Posts: 267
Threads: 18
Joined: Jun 2010
Hi dudes,
i am searching for a script that can do following:
#loads different colored crosshair depending on team (cla or rvsf)
#changes crosshair size (gets smaller) during hits (e.g. from 20 to 15)
Thanks in advance!
PS: The one, who can do that job, gets free 1vs1 training rounds and ofc everyone that can fix this unhit and hitsound problem.
Posts: 2,387
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Joined: Aug 2010
Isn't the crosshair supposed to get bigger after each hits? (logically I mean
And what is the matter of having a coloured crosshair, is that something that helps you to see in wich team you are or because you want to increase the contraste between the crosshair colour and textures colours of each maps from the point of view of each teams?
Posts: 51
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Morry did the good job:
onHit = [ if ( = $arg1 (player1 cn) ) [ loadcrosshair default.png; sleep 300 [ loadcrosshair cube.png ] ] ]
Posts: 267
Threads: 18
Joined: Jun 2010
onHit = [ if ( = $arg1 (player1 cn) ) [ crosshairsize 10; sleep 300 [ crosshairsize 20 ] ] ]
onSpawn = [
if (= (curteam) 0) [loadcrosshair default_orange.png];
if (= (curteam) 1) [loadcrosshair default_green.png]]
That was my desire, the only thing that isn't perfect yet, is the delay, some increase is necessary. The idea comes from battlefield bad company 2, anyone who has played that game, should have noticed this effect.
@ExodusS:
Yeah, the colour should help me to get a better contrast.
Posts: 44
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18 Aug 14, 07:00AM
(This post was last modified: 18 Aug 14, 07:00AM by morshu9001.)
I'll use this script too just so I can subconsciously know which team I'm on more easily. Just after switching teams, there's always that short period of time where I'm afraid to shoot.