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I would personally rather burn my eyes out with a soldering iron than use anything with an apple on it, but I digress.
If it's possible to NOT exclude someone from playing AC it would be nice. I have no idea how much work it is to continue to release a 32 bit mac version. Is it something that is very time consuming? I would say if it's something that doesn't require a huge amount of effort then you might as well keep it. No point in excluding anyone from playing or continuing to play. If not, it sure won't affect me any.
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@Boomhauer It sounds like the bigger issue is that the third-party libraries that AssaultCube depends on are generally only being released as a 64-bit release now. So, if I understand it correctly, then those libraries would have to be compiled from their sources in order to create a 32-bit version for use by a 32-Bit Client.
Once this is done, that creates another problem as libraries get updated - because in order to depend on the updated versions, they would again have to be compiled once they are updated. This creates some fragmentation among versions because they will always be using the AC version of the library and, potentially, not the most updated one.
It really is a lot of work to include something that may not ever help a single user, that will simultaneously make using the most up-to-date libraries untenable.
Generally, I don't think you are excluding anyone on a 32-Bit system....
I think at this stage of the game they are excluding themselves. Even Google Chrome doesn't release 32-Bit versions anymore.
I do have one toaster lying around that is strict i386. Shame on me if I waste my time trying to play AC on it, though. xD
Just my nickel on it...
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better focus on more important things and drop it
my 2 cents
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mac users have too much money so i would give them paid version with 32 support ;)
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Hey all,
So yeah, I always thought this. But the thing is that the demographic for AC was aways really behind the times. People have always had super old machines (think that I've heard of a couple people with PPC machines).
That being said, I've only been able to compile for so much. The support for old versions of OSX has been pretty slim because for some reason my machine wasn't able to compile for them. Same with the PPC builds, I've never been able to build the game for them (although maybe I'll look into setting up an old PPC machine to do so). So I'm not sure 32bit has been actually supported in the past, perhaps people were able to play on it, I'm not sure.