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Ideas
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Mael Wrote:Option to auto-download and store up to n demos in a separate folder("tmp demos"?).Perhaps it's time to generically publish my "automatic" script... Mael Wrote:Perhaps display time remaining in a more precise manner. For instance, while the console may only update you on the time remaining each minute, the scoreboard could display an updated measurement every 15-30 seconds.I made a sort of primitive script for that! :D A lot of the requests in here can be accomplished in the current version with some simple CubeScript. Someone requested a primary weapon randomizer? [SELECT ALL] Code: alias randweap [nextprimary (+ (rnd 3) 2)] [SELECT ALL] Code: bind "MOUSE1" [attack; if (! alive) [randweap]]
30 Jun 10, 03:26PM
You forgot [attack; randweap]
30 Jun 10, 05:18PM
Fixed. Thanks for telling me my noob was showing.
Also here's a link to my V-Time script, it tells you the system time and how long you've been playing (could be adapted to forcefully instruct you to go to bed): http://www.akimbo.in/files/index.php?act=view&id=538
30 Jun 10, 06:49PM
Insta CTF!
(TOSOK+CTF) (Sauer)
30 Jun 10, 07:29PM
Jeeze, I've probably scored a handful of flags, ever, without taking any hits at all. That'd be a difficult mode indeed.
We need the ability to knife from above.
01 Jul 10, 09:36AM
I agree with Gibstick, you should be able to do this at least while crouching.
01 Jul 10, 09:42AM
Round based scores for survivor (team and ffa). After all, there is a reason it is called SURVIVOR.
01 Jul 10, 10:27AM
(01 Jul 10, 09:42AM)U|Zarj Wrote: Round based scores for survivor (team and ffa). After all, there is a reason it is called SURVIVOR.I suggested this quite a while ago, but main critisism was that it would encourage camping. I didn't quite understand this reasoning, though, it's not like different method of scoring would suddenly make everyone's camping skills better or camping any more valid strategy.
02 Jul 10, 07:16AM
Clan locating tool ingame
02 Jul 10, 10:50AM
Oh and IDK if this has been done already, but an option to enable occlusion culling while in game. It annoys me when I go straight from editing a map to playing in the pubs and I start lagging like hell because I forgot to turn it on...
02 Jul 10, 12:47PM
Yeah a clock would be great
@Lightning:
http://www.akimbo.in/files/index.php?act=view&id=582 @JMM: /toggleocull @HUNTSMAN: http://www.akimbo.in/files/index.php?act=view&id=538
02 Jul 10, 05:49PM
Just thought of a nice request:
I'd like to be able to give the "writecfg" command arguments, to write .cfg files other than saved.cfg! That way scripts can produce their own cfg files, allowing for faster custom settings. It'd be a sort of complement for the "exec" command.
08 Jul 10, 05:56PM
Fix English pl0x. 'Suicided' is incorrect. 'Committed suicide' or 'Self-gibbed' is correct.
08 Jul 10, 06:40PM
(08 Jul 10, 05:56PM)Lightning Wrote: ...English pl0x...* jamz looks up gibbed "Fastened with a gib (a wedge-shaped piece of metal holding another in place)" You can't pick and choose which illegitimate words can be used. If 'gibbed', 'headshotted' and 'naded' are acceptable, 'Suicided' has to be a perfectly good word, within the context of AC.
08 Jul 10, 06:55PM
All three of those are incorrect. I was being stupid. 'Committed suicide' or 'blew yourself up'.
V-MAN: Your link only has reference to 'suicide', because suicided is not a word.
You missed the part where it conjugated to past-tense:
"-cid·ed" [/hr] I just realized... I can't see the post you were initially referring to. Is it in this thread?? XD
09 Jul 10, 09:03AM
Post 79.
09 Jul 10, 04:24PM
Initially.
As in, your post, #78. What is THAT one referring to??
09 Jul 10, 08:14PM
Dude. Suicided is incorrect. End of story.
09 Jul 10, 11:03PM
Who gives a shit?
Allow negative values for mapmodel elevation.
09 Jul 10, 11:35PM
I don't know if this is possible, so please don't flame me :]
Last night, I thought to myself what if the forum blacklist, would be connected to the game/masterserver, and when a blacklisted person, enters a server it sends a message to the owner warning them that person got in to remind them to blacklist them.
@Lightning:
LOL. I'm just trying to figure out what brought out your rant about that, it just seems irrelevant on this thread. @Mael: +1 @Wolf: A lot of entries on the blacklist thread are controversial, so server owners should check the thread themselves (and of course make an educated decision as to whether a person should be blacklisted from their server). Further, it's a good idea to try to lower the amount of traffic going through the Master Server. Bunging it up with notifications and downloads will make things miserable for the devs. @Devs: One request I've been thinking about lately is: I'd like to have some sort of CubeScript-compatible variable that monitors the text console output... For example, when the term "you killed teammate ..." comes up, you can write a script [SELECT ALL] Code: if (strcmp (textout) "you killed teammate ")
10 Jul 10, 05:56AM
Speaking of killing teamates, if mirrored damage is implemented in 1.1 I'd like to know the ratio of damage inflicted to damage received. I doubt mirroring half the damage won't stop the most persistent tkers. Using the sniper, shooting a teamate once brings both players' health to 60. If the tker grabs health, they're able to kill their target or consistently fire on teamates by grabbing the health and armor. Mirroring a large portion of the damage to the source and directing the remaining damage to their target might be better; something like 60:20 for sniper. Much more difficult to tk intentionally.
10 Jul 10, 05:57AM
I've bin playing Combat arms for a while and i like some of the setting
i would like it if they made settings like ... No shot guns, No nades , no sniper, ect... and shot guns only, smg,s only, ect...
10 Jul 10, 06:22AM
*sigh*
If you want to play COMBAT ARMS. Don't play ASSAULT CUBE. |
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