Posts: 40
	Threads: 11
	Joined: May 2012
	
	
 
	
	
		[color=#FF6347]Overpass, a deserted desert overpass. This map is still in BETA form, but demonstrates what pushing limits actually is. I have three screenshots
![[Image: 7897213.jpg?417]](http://tackysoup.weebly.com/uploads/1/1/3/9/11397157/7897213.jpg?417)
![[Image: 2407849.jpg?417]](http://tackysoup.weebly.com/uploads/1/1/3/9/11397157/2407849.jpg?417)
![[Image: 2745418.jpg?417]](http://tackysoup.weebly.com/uploads/1/1/3/9/11397157/2745418.jpg?417) 
Hopefully these links don't glitch.
Should be finished in about a month or two.
	
		
	
 
 
	
	
	
		
	Posts: 523
	Threads: 6
	Joined: Dec 2010
	
	
 
	
	
		Be careful with those big open spaces! (But don't let that deter you from mapping :D)
	
	
	
	
		
	
 
 
	
	
	
		
	Posts: 2,331
	Threads: 45
	Joined: Feb 2011
	
	
 
	
	
		/showmapstats
if max area is over 10,000, map requisites will rage at you. :)
Looks interesting though.
	
	
	
	
		
	
 
 
	
	
	
		
	Posts: 152
	Threads: 20
	Joined: Jul 2010
	
	
 
	
	
		nice one :)
i would also suggest beside the open area to keep and eye on a number of mapmodels... the more you have the more laggy the map might get... specially on slower PCs