Posts: 625
Threads: 57
Joined: Oct 2010
Can anyone write me a code to exclude the nade from my mouse scroll? I just wanna use an extra button on my mouse for grenade instead. I get sick of scrolling and accidentally going too far and ending up in a close-combat battle with a grenade in my hand. I rarely use the damn things itfp. Quite annoying.
Posts: 2,387
Threads: 56
Joined: Aug 2010
18 Apr 13, 12:54AM
(This post was last modified: 18 Apr 13, 12:54AM by ExodusS.)
(18 Apr 13, 12:30AM)Boomhauer Wrote: Quite annoying.
V11
I think it wasn't like that before the 1.1, or at least I wasn't complaining about this grenade in my hand instead of the knife.
If someone can tell
us if we can script it without touching to the client, it would be cool.
I wonder why they changed the grenade acces, because the grenade was already the right click...
Posts: 625
Threads: 57
Joined: Oct 2010
(18 Apr 13, 12:54AM).ExodusS* Wrote: I wonder why they changed the grenade acces, because the grenade was already the right click...
cuz if you use sniper most of the time (like me) right click scopes instead of quicknade. I remember it being this way all along. Maybe I'm wrong. I think I recall getting this scripted for me in 1.04, but I've had 5 different computers since then, and have lost track of it.
When i click the right button of my mouse, the primary weapon change to a nade
Posts: 2,841
Threads: 44
Joined: Jun 2010
(18 Apr 13, 03:30AM)Skinny-Dog Wrote: When i click the right button of my mouse, the primary weapon change to a nade
no way
Posts: 739
Threads: 20
Joined: Jun 2010
Posts: 2,136
Threads: 50
Joined: Jun 2010
18 Apr 13, 08:12AM
(This post was last modified: 18 Apr 13, 08:31AM by Bukz.)
[cubescript]alias delta_game_0 [
if (= $arg1 1) [
if (&& (> (magcontent 8) 0) (= (curweapon) (currentprimary))) [
shiftweapon 2
] [
shiftweapon 1
]
] [
if (&& (> (magcontent 8) 0) (= (curweapon) 0)) [
shiftweapon -2
] [
shiftweapon -1
]
]
][/cubescript]
Thanks, Bukz, for tidying this up from my one-line-wonder.
I use this for exactly the same reason you mentioned, Boomhauer.
Posts: 1,207
Threads: 74
Joined: Aug 2010
(18 Apr 13, 03:30AM)Skinny-Dog Wrote: When i click the right button of my mouse, the primary weapon change to a nade
Posts: 2,387
Threads: 56
Joined: Aug 2010
It works, now I'll stop failling by knife battles. Thanks :D
Posts: 625
Threads: 57
Joined: Oct 2010
Thankz jamz! works like a charm!
Posts: 1,718
Threads: 169
Joined: Jun 2010
I normally go GG if I need to quick nade.
GG as in typing G and then G again.
Posts: 239
Threads: 15
Joined: Aug 2010
(18 Apr 13, 12:54AM).ExodusS* Wrote: (18 Apr 13, 12:30AM)Boomhauer Wrote: Quite annoying.
V11
I think it wasn't like that before the 1.1, or at least I wasn't complaining about this grenade in my hand instead of the knife.
If someone can tell us if we can script it without touching to the client, it would be cool.
I wonder why they changed the grenade acces, because the grenade was already the right click...
I'm pretty sure I used them mostly by scrolling up in 1.0
Posts: 1,981
Threads: 63
Joined: Jun 2010
(24 Apr 13, 11:27PM)Habluka Wrote: I'm pretty sure I used them mostly by scrolling up in 1.0
same