Some changes in the dev team
#31
They're gone.
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#32
(21 Jul 15, 10:13PM)Luc@s Wrote: They're gone.

So how do we grant permission to the active one?
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#33
(21 Jul 15, 10:07PM)Luc@s Wrote: And yet you never reveal these great "plans"...

hello, thank you for permitting me the opportunity to tell you all about my great plans.

i would like to fix many of the problems associated with many of the maps in AC at the moment. for example, me and Z3R0 have been working at fixing many of the problems on ac_ingress. ac_ingress is not particularly enjoyable to play at times due to the amount of clutter that creates awkward angles. we have rectified many of the issues on the map without hurting the core gameplay (as atrocious as it is). i would like to extend my revolution to other maps which require more attention and greater changes (such as urban and werk, for instance). to prevent creating changes that people dislike, i will do my best to get sufficient community input before actually committing the final finished product. i am not perfect so it is more than likely that i might change something that i shouldn't.

the position of lead mapping developer will also allow me to divide maps into competitive and public (crap) maps with community input on these matters. i would also like to rework the menus so that (through the menus) you can only select certain maps in certain modes (making it impossible to vote dm ac_desert3 through the menus, for instance).

this position would also permit me to review community maps for inclusion into the official package, which as of the current nobody seems intent on doing currently (and nobody has ever actually done it properly).

i do have other more revolutionary plans, but they would require the assistance of other developers (such as the inclusion of gemas into the official package, but this would require master-server tabs to implement correctly).

i acknowledge that this role isn't a particularly tiresome role, in comparison that of a lead coder, for instance, but i believe that my efforts would improve AC.
Thanks given by: |HP| , Halte , Nightmare , #M|A#Wolf , Cemer , Oracle , HoeHunter , yopa , Orynge
#34
Finally Undead makes a post with suggestions !

(21 Jul 15, 10:27PM)Undead Wrote: i would also like to rework the menus so that (through the menus) you can only select certain maps in certain modes (making it impossible to vote dm ac_desert3 through the menus, for instance).
I did it in the match client already. The list of allowed combinations is set in a client AND server config file. One can release an alternative client list but it would only work on servers with the matching configuration - which is helpful for tournaments which would possibly have different map pools.

You need to detail the chnages to ingress and other maps please - with screenshots - otherwise its too vague
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#35
I see people trying to involve. We wont say no to them. Maybe Undead will submit his work when it's ready and I hope he will be welcomed and given the power to make it even better.

ATM I dont care. We should try to figure out a way to update AC more frequently.
Im sure you have an idea how to do it. Make it public, people will back you up if needed. We're sick of these release once a decade.

Also lucas, you need to trust people. We all know Undead's mapping talents and he is active and whiling to do things that might improve the game. We need people. You are being way too selective while you are alone. If we manage to kick the tards who have poisoned that game for too long now, we will need people to replace them. I dont think we will loose anything with undead instead. Ofc trust that doesnt exclude control
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#36
(21 Jul 15, 10:37PM)Luc@s Wrote: Finally Undead makes a post with suggestions !

those aren't suggestions; that is what i intend to do. i'm not interested in suggesting things to people who have no interests in doing anything. that includes you.

(21 Jul 15, 10:37PM)Luc@s Wrote: I did it in the match client already.

The list of allowed combinations is set in a client AND server config file. One can release an alternative client list but it would only work on servers with the matching configuration - which is helpful for tournaments which would possibly have different map pools.

and why haven't you (at the very least) implemented a client-side implementation into the current version? its quite simple to do, really. stop concerning yourself with your pet project because nobody cares and the only person who benefits is you.

