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03 Mar 15, 01:02AM
(This post was last modified: 03 Mar 15, 01:02AM by PhaNtom.)
It was like that for UE3 too f0r3v3r...although I think the percentage was higher.
Also, HYPE HYPE HYPE I'VE BEEN WAITING FOREVER FOR THIS
Edit: Yeah, it was 15% before.
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I'm still thinking that Cube2 game engine it's great.
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03 Mar 15, 09:52AM
(This post was last modified: 03 Mar 15, 09:53AM by Mr.Floppy.)
First off, this isn't new. The Unreal UDK has been around for years and has been free to non-commercial projects as well.
Secondly, this is a forum and not your personal twitter account. Just posting a link about something is not how to start a serious conversation. We can only guess what you want to say, no matter how obvious your intends may seem.
Thirdly, have we finally agreed on not caring about low-end machine compatibilty anymore? If that was indeed the case, I'd rather go with Cube2 or even better, eihrul's Tesseract-Cube2, since it has a sandbox editor, dynamic lighting and not that high-end professional tools, which take quite a lot of time to master.
I played around with the Unreal 3 UDK about 2 years ago and was quite impressed. Though, it is somewhat 'over the top' for a mainly community driven project, in my opinion. See, it already takes about 20 to 30 hours to get one decent map created with the current editor, which is rather self-explanatory. The UDK on the contrary is very complex to say the least. I do think it is userfriendly, though quite on another level compared to how things work on AC or Sauerbraten/Tesseract.
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If you don't want people to read what you write, don't write it instead of using the 333333 colour...