Posts: 61
Threads: 7
Joined: Sep 2011
Hello everybody, I'm bringing a new version of my map, I made several modifications and improvements in several aspects.
I also improved the lighting that is colored now, kept the rubble and removed the snow, hope you enjoy.
.
.
>>>Download here!<<<
Posts: 2,331
Threads: 45
Joined: Feb 2011
<3 your maps.
Mr. Underrated.
Posts: 335
Threads: 15
Joined: Aug 2011
09 Aug 12, 01:34AM
(This post was last modified: 09 Aug 12, 01:35AM by Link.)
OH. MY. GOD.
dat map
Posts: 2,144
Threads: 38
Joined: Aug 2010
Enter the mapping contest gogogogo.
Break the stacked Pi mapopoly!
Posts: 2,841
Threads: 44
Joined: Jun 2010
(09 Aug 12, 02:34AM)ShadowFlameZ Wrote: Enter the mapping contest gogogogo.
Break the stacked Pi mapopoly!
I've haven't seen it for myself yet, but judging from the videos and pics there are no underground spots, so no mapping contest :(
Very good map, Stüpp :)
Posts: 385
Threads: 31
Joined: Jul 2010
Plus that map was previously released as well, though it is one of my favorite under-rated maps and Snoosnoo and myself did do a review of it before the update.
Posts: 204
Threads: 9
Joined: Aug 2011
Awesome. One of my favourite custom maps.
Posts: 1,038
Threads: 96
Joined: Jun 2010
Awesome map!
+10 for the background music ;)
Posts: 356
Threads: 18
Joined: Aug 2011
Why this. Lol. KTF win <3
Posts: 61
Threads: 7
Joined: Sep 2011
10 Aug 12, 08:58PM
(This post was last modified: 10 Aug 12, 09:05PM by Stüpp.)
(10 Aug 12, 11:37AM)Snoosnoo Wrote: Why this. Lol. KTF win <3
A wall!
Think of it as an easter egg. :)
(08 Aug 12, 10:53PM)Nightmare Wrote: <3 your maps.
Mr. Underrated.
Thank you!
Mr. Underrated.? I do not know if I understand...
(09 Aug 12, 02:34AM)ShadowFlameZ Wrote: Enter the mapping contest gogogogo.
Break the stacked Pi mapopoly!
I have almost finished another map, but probably also would not fulfill the requirements.
Posts: 286
Threads: 4
Joined: Jan 2011
Quote:Mr. Underrated.? I do not know if I understand...
some of your maps deserve more attention. i agree. :)
Posts: 865
Threads: 35
Joined: Dec 2010
Posts: 2,387
Threads: 56
Joined: Aug 2010
Posts: 756
Threads: 53
Joined: Nov 2011
Exodus is too jealous to say anything good.
Great job on the rubble. I still see snow and ice though, even though you said you removed it?
Posts: 61
Threads: 7
Joined: Sep 2011
(13 Aug 12, 12:16AM)Felix-The-Ghost Wrote: Exodus is too jealous to say anything good.
Great job on the rubble. I still see snow and ice though, even though you said you removed it?
Yes i removed all snow!
And .ExodusS* has the right to give his opinion, not problem. :)
Posts: 756
Threads: 53
Joined: Nov 2011
25 Aug 12, 07:29AM
(This post was last modified: 25 Aug 12, 07:31AM by Felix-The-Ghost.)
There is still snow in the map...
Hmm. Not in the video though.
Posts: 1,049
Threads: 55
Joined: Nov 2010
I really liked this map and so I wanted to give you a quick heads up to some glitches on your map.
The following have texture errors:
http://i50.tinypic.com/29e4x9h.jpg
http://i46.tinypic.com/28k6lo3.jpg
Those are probably simple things to possibly even the cube engine glitching that up.
The following have clip errors:
You can fall inbetween these entities:
http://i48.tinypic.com/2zgzoki.jpg
Running across this you also can go inbetween entities to halt your movement:
http://i48.tinypic.com/2m30i6b.jpg
Same with these rails:
http://i50.tinypic.com/1498e37.jpg and not to mention but that spot looks rather bare.
And one just minor error:
http://i48.tinypic.com/16a9k5s.jpg as you can see you can see through the sign, maybe move it to against the wall? Nice try though.
But overall I really like this map and you had quite a few details that are appealing to the map. I haven't played this online or with people so I can't say much about how efficient the layout is but I feel you used your space rather well. As a side note, maybe add more background sounds? Just a thought :)