(21 Jul 15, 10:37PM)Luc@s Wrote: You need to detail the chnages to ingress and other maps please - with screenshots - otherwise its too vague

why do i need to do that? i can send you the current version if you want (or zero can, he probably has a more up to date version than me), and you can assess whether the changes are valid or not for yourself, but quite frankly if you are opposed to them i don't really care considering your proclivity towards being unreasonable. the amount of miniature changes on the map means that detailing every single one would be tiresome and for little purpose. you simply have to see (and play it) for yourself.

i'm detecting a pessimistic tone from your posts; a great lack of respect. if you don't want me to be involved in the project, that is completely fine, i just don't think that there is any valid reason to oppose my help. but if you're really adamant on refusing my help, then fine, i'm more than content to just continue doing nothing.
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#37
(21 Jul 15, 10:42PM)Halte Wrote:  If we manage to kick the tards who have poisoned that game for too long now, we will need people to replace them. 
I can't understand why and how they could be still dev since , they are totaly inactive and blocking our lovely game.
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#38
(21 Jul 15, 11:06PM)Undead Wrote: stop concerning yourself with your pet project because nobody cares and the only person who benefits is you.
(21 Jul 15, 11:06PM)Undead Wrote: a great lack of respect.
yes, what i just quoted was a great lack of respect

(21 Jul 15, 11:06PM)Undead Wrote: if you don't want me to be involved in the project, that is completely fine, i just don't think that there is any valid reason to oppose my help. but if you're really adamant on refusing my help, then fine, i'm more than content to just continue doing nothing.

I'm trying to discuss ideas and how to proceed if you want to get involved, and you're answering with personal attacks. After all the shit you threw at me, its really nice from me to make the efforts - but you're ruining it again. I am sick that whatever i do, it results in you attacking me - even if i implement a feature you ask, so what the hell is wrong with you for god's sake ?!)
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#39
whats going on between undead and you has nothing to do with the fact that some of your work aint being implemented to ac. he aint a dev. this topic is about the issue we have with the dev team. this is the priority. removing the inactive coders and the inactive lead devs. if we can unlock updates, that will be a first step. then we will focus on improving them by adding more people like undead, zero and dogdancing into the circle.
Thanks given by: ReDBuLL
#40
(21 Jul 15, 07:43PM)Halte Wrote:
(21 Jul 15, 04:49PM)ExodusS Wrote: In this list is not mentionned X-Ray-Dog who is the one who actually maintains the game alive, kinda replace Jamz's work and also protect the forum of the DDoS attacks from your GEMA friend(s).
Im talking about the project leaders list. Because I assume only them have that power decision. X ray is in active devs as many others
Also you seem to hate gemas users. Wanna talk about it? jk noone cares, see a specialist.

You totally miss my point here. Maybe it's not written in this not up to date list, but currently, this is XRD who is literally holding the game, it's not written anywere he has the power to make this game live or die, but it's effective. Jamz was more here for the extras (IIRC before he get named project leader, his task was described as "extraordinaire" which was very acurate) and now it's time to XRD to replace Jamz, he is by definition one if not the leader of the AssaultCube project, written or not in your list he his more than a dev as he does not develop the game, he holds it alive.

I don't see where I showed hate on GEMA users, I even think they have their place in AC, I don't want to spend more than an hour to find the proofs from my forum actions/votes/posts so I'll just say I created at least 5 GEMA maps in the past, even added a lot of details into them as I was thinking, 5-6 years ago, GEMA maps were suffering a lack of good mappers. Maybe you know some aw_ GEMA's like aw_gema-tarzan or aw_gema-metal, I was involved in the mapping process of both... anyway your sentence seems so full of conviction you even tell me to see someone about my GEMA hate disorder mental issues, I doubt something or someone could ever convince you.

For the other things, this is the reason why you seem to do not understand the situation well, maybe I yelled in the past, maybe I was wrong in this famous thread, but at least I saw the opportunity to take profit from my mistakes that were to say the truth in a way too much direct maner to concerned people like you or Larry. Publicly looking, this thread was a real disaster to me, but you have no idea of the support I had in private, from people who were just thinking as me but were afraid or just who did not want to confront the rC's forum harassment steamroll. Also, I think one should not bow toward a rC, but this is offtopic.
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#41
Is this entire thread just to convince Lucas to apply code to the game or something
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#42
Bullshits on forum should give you some position ? No! If you wanna be dev, do at least 10 bug fixes because AC developing is about that. You don't build new castles on green grass but you are repairing existing one. grenadier and stef are doing this invisible job since i am here. You should follow their advices ...

