Mapping question
#1
Hello everyone.
Today i started working on a new map. I wanted to use a mapmodel & a texture that doesnt include the default map settings.
1)How to put this mapmodel & texture avaible for use in my map.
2)After putting them avaible, how to use the mapmodel? Wich code/just find it in mapmodel list?

The texture:
[Image: 20100820101804acshinetd.th.jpg]

The mapmodel:
[Image: 20100820101836acdesertc.th.jpg]
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#2
a) find
// texture 0 "./dog/texture08.jpg"
uncomment. scroll through to the end of the textures.

b) find
// mapmodel 0 0 0 0 "sail"            // Sail cloth, specific to ac_desert.
uncomment. /newent mapmodel 131.
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#3
My Computer---> Local Disk---> Program Files ---> Assault Cube---> Config ---> default_map_settings

there u should find what u need :D
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#4
Thank you :)
Oops, another little issue. When i try to add the mapmodel to my map
('/newent mapmodel 136 9') it doesnt work? There comes that the mapmodel is added but i dont see anything? And yes i use 136 since i got the newest version of Assault Cube.
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#5
BurN, how about you read the documentation that tells you all about cfg files?
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#6
(20 Aug 10, 12:26PM)RandumKiwi Wrote: BurN, how about you read the documentation that tells you all about cfg files?

True.
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