Posts: 40
Threads: 11
Joined: May 2012
[color=#FF6347]Overpass, a deserted desert overpass. This map is still in BETA form, but demonstrates what pushing limits actually is. I have three screenshots
![[Image: 7897213.jpg?417]](http://tackysoup.weebly.com/uploads/1/1/3/9/11397157/7897213.jpg?417)
![[Image: 2407849.jpg?417]](http://tackysoup.weebly.com/uploads/1/1/3/9/11397157/2407849.jpg?417)
Hopefully these links don't glitch.
Should be finished in about a month or two.
Posts: 523
Threads: 6
Joined: Dec 2010
Be careful with those big open spaces! (But don't let that deter you from mapping :D)
Posts: 2,331
Threads: 45
Joined: Feb 2011
/showmapstats
if max area is over 10,000, map requisites will rage at you. :)
Looks interesting though.
Posts: 152
Threads: 20
Joined: Jul 2010
nice one :)
i would also suggest beside the open area to keep and eye on a number of mapmodels... the more you have the more laggy the map might get... specially on slower PCs