Water damage?
#31
(15 Jul 12, 01:47AM)Orynge Wrote: * Orynge jumps in water.
* Orynge instantly dies.

Why would anyone immediately die after being submerged in water? :|
The point would be NOT to jump in water...
XD
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#32
(14 Jul 12, 05:49PM)Snoosnoo Wrote: Well water wouldn't have damage. A clip like entity would have a damage factor on. This was removed from AC from the cube engine (I believe.) But it could be reimplemented.

You should really be asking for the inclusion of the carrot entity. I miss it.

You're thinking of the 'death' entity in sauer I believe (never seen it in cube).

And please no water damage. I like being able to hold my breath forever.
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#33
(20 Jul 12, 07:13PM)5ku77b01 Wrote: You're thinking of the 'death' entity in sauer I believe (never seen it in cube).

And please no water damage. I like being able to hold my breath forever.

No, I mean the carrot entity. It's an event driven entity that does as performed. Basically like the teleportation in cube1 :) You can programme it to load maps, and quite possibly kill you I guess.
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