Multiplayer requirements
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I would say the volume of the main room is too important but we don't have the value to be sure. Check if flags are not nearby (the map isn't huge) same for pickups.
18 Mar 13, 12:55PM
Mathias you're alive!
18 Mar 13, 01:26PM
18 Mar 13, 06:36PM
Thanks for the feedback, the map is on my other computer i'll upload it tomorrow. Because I don't think there is to much open space...
If you create a new map, and you don't place anything in it, would it be to much open space? And yes I'm alive, but only playing really occasional...
18 Mar 13, 06:42PM
A screenshot doesn't contain enough data.
You should post the CGZ (the best) or type /showmapstats in game and give us the output. Also, what version of AC are you using ?
18 Mar 13, 07:36PM
1.1.0.4
19 Mar 13, 08:04AM
19 Mar 13, 11:02AM
Yes, that's what i thought...
I uploaded the map: http://drive.denbeke.be/public.php?servi...5f4fd23fb5 (18 Mar 13, 06:36PM)MathiasB Wrote: If you create a new map, and you don't place anything in it, would it be to much open space? /newmap 7 and larger is over the 10,000 cubes limit. But it looks like you have walls so that shouldn't be the problem. :p Haven't downloaded to check thoroughly though. :(
19 Mar 13, 01:09PM
(19 Mar 13, 12:53PM)Nightmare Wrote:(18 Mar 13, 06:36PM)MathiasB Wrote: If you create a new map, and you don't place anything in it, would it be to much open space? /newmap 6 is 32*32*x (a number between 15 and 25), and it's over 10K aswell. (19 Mar 13, 01:09PM).ExodusS* Wrote:(19 Mar 13, 12:53PM)Nightmare Wrote:(18 Mar 13, 06:36PM)MathiasB Wrote: If you create a new map, and you don't place anything in it, would it be to much open space? The area limit applies to ... the max open area, not the max volume. So 32x32 is quite under this limit. (iirc)
19 Mar 13, 08:51PM
Well I started from a standard 128x128 (from the menu) and increased it one time.
256*256 should be way under the 10.000...
19 Mar 13, 09:03PM
(This post was last modified: 19 Mar 13, 09:03PM by DeafieGamer.)
19 Mar 13, 10:05PM
19 Mar 13, 10:10PM
So i typed /showmapstats in game (which you could have done yourself) and the max. open area is about 10 900.
You have to reduce it accordingly :)
20 Mar 13, 08:44AM
Damn, i'ts indeed 10970... :(
Well I'll need to close a wall somewhere. Thx!
20 Mar 13, 08:00PM
evanzo23 & I had our old map ac_box_factory at around 20,000 open cube size in the main giant room. We ended up making a couple of extra rooms to take up the space, along with some random solids, like those pillars in your screenshot. But yeah make sure to be creative when fixing this problem and make the fix seem natural. ;)
Liked your desert map, excited for this one's final release/beta. :DDD
20 Mar 13, 08:06PM
Nice lighting.
20 Mar 13, 10:57PM
21 Mar 13, 01:28AM
21 Mar 13, 12:06PM
Thanks everyone, I'll fix it one day. Unfortunately I've not much time and play very irregular.
The other map was not ac_acienda, but ac_hacienda... Pretty close :D And I should work a bit on it to release it, good idea :)
21 Mar 13, 12:12PM
21 Mar 13, 01:29PM
22 Mar 13, 09:02AM
What are the requirements for Assault Cube 1.2?
22 Mar 13, 09:18AM
Same as the current version. There were bugs where you could have super high ceilings(mega_towers/kitchenzz/etc.) but that got fixed.
22 Mar 13, 09:43AM
Well I tried to load ac_hacienda on a 1.2 but I got the message 'Map doesn't meet requirements'... :s
22 Mar 13, 06:38PM
/showmapstats
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