 116
Threads: 2
Joined: Jul 2010
don't want to sound annoying but, can we know about an approximate date expected for new version release?.
Posts: 2,331
Threads: 45
Joined: Feb 2011
29 May 11, 08:11PM
(This post was last modified: 29 May 11, 08:11PM by Nightmare.)
^or a "general" timeframe. example.... Fall.
:D
Posts: 3,462
Threads: 72
Joined: Jun 2010
Ooook, I just built SVN again for myself, and figured I'd share the love. Download the revision 6476 snapshot here. For mac only ofc <3
Posts: 116
Threads: 2
Joined: Jul 2010
(29 May 11, 11:33PM)Ronald_Reagan Wrote: Ooook, I just built SVN again for myself, and figured I'd share the love. Download the revision 6476 snapshot here. For mac only ofc <3
Is not working for me, the error console shows up after I press play on launcher
Posts: 1,207
Threads: 74
Joined: Aug 2010
I can haz blu-tack on screen with sniper spread so small :)
Posts: 865
Threads: 35
Joined: Dec 2010
(30 May 11, 04:29PM)Xenon Wrote: I can haz blu-tack on screen with sniper spread so small :)
RAWR RAWR INCREASING SPREAD PUNISHES GOOD SHOTS AND REWARDS BAD SHOTS RAWR
Posts: 799
Threads: 52
Joined: Jan 2011
Could the developers give an update on their position on the current balance in SVN? Specifically are there any more balance changes planned?
Also, I'm really pleased to see the sniper damage return to 80.
Posts: 1,981
Threads: 63
Joined: Jun 2010
Changes are planned, although they are not committed to the SVN trunk.
Posts: 799
Threads: 52
Joined: Jan 2011
(30 May 11, 09:16PM)Luc@s Wrote: Changes are planned, although they are not committed to the SVN trunk.
Could you summarise the changes we can expect? And how does the balance now compare to 1.1.0.4's balance?
Posts: 2,331
Threads: 45
Joined: Feb 2011
^this
and the sniper is back to 80??? Nice!
Posts: 3,462
Threads: 72
Joined: Jun 2010
Not sure why Stranz. I'll double check that this package didn't get corrupted on the upload. I ran the game just last night from my local package. Try re-downloading.
Posts: 1,981
Threads: 63
Joined: Jun 2010
(30 May 11, 09:23PM)Roflcopter Wrote: (30 May 11, 09:16PM)Luc@s Wrote: Changes are planned, although they are not committed to the SVN trunk.
Could you summarise the changes we can expect? And how does the balance now compare to 1.1.0.4's balance?
Not yet. We're working on a change log, it will be available soon ;)
Posts: 229
Threads: 10
Joined: Jun 2010
Will accuracy be found in the server's logs? Would be cool :)
Posts: 39
Threads: 9
Joined: Jun 2011
Am I strange if I like 1.104 more than the february svn? I use shotgun the least out of all of the weapons and I don't like that the maps look duller, words have a duller colour and that a sniper's headshot is called sniped now. It just doesn't feel right when i use any of the weapons.. Although it feels as if it's much easier to headshot. Though I do hate shotgun on 1.104 on some very cramped maps like ac_arid (I really feel as though it's way too small and doesn't feel like the other official maps).
Posts: 2,331
Threads: 45
Joined: Feb 2011
Not strange at all. They still aren't done balancing the weapons though(AFAIK), so things may get nicer.
I stopped using the smg in the current version because the svn's smg...
Has the power of a bb gun.
and recoil like its shooting out missiles.
Posts: 115
Threads: 5
Joined: Sep 2010
It's not strange to have an opinion ;)
i actually kinda like the balances. smg is a little nastier but its still not terrible. the shotgun did get nerfed quite a bit, but i would rather have it nerfed than something else. the balance is coming along nicely, imho. and i like the new block/unblock feature ^^
Posts: 39
Threads: 9
Joined: Jun 2011
25 Jun 11, 12:57AM
(This post was last modified: 25 Jun 11, 12:58AM by jockskratos.)
I updated my svn version and edited the frag names back to 1.104. Sniper's back to 80.. and the ar and smg feel weaker. With the shotgun if your aim's off then it only does like 10 damage which is good and carbine feels the same. I don't get why the smg was upped by .5 damage and the ar lowered by 2 when they keep the same number of hits to kill and people don't have armor on that frequently on official maps. I feel the only gameplay change should've been the shotgun nerf.
Posts: 1,981
Threads: 63
Joined: Jun 2010
(25 Jun 11, 12:57AM)jockskratos Wrote: I updated my svn version and edited the frag names back to 1.104. Sniper's back to 80.. and the ar and smg feel weaker. With the shotgun if your aim's off then it only does like 10 damage which is good and carbine feels the same. I don't get why the smg was upped by .5 damage and the ar lowered by 2 when they keep the same number of hits to kill and people don't have armor on that frequently on official maps. I feel the only gameplay change should've been the shotgun nerf. wat
btw the weapon balance isn't done, just consider it as a work in progress :)
I hope we'll be able to test it more before releasing.
Posts: 2,331
Threads: 45
Joined: Feb 2011
xD jockskratos. I never understood those micro damage changes that don't do anything at all, either.
Also, to chime in here... Carbine needs some love. :( Sometimes you can get taken down before even getting a 2nd shot off(normal health, no armor, both ways). and 50% accuracy with the carbine loses to 25% accuracy with smg/ar. Fair and Balanced ;)
Good job devs, keep up the good work. :D
Posts: 865
Threads: 35
Joined: Dec 2010
Carbine has it's moments, mainly using it's (relatively) huge clip and it's high accuracy. However, the ability to get headshots with it might be a nice addition. it could be too much of an increase though.
Posts: 2,331
Threads: 45
Joined: Feb 2011
headshot with carbine omg I'd love that xD
* Nightmare F1's
Posts: 2,841
Threads: 44
Joined: Jun 2010
You want to make shotgun less overpowered? Reduce the amount of shells per mag. Make it 3.
Posts: 523
Threads: 6
Joined: Dec 2010
(25 Jun 11, 08:28PM)Lantry Wrote: Carbine has it's moments, mainly using it's (relatively) huge clip and it's high accuracy. However, the ability to get headshots with it might be a nice addition. it could be too much of an increase though.
At least an increase in damage for headshots would be nice. Carbine-HS/Pistol combo, anyone? :D
HellJanitorIsHispanic
Unregistered
Headshots, Headshots for all weapons, adds some reward for good accuracy
Posts: 267
Threads: 18
Joined: Jun 2010
We are playing here AssaultCube and not any other game!
I am sure if the carbine can make headshots, it will be overpowered.
And the idea "headshots for all weapons" thats nonsense.
HellJanitorIsHispanic
Unregistered
Posts: 15
Threads: 0
Joined: Mar 2011
for me,need make nb again the shotgun and carabine..this weapons is very sux..
need make good the AR,SMG and SNIPER - ONLY -
|