Even inactive devs can be useful, you need good team, some support in your work, some advice, you need some motivation from parents, i think you are all assholes ...
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#43
(22 Jul 15, 08:08AM)Orynge Wrote: Is this entire thread just to convince Lucas to apply code to the game or something
Now try to think : this is not me that has to be convinced.
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#44
So is this an issue with the inactive devs or the active devs?
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#45
I guess all permissions have been removed from these people :

Inactive/Retired Developers
Adrian “driAn” Henke Coding (OpenAL, OpenGL, gameplay).
Markus “makkE” Bekel Models, skins, animation, 2D art, textures, maps, sounds.
Andrew “Arghvark” Davis Coding, the original project leader & game conception.
Florian “flowtron” Schulte Coding, web hosting, administration.
Goran “GeneralDisarray” Dejanovic Coding (OpenGL), sounds, some 2D art.
Lee “eihrul” Salzman Coding (OpenGL, Enet libraries, Cube2 backports, etc).
Mr.Floppy Models, skins, animation, 2D art, textures, maps, sounds.
wahnfred Coding, Apple Xcode, Mac OS X packaging.
Rafael “Brahma” Coding (server-side scrutiny, masterserver, etc).
tempest Coding, documentation.
V-Man Cubescript, documentation.

I might add Jamz to the list too.

Then I would like to see more post from these people :

Active Developers
Alejandro “Toca” Mapmodels, sounds, textures, some code.
Shane “Bukz” Pinkley Coding, cubescript, documentation, maps: ac_stellar, ac_edifice, Akimbo
Ronald_Reagan Mac OS X packaging, coding.
Cleaner 3D art, md3 mapmodel conversion/packaging optimization, Akimbo
stef Coding (Bug fixes, new modes, servers, etc).

I might add grenadier, rofl and drakas.


And now ask yourself something. Can a game controled by inactive devs be active?

@Orynge
@Exoduss
@Alien
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#46
(22 Jul 15, 11:15AM)Halte Wrote: This thread is about giving lucas permissions to implement his work
Unless there's some sort of technical reason (like he doesn't have permission on Github or something) or the active devs don't want him to implement changes, then there really shouldn't be an issue. If the remaining lead devs can't occasionally log onto the forums or check their emails, then that's hardly the fault of the devs that actually are active.

Other reasons I can think of is that Lucas either swore a blood oath or aerke's a hitman, and Lucas is scared for his life if he implements something that aerke doesn't like.
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#47
Luc@s + Undead working together would be awesome

Although Undead used to be a piece of shit, I recognize his mapping skills are way higher than RK's, who still thinks maps like aqueous deserve to be official (has anybody else made him notice that map is total shit?)

RK get out please
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#48
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#49
Notes after writing: I spent a while deciding to post this, it's going to be received badly by at the very least one person, and probably a lot more than that. I eventually decided to because it can't be any worse than some of the other crap in this thread.

I want to curl up in a ball and cry after reading this thread. I'll refrain until after this post. Let's make a few general observations here.
1. I can really see why bans were put in place. Your actions make me think of a child<10 years old.
2. As decent as the ideas are, ranting and posting messages in all caps is going to achieve very little.
3. When I read the title, I thought that this was something *mildly* important, not whingefest 2015. Perhaps "Some changes are needed in the dev team".

Just because you, or even a lot of people (such as myself) want change, bitching like this on the forums isn't going to do all that much. Remember that you are free to go and fork AC, and make your own goddam game. Can you do that though? I doubt it. That is why we have developers. Yes, the devs need to listen to the community a bit more, however, put yourself in their shoes. While they (kind of) take it seriously, it is not their full-time occupation, and we are lucky enough to have such talented devs. They put work into this game for free, and then this asshole comes on and bitches about how they aren't doing enough.

