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Not bad. After a quick look I just noticed a few things I would change. Bases should be more covered, and generally not facing each other directly. Also, the health spam in each base is weird. Looks fun though. :D
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26 Jul 12, 09:39PM
(This post was last modified: 26 Jul 12, 09:39PM by #M|A#Wolf.)
Sorry to go a little offtrack here but does anybody have an idea why the railroads and minecarts don't show for me? it's showing the big ass industrial elevator that appears in ac_mines
Btw, nice map Think3r, it looks like it could be a cool fun map :)
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I do have the textures and mapmodels, but for some reason the game can't recognize or find them.
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26 Jul 12, 10:15PM
(This post was last modified: 26 Jul 12, 10:19PM by Felix-The-Ghost.)
Make sure you also copied the config file over. Two files total.
Append: This hides the mine lifts too, so I don't know.
Append: The config file is really, really stripped down. It also lacks calls to mapmodelreset/texturerest/mapsoundreset.
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The railroads and minecarts are official mapmodels and thus, you should have them. They were used in/on ac_outpost and various custom maps. I would suggest looking at your paths if nothing else has worked.
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This is a neat map.
The only suggestion I can think of is one that I think Felix already mention - the skymap clashes with the side tunnel entrances. I'd suggest extending the map a bit, and then clipping it off. Idk if I phrased this right, if not I'll try to show you in-game.