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15 May 13, 10:21PM
(This post was last modified: 15 May 13, 10:21PM by PhaNtom.)
As ambient sounds seem to be lagging my screen, specifically when I turn around corners, I would like to be able to disable all ambient sounds. However, I still want to be able to use hitsounds/voicecoms/bullet sound/etc. I have been using /audio 0 for a long time, but that doesn't help when you want to play competitively.
I have looked through settings and read the docs looking for a way to do this several times. Is there a way to do this?
I am aware of the brute force approach of replacing the sound files with a blank.ogg file, but I want to see if there is another way first.
Thanks in advance, .PhaNtom^
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There should be a way to comment them out in sounds.cfg. Not sure if that will work though
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You might get spammed with "missing sounds" errors, but maybe you could change packages/audio/ambience folder to packages/audio/ambiencebak
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Alright, thanks, I'll see if that fixes it :)
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16 May 13, 12:18AM
(This post was last modified: 16 May 13, 12:21AM by Aekom.)
Which would take priority and execute before the other?
1) Having mapsoundreset included in mapstartalways in saved.cfg
or
2) Having the ambient sounds loaded when the game reads the .cfg files of maps.
I ask because you wouldn't want to type mapsoundreset for every map. Maybe it's worth doing sleep 3000 or summat to make sure.
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Just place mapsoundreset in a mapstartalways command in your autoexec.cfg.
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you can edit [/u]yourmap_cfg and you comment the mapsound..
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Isn't that technically illegal/illicit since you are modifying other players' maps without their permission?
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Editing the map .cfgs is a bad idea. The server won't let you spawn until you get the proper version of the map that it/everyone else has.