Let's look at /pause. It is apparently making it's way into the official release. It implemented something that needed to be addressed, and it did it well. And it made it in. So, instead of making bullshit posts, how about you go and make a feature. The power of a community is the members of it coming together, and asking for change. When they all do this, they can sometimes achieve something. You making ridiculous comments and basically insulting a lot of people isn't going to achieve jack.

However, I do thank you for this thread. At quarter to 11, I've had an incredibly shitty day, and this was the first chance I've had to laugh. And believe me, I took it (said the actress to the bishop).

Goodnight guys, I didn't initially believe what I heard about the forums, but I'm starting to now.
-Padfoot
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#50
(22 Jul 15, 04:15PM)al3rt Wrote: al3rt not being helpful

- All my work has always been open to suggestions, as you can see on akimbo or these forums. Except some people don't make actual suggestions, but they rather insult you.
- Last time i talked to undead about the game he refused to discuss anything, all he wanted was me to say that the balance sucks or something like that, he just cared about being "right" or some shit i don't know. If undead really has a valuable opinion, why doesn't he GIVE it instead of trying to go in a fight with me every fucking time ?
- OK sure replace me by Larry. Ofc i made 50 times as more for this game than Larry, including features that him and UNdead wanted into a WIP mod for the game, but it doesn't matter right, all that matter is that they pretend to be "more competent", even though they can't prove it.

Akimbo, the match client, are for this community. And the community DOES enjoy these things - but it pisses you off that its true, so you try tomake it look like i've spent all this time on these things just for my own pleasure.

Instead of shitting on me - maybe help me to get these changes included into the game itself, because you're just giving the other devs more reasons not to. So, the only conclusion i can reach now is, you don't care about the game - you just want to get rid of the people you don't like, and to extend the influence of the very private circle of the dumbass that kill this games with their bullshit fight.
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#51
@padfoot


@nightmare
Really interesting picture I couldnt manage to find (I tried).
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#52
(22 Jul 15, 03:34PM)Nightmare Wrote:

It should actually be 493 commits / 19,851 ++ / 28,484 -- for me counting my fork.
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#53
You and your fork again. Can you tone it down?
Thanks given by: Nightmare , PhaNtom , Vanquish , TheNihilanth
#54
(22 Jul 15, 05:05PM)SKB Wrote: You and your fork again. Can you tone it down?

Not before i know whether it will be integrated or not. I don't want to work for nothing. Too hard to understand ?
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#55
Yes. It hasn't stopped you before.
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#56
I think a lot of ppl dont understand what mean the thread , probably some retard boy or something , well Halte is talking about the inactives dev , what don't you understand in " inactive " ?
The reality is , we should kick them or let's some others coder to code , since the game is totaly deing.
the number of players in ac is dropping and the devs become inactive , so tell me what should we do ? 

I dont even know why Padfoot or some other guys  , make so retarded post , i think the "Retard" word is  the exact word than i can use for them.
Well my english is really weird , but i'm sure you can understand what  i mean.
at least i can't thank myself :(
Thanks given by: |HP| , #M|A#Wolf
#57
Undead intentionally tried to provoke me by inflammatory and trolling comments about my maps and my mapping skills. Such blatant disrespect towards other peoples work makes me strongly opposed to Undead having any official involvement in directing AC mapping in any way.
Thanks given by: Undead
#58
(21 Jul 15, 04:49PM)ExodusS Wrote: I also banned you from the French Community forum because you were seriously annoying

What ban? This one.
Halte, I have a diagram for you. Read it.
[Image: FallaciesPoster.jpg]
Thanks given by: Graziano , +f0r3v3r+
#59
I couldn't read that....
Here is a full version:
https://drtomcrick.files.wordpress.com/2...poster.png

Also see:
https://en.wikipedia.org/wiki/Dunning%E2...ger_effect
Thanks given by: Graziano
#60
Thank you for linking the full copy for3v3r.
Thanks given by: +f0r3v3r+