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05 May 13, 01:53PM
(This post was last modified: 05 May 13, 01:53PM by Cleaner.)
No more struggling with offset doors textures...
You now can place a door
wherever you want, there is also a fallen down one. Use 4 key + mouse wheel to cycle through textures.
Now available via SVN.
Please note: Although some different textures may fit for other purposes
they will not blend in with cubes textures (unless size w128p X h256p).
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These are perfect! Thank you so much cleaner for making our lives that much easier! :D
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We should have a Cleaner party.
Wait, that actually sounds terrible.
These are great anyway!
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gg but no way to make a nice clip sometimes
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(05 May 13, 02:50PM).ExodusS* Wrote: gg but no way to make a nice clip sometimes
??? Why would you clip them ???
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/newent clip 0 2 0 8
Great, new mapping horizons :)
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(05 May 13, 04:47PM)Cleaner Wrote: (05 May 13, 02:50PM).ExodusS* Wrote: gg but no way to make a nice clip sometimes
??? Why would you clip them ???
The door on the "new_contents" map (under the gunshop model). If we use sticks, grenades will go trough it and like all 45° models, clips can't follow.
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I know it's pain, maybe some coder could find a trick to that issue.
In the meantime the good thing is that you can't shoot through.
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entities rework is on my TODO list, that won't not for next release though.
Looks great! Those mapmodels are better than editing a